The Infernal City: An Elder Scrolls Novel

The Infernal City: An Elder Scrolls Novel
Author: Greg Keyes
Publisher: Del Rey
Total Pages: 305
Release: 2009-11-24
Genre: Fiction
ISBN: 0345516974

Based on the award-winning The Elder Scrolls, The Infernal City is the first of two exhilarating novels following events that continue the story from The Elder Scrolls IV: Oblivion, named 2006 Game of the Year. Four decades after the Oblivion Crisis, Tamriel is threatened anew by an ancient and all-consuming evil. It is Umbriel, a floating city that casts a terrifying shadow—for wherever it falls, people die and rise again. And it is in Umbriel’s shadow that a great adventure begins, and a group of unlikely heroes meet. A legendary prince with a secret. A spy on the trail of a vast conspiracy. A mage obsessed with his desire for revenge. And Annaig, a young girl in whose hands the fate of Tamriel may rest . . . .

Lord of Souls: An Elder Scrolls Novel

Lord of Souls: An Elder Scrolls Novel
Author: Greg Keyes
Publisher: Random House Worlds
Total Pages: 337
Release: 2011-09-27
Genre: Fiction
ISBN: 0345508025

Forty years after the Oblivion crisis, the empire of Tamriel is threatened by a mysterious floating city, Umbriel, whose shadow spawns a terrifying undead army. Reeling from a devastating discovery, Prince Attrebus continues on his seemingly doomed quest to obtain a magic sword that holds the key to destroying the deadly invaders. Meanwhile, in the Imperial City, the spy Colin finds evidence of betrayal at the heart of the empire—if his own heart doesn’t betray him first. And Annaïg, trapped in Umbriel itself, has become a slave to its dark lord and his insatiable hunger for souls. How can these three unlikely heroes save Tamriel when they cannot even save themselves? Based on the award-winning Elder Scrolls® series, Lord of Souls is the second of two exhilarating novels that continue the story from The Elder Scrolls IV: Oblivion, named 2006 Game of the Year by numerous outlets, including Spike TV, the Golden Joystick Awards, and the Associated Press.

The Elder Scrolls V: Skyrim - The Skyrim Library, Vol. I: The Histories

The Elder Scrolls V: Skyrim - The Skyrim Library, Vol. I: The Histories
Author: Bethesda Softworks
Publisher: National Geographic Books
Total Pages: 0
Release: 2015-06-23
Genre: Games & Activities
ISBN: 1783293195

For the first time, the collected texts from the critically and commercially acclaimed fantasy video game The Elder Scrolls V: Skyrim are bound together in three exciting volumes. Lavishly illustrated and produced, these titles are straight out of the world of Skyrim - and a must for any wandering adventurer.

The Elder Scrolls V: Skyrim - The Skyrim Library, Vol. III: The Arcane

The Elder Scrolls V: Skyrim - The Skyrim Library, Vol. III: The Arcane
Author: Bethesda Softworks
Publisher: National Geographic Books
Total Pages: 0
Release: 2016-09-13
Genre: Games & Activities
ISBN: 1783293217

For the first time, the collected texts from the critically and commercially acclaimed fantasy video game The Elder Scrolls V: Skyrim are bound together in three exciting volumes. Lavishly illustrated and produced, these titles are straight out of the world of Skyrim - and a must for any wandering adventurer.

The Elder Scrolls - Zaneta's Chronicles

The Elder Scrolls - Zaneta's Chronicles
Author: A. L. Zuniga
Publisher: Brass God Productions, Inc
Total Pages: 131
Release: 2020-07-17
Genre: Fiction
ISBN:

Zaneta, an extraordinarily unique Khajiit living on the island of Vvardenfell, has her peaceful world turned upside down when her family—the most important part of her life—is violently attacked. With her husband murdered and her children missing, Zaneta makes the courageous decision to go after them herself. Traversing across a country full of political turmoil and on the brink of an unknown epidemic, Zaneta presses on to discover where her loved ones have been taken. Her magic, skills, and morals are pushed to their breaking point as she struggles to hang on to the very foundation of who she is. But when it comes to her children, she'll do whatever it takes to find them—no matter the consequences.

Being Dragonborn

Being Dragonborn
Author: Mike Piero
Publisher: McFarland
Total Pages: 237
Release: 2021-09-28
Genre: Games & Activities
ISBN: 1476643563

The Elder Scrolls V: Skyrim is one of the bestselling and most influential video games of the past decade. From the return of world-threatening dragons to an ongoing civil war, the province of Skyrim is rich with adventure, lore, magic, history, and stunning vistas. Beyond its visual spectacle alone, Skyrim is an exemplary gameworld that reproduces out-of-game realities, controversies, and histories for its players. Being Dragonborn, then, comes to signify a host of ethical and ideological choices for the player, both inside and outside the gameworld. These essays show how playing Skyrim, in many ways, is akin to "playing" 21st century America with its various crises, conflicts, divisions, and inequalities. Topics covered include racial inequality and white supremacy, gender construction and misogyny, the politics of modding, rhetorics of gameplay, and narrative features.

Elder Scrolls

Elder Scrolls
Author: Chelsea Monroe-Cassel
Publisher:
Total Pages: 192
Release: 2019-03
Genre: Cooking
ISBN: 9781789090673

Feast on all of the delicious offerings found in the world of Skyrim in this beautifully crafted cookbook based on the award-winning game The Elder Scrolls V: Skyrim Immerse yourself in the diverse cuisine of Skyrim with these recipes inspired by food found in the Old Kingdom and across Tamriel. With over seventy delicious recipes for fan-favorite recipes including Apple Cabbage Stew Sunlight Souffle, Sweetrolls, and more, The Elder Scrolls V: Skyrim: The Official Cookbook will delight every hungry Dragonborn.

The Middle Ages in Computer Games

The Middle Ages in Computer Games
Author: Robert Houghton
Publisher: Boydell & Brewer
Total Pages: 373
Release: 2024-11-05
Genre: Games & Activities
ISBN: 1843847299

Offers the most comprehensive analysis and discussion of medievalist computer games to date. Games with a medieval setting are commercially lucrative and reach a truly massive audience. Moreover, they can engage their players in a manner that is not only different, but in certain aspects, more profound than traditional literary or cinematic forms of medievalism. However, although it is important to understand the versions of the Middle Ages presented by these games, how players engage with these medievalist worlds, and why particular representational trends emerge in this most modern medium, there has hitherto been little scholarship devoted to them. This book explores the distinct nature of medievalism in digital games across a range of themes, from the portrayal of grotesque yet romantic conflict to conflicting depictions of the Church and religion. It likewise considers the distinctions between medievalist games and those of other periods, underlining their emphasis on fantasy, roleplay and hardcore elements, and their consequences for depictions of morality, race, gender and sexuality. Ultimately the book argues that while medievalist games are thoroughly influenced by medievalist and ludic tropes, they are nonetheless representative of a distinct new form of medievalism. It engages with the vast literature surrounding historical game studies, game design, and medievalism, and considers hundreds of games from across genres, from Assassin's Creed and Baldur's Gate to Crusader Kings and The Witcher series. In doing so, it provides a vital illustration of the state of the field and a cornerstone for future research and teaching.