The Encyclopedia Of Japanese Pop Culture
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Author | : Mark Schilling |
Publisher | : Weatherhill |
Total Pages | : 350 |
Release | : 1997-05-01 |
Genre | : Social Science |
ISBN | : 9780834803800 |
In the West, Japanese culture comes in the form of Power Rangers, Godzilla movies, and Sanrio products, but of course the indigenous pop culture is much richer. Rather than focus on what the rest of the world has already encountered, Mark Schilling provides an encyclopedic compendium of books, movies, music, comedians, and cultural scandals that have had the greatest impact in Japan. Thus, for the outsider, The Encyclopedia of Japanese Pop Culture is an insider's guide to post-war Japan. Not content to simply catalog his entries, Schilling provides real depth and analysis in his articles, opening up Japan's rich pop heritage to the world at large.
Author | : Sandra Buckley |
Publisher | : Taylor & Francis |
Total Pages | : 665 |
Release | : 2009 |
Genre | : Foreign Language Study |
ISBN | : 041548152X |
This encyclopedia covers culture from the end of the Imperialist period in 1945 right up to date to reflect the vibrant nature of contemporary Japanese society and culture.
Author | : Timothy J. Craig |
Publisher | : Routledge |
Total Pages | : 359 |
Release | : 2015-04-08 |
Genre | : Social Science |
ISBN | : 1317467213 |
A fascinating illustrated look at various forms of Japanese popular culture: pop song, jazz, enka (a popular ballad genre of music), karaoke, comics, animated cartoons, video games, television dramas, films and "idols" -- teenage singers and actors. As pop culture not only entertains but is also a reflection of society, the book is also about Japan itself -- its similarities and differences with the rest of the world, and how Japan is changing. The book features 32 pages of manga plus 50 additional photos, illustrations, and shorter comic samples.
Author | : Patrick W. Galbraith |
Publisher | : National Geographic Books |
Total Pages | : 0 |
Release | : 2014-02-28 |
Genre | : Comics & Graphic Novels |
ISBN | : 1568365497 |
Otaku: Nerd; geek or fanboy. Originates from a polite second-person pronoun meaning "your home" in Japanese. Since the 1980s it’s been used to refer to people who are really into Japanese pop-culture, such as anime, manga, and videogames. A whole generation, previously marginalized with labels such as "geek" and "nerd," are now calling themselves "otaku" with pride. The Otaku Encyclopedia offers fascinating insight into the subculture of Cool Japan. With over 600 entries, including common expressions, people, places, and moments of otaku history, this is the essential "A to Z" of facts every Japanese pop-culture fan needs to know. Author Patrick W. Galbraith has spent several years researching deep into the otaku heartland and his intimate knowledge of the subject gives the reader an insider’s guide to words such as moé, doujinshi, cospla y and maid cafés. In-depth interviews with such key players as Takashi Murakami, otaku expert Okada Toshio, and J-pop idol Shoko Nakagawa are interspersed with the entries, offering an even more penetrating look into the often misunderstood world of otaku. Dozens of lively, colorful images—from portraits of the interview subjects to manga illustrations, film stills and photos of places mentioned in the text—pop up throughout the book, making The Otaku Encyclopedia as entertaining to read as it is informative.
Author | : Mark Schilling |
Publisher | : |
Total Pages | : 343 |
Release | : 2009-12 |
Genre | : |
ISBN | : 9781437969764 |
Postwar Japanese pop culture has been extraordinarily fertile, vibrant, and commercially successful. ¿Manga,¿ Japan¿s unique contribution to comic art, became a major force in the nation¿s cultural life, as did Japanese music and movies. This book has more articles about people than products because the author wanted to bring the individual faces of Japanese pop culture into sharp focus. In choosing subjects, he used objective criteria -- most sales, longest run, highest ratings -- but often the choice to include a subject came down to his own feeling about what was important and what was not. Contains more than 70 in-depth entries covering Japanese pop culture since 1945 in the areas of music, movies, comedy, fads, popular media, and much more.
Author | : Gary Hoppenstand |
Publisher | : Greenwood Publishing Group |
Total Pages | : 452 |
Release | : 2007 |
Genre | : Social Science |
ISBN | : |
An encyclopedia describes all aspects of world culture, broken down into six regional categories, discussing the art, dance, fashion, food, pastimes, periodicals, recreation, and transportation of each region.
Author | : Mark Schilling |
Publisher | : Shambhala Publications |
Total Pages | : 401 |
Release | : 1999-11-01 |
Genre | : Performing Arts |
ISBN | : 0834804158 |
This comprehensive look at Japanese cinema in the 1990s includes nearly four hundred reviews of individual films and a dozen interviews and profiles of leading directors and producers. Interpretive essays provide an overview of some of the key issues and themes of the decade, and provide background and context for the treatment of individual films and artists. In Mark Schilling's view, Japanese film is presently in a period of creative ferment, with a lively independent sector challenging the conventions of the industry mainstream. Younger filmmakers are rejecting the stale formulas that have long characterized major studio releases, reaching out to new influences from other media—television, comics, music videos, and even computer games—and from both the West and other Asian cultures. In the process they are creating fresh and exciting films that range from the meditative to the manic, offering hope that Japanese film will not only survive but thrive as it enters the new millennium.
Author | : Thomas Riggs |
Publisher | : Saint James Press |
Total Pages | : 0 |
Release | : 2013 |
Genre | : History |
ISBN | : 9781558628472 |
The St. James Encyclopedia Of Popular Culture, 2nd ed., updates and augments the over ten-year-old first edition. It includes 3,036 signed essays (300 of them new), alphabetically arranged, and written or reviewed by subject experts and edited to form a consistent, readable, and straightforward reference. The entries cover topics and persons in major areas of popular culture: film; music; print culture; social life; sports; television and radio; and art and performance (which include theater, dance, stand-up comedy, and other live performance). The entries analyze each topic or person's significance in and relevance to American popular culture; in addition to basic factual information, readers will gain perspective on the cultural context in which the topic or person has importance.
Author | : Timothy J. Craig |
Publisher | : Routledge |
Total Pages | : 496 |
Release | : 2015-04-08 |
Genre | : Social Science |
ISBN | : 1317467205 |
A fascinating illustrated look at various forms of Japanese popular culture: pop song, jazz, enka (a popular ballad genre of music), karaoke, comics, animated cartoons, video games, television dramas, films and "idols" -- teenage singers and actors. As pop culture not only entertains but is also a reflection of society, the book is also about Japan itself -- its similarities and differences with the rest of the world, and how Japan is changing. The book features 32 pages of manga plus 50 additional photos, illustrations, and shorter comic samples.
Author | : Matt Alt |
Publisher | : Crown |
Total Pages | : 370 |
Release | : 2020-06-23 |
Genre | : Social Science |
ISBN | : 1984826697 |
The untold story of how Japan became a cultural superpower through the fantastic inventions that captured—and transformed—the world’s imagination. “A masterful book driven by deep research, new insights, and powerful storytelling.”—W. David Marx, author of Ametora: How Japan Saved American Style Japan is the forge of the world’s fantasies: karaoke and the Walkman, manga and anime, Pac-Man and Pokémon, online imageboards and emojis. But as Japan media veteran Matt Alt proves in this brilliant investigation, these novelties did more than entertain. They paved the way for our perplexing modern lives. In the 1970s and ’80s, Japan seemed to exist in some near future, gliding on the superior technology of Sony and Toyota. Then a catastrophic 1990 stock-market crash ushered in the “lost decades” of deep recession and social dysfunction. The end of the boom should have plunged Japan into irrelevance, but that’s precisely when its cultural clout soared—when, once again, Japan got to the future a little ahead of the rest of us. Hello Kitty, the Nintendo Entertainment System, and multimedia empires like Dragon Ball Z were more than marketing hits. Artfully packaged, dangerously cute, and dizzyingly fun, these products gave us new tools for coping with trying times. They also transformed us as we consumed them—connecting as well as isolating us in new ways, opening vistas of imagination and pathways to revolution. Through the stories of an indelible group of artists, geniuses, and oddballs, Pure Invention reveals how Japan’s pop-media complex remade global culture.