The Final Doom
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Author | : |
Publisher | : Marvel |
Total Pages | : 0 |
Release | : 2008-01-09 |
Genre | : Comics & Graphic Novels |
ISBN | : 9780785127925 |
As Doctor Doom embarks on a quest for world domination, only the Fantastic Five stand in his way. Can the heroes triumph over their greatest eney, even when he regains the Power Cosmic? Plus, when the Human Torch thinks about leaving the F5, will the team ever be the same?
Author | : Brian Greiner |
Publisher | : Damn Fool Press |
Total Pages | : 282 |
Release | : 2017-01-02 |
Genre | : Fiction |
ISBN | : 0995043434 |
Felix Kurtsius discovered that the Change Plague was being dispersed as part of a deliberate attack. Toronto appeared to be the epicentre for the infection, which targeted Canada preferentially. He escaped to Toronto after werewolves began purging the rural areas of humans, only to discover insidious forces at work. In a race against the clock, Felix and his friends must use all their skills to unravel the forces behind the werewolves, and prevent the destruction of humanity. A novel of modern horrors, ancient prophesies, data analysis, and nerds who save the world.
Author | : Kevin Collier |
Publisher | : BLACK OAK MEDIA INC |
Total Pages | : 277 |
Release | : 2012-05 |
Genre | : History |
ISBN | : 1618760084 |
"The untold story of one of America's first serial killers"--Cover.
Author | : Dan Pinchbeck |
Publisher | : University of Michigan Press |
Total Pages | : 199 |
Release | : 2013-06-18 |
Genre | : Games & Activities |
ISBN | : 0472028936 |
In December 1993, gaming changed forever. id Software's seminal shooter DOOM was released, and it shook the foundations of the medium. Daniel Pinchbeck brings together the complete story of DOOM for the first time. This book takes a look at the early days of first-person gaming and the video game studio system. It discusses the prototypes and the groundbreaking technology that drove the game forward and offers a detailed analysis of gameplay and level design. Pinchbeck also examines DOOM's contributions to wider gaming culture, such as online multiplay and the modding community, and the first-person gaming genre, focusing on DOOM's status as a foundational title and the development of the genre since 1993. Pinchbeck draws extensively from primary data: from the game itself, from the massive fan culture surrounding the title, and from interviews with the developers who made it. This book is not only the definitive work on DOOM but a snapshot of a period of gaming history, a manifesto for a development ethos, and a celebration of game culture at its best.
Author | : |
Publisher | : Marvel |
Total Pages | : 0 |
Release | : 2007-01-17 |
Genre | : Comics & Graphic Novels |
ISBN | : 9780785117049 |
Presents the adventures of the Fantastic Four's battles with their enemy Von Doom.
Author | : Michael Dahl |
Publisher | : Capstone |
Total Pages | : 41 |
Release | : 2015 |
Genre | : Juvenile Fiction |
ISBN | : 1434296792 |
An explosion rocks the Library of Doom, and one of the workers, a page, is missing. Can two Librarians rescue him before the Watch-Man turns them all to dust?
Author | : David Kushner |
Publisher | : Random House Trade Paperbacks |
Total Pages | : 361 |
Release | : 2004-05-11 |
Genre | : Biography & Autobiography |
ISBN | : 0812972155 |
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams
Author | : Fabien Sanglard |
Publisher | : Software Wizards |
Total Pages | : 432 |
Release | : |
Genre | : Computers |
ISBN | : |
It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.
Author | : Michael Dahl |
Publisher | : Capstone |
Total Pages | : 41 |
Release | : 2015 |
Genre | : Juvenile Fiction |
ISBN | : 1434296784 |
The most fearsome book in the Library of Doom contains a single sentence, but if it is read, the reader will vanish into nothingness. Now the book is on the loose, and there's only one hero who can read its story.
Author | : Michael Dahl |
Publisher | : Zone Books |
Total Pages | : 240 |
Release | : 2007-01-01 |
Genre | : |
ISBN | : 9781598893588 |
Meet the mysterious Librarian. Keeper of the world s most dangerous books, sworn enemy of monsters made of paper and ink, crusader of young people threatened by ancient curses. Enter the Library of Doom, where the Librarian s exploits merge heart-pounding tales with startling artwork"