The Egypt Game - Literature Kit Gr. 5-6

The Egypt Game - Literature Kit Gr. 5-6
Author: Nat Reed
Publisher: Classroom Complete Press
Total Pages: 60
Release: 2006-12-01
Genre: Education
ISBN: 1553198719

Let your imagination run wild in a land that existed long ago, full of intrigue and mystery. Challenge students with higher-order questions, encouraging an understanding of literary elements. Complete sentences from the book with their missing words. Explain how statements from the text are examples of foreshadowing. Match vocabulary words found in the novel with their meanings. Use examples of personification from the novel to create a sentence where a car is described as a person. Write a message to a classmate using Egyptian hieroglyphics. Complete a sequence chart detailing up to six events from the story by stating what happened and how it was essential to the plot. Aligned to your State Standards, additional crossword, word search, comprehension quiz and answer key are also included. About the Novel: A lively adventure story, teeming with suspense and humor, and set in the vivid landscapes of ancient Egypt and modern-day California! April Hall is not your typical sixth grade student. She converts a deserted storage yard into the land of Egypt. Egypt is owned by the mysterious Professor, who turns a blind eye to the activities going on. Limited only by their vivid imaginations, April and Melanie create the Egypt Game, which grows more and more complex and interesting. At the novel’s conclusion, it is the Professor himself who comes to the rescue, saving April and Egypt itself. In the process, the Professor reveals his colorful past to the gang, and presents them with their own personal keys to the land of Egypt.

The Egypt Game

The Egypt Game
Author: Zilpha Keatley Snyder
Publisher: Simon and Schuster
Total Pages: 241
Release: 2012-10-23
Genre: Juvenile Fiction
ISBN: 143913202X

The first time Melanie Ross meets April Hall, she’s not sure they have anything in common. But she soon discovers that they both love anything to do with ancient Egypt. When they stumble upon a deserted storage yard, Melanie and April decide it’s the perfect spot for the Egypt Game. Before long there are six Egyptians, and they all meet to wear costumes, hold ceremonies, and work on their secret code. Everyone thinks it’s just a game until strange things start happening. Has the Egypt Game gone too far?

Hatchet - Literature Kit Gr. 5-6

Hatchet - Literature Kit Gr. 5-6
Author: Sarah Joubert
Publisher: Classroom Complete Press
Total Pages: 60
Release: 2010-01-01
Genre: Education
ISBN: 1553198875

A thrilling adventure of a plane crash in the Canadian wilderness to learn the basic needs for survival. Help students think deeper about the novel and offer a great jumping off point for class discussion. Demonstrate prior knowledge of the story's setting, including animals and terrain Brian may come across. Answer true or false questions about the turtle and its eggs that Brian encountered. Describe Brian's appearance as he saw himself in the lake. Finish sentences with vocabulary words from the story. Students imaging being Brian and come up with their own survival plan. Complete a chart detailing the events Brian survives, what his reactions were, and what he learned from them. Aligned to your State Standards, additional crossword, word search, comprehension quiz and answer key are also included. About the Novel: Hatchet is a Newbery Honor winning story about a boy surviving a plane crash in the Canadian wilderness. Miles off course, Brian must wait out the search for him while surviving in the harsh environment. With nothing but a hatchet his mother gave him, Brian soon discovers his greatest tool for survival is himself. A bear, porcupine, moose and even tornado threaten to hinder Brian’s attempt at survival; however, he manages to make a shelter for himself, weapons, and finally a fire. With these tools, Brian must hunt and gather food and water in order to stay alive while he waits for a rescue plane to find him.

The Boy of the Painted Cave

The Boy of the Painted Cave
Author: Justin Denzel
Publisher: Penguin
Total Pages: 162
Release: 1996-04-16
Genre: Juvenile Fiction
ISBN: 110107793X

Tao is an outcast. Unlike the great hunters of his clan, Tao does not want to kill the wild bears or woolly mammoths of the hunt. Instead he wants only to paint them. But only Chosen Ones can be cave painters. What's more, Volt, the clan leader, violently despises Tao. And when the other clan members discover Tao's secret talent, they cast him out into the wilderness alone. There, he befriends a wild wolf dog named Ram, and the mysterious Graybeard, who teaches him the true secret of the hunt.

Roller Girl - Literature Kit Gr. 5-6

Roller Girl - Literature Kit Gr. 5-6
Author: Chad Ibbotson
Publisher: Classroom Complete Press
Total Pages: 60
Release: 2021-06-24
Genre: Education
ISBN: 0228305950

Escape into the thrilling world of roller derby with Astrid, as she faces new experiences and the loss of a friend. The activities in this resource are geared for a mix of small group, partner and individual work, allowing teachers to determine student comprehension of the book’s content and vocabulary. Students make predictions about key plot points before reading the chapter. Answer multiple choice questions about Astrid’s time at roller derby camp. Determine the reason behind Astrid’s motives for lying to her mother. Identify synonyms of key vocabulary words found in the story. Imagine what it might be like for Nicole to be friends with Astrid. Put yourself in Astrid’s position and come up with a plan to apologize to Zoey. Describe and compare the different settings depicted in the story. Aligned to your State Standards and written to Bloom's Taxonomy, our worksheets incorporate a variety of scaffolding strategies along with additional crossword, word search, comprehension quiz and answer key. About the Novel: Roller Girl tells the story of 12-year-old Astrid, who discovers that people change as they grow older. Astrid is best friends with Nicole. They do everything together. One day, Astrid’s mother takes the girls to a roller derby bout. Astrid falls in love with the sport, and suggests she and Nicole sign up for the summer camp. However, Nicole doesn’t want to do roller derby; instead, she wants to go to ballet camp. Because of this, Astrid and Nicole start to drift apart. Astrid has high hopes for roller derby, but soon finds out that it’s a lot harder than she imagined. As she practices day and night, trying to get better, she learns valuable lessons on managing expectations and friendships. In the end, Astrid learns that there’s nothing wrong with friends growing and following their own path. Roller Girl is a graphic novel depicting the journey every young girl finds themselves while growing up.

Chasing Vermeer - Literature Kit Gr. 5-6

Chasing Vermeer - Literature Kit Gr. 5-6
Author: Chad Ibbotson
Publisher: Classroom Complete Press
Total Pages: 60
Release: 2019-07-31
Genre: Education
ISBN: 0228304903

Help find a stolen painting while solving clues that lead to a hidden message. The included answer key is easy to use, making this resource the perfect comprehensive tool for any novel study. Describe a series of coincidences that occur in the novel. Infer what Petra's father may be hiding based on his actions, and what you would do in the character's shoes. Number the events that occur in Ms. Hussey's class in the order that they happen in the chapter. Predict what Calder will do once he starts questioning Mrs. Sharpe's innocence. Take the book's theme of ancestry into the real world by writing a short fictional story about ancestors interacting with historical figures. Name and describe the key locations in the book and detail how the setting impacted the plot. Aligned to your State Standards, additional crossword, word search, comprehension quiz and answer key are also included. About the Novel: Chasing Vermeer is an action-packed story filled with mystery, danger and coincidences. Calder Pillay and Petra Andalee live on the same street, but they may as well be strangers. When a series of odd events take place, the two take notice and begin questioning the signs around them. A strange assignment from their teacher encourages them to look deeper into the works of Johannes Vermeer. When one of Vermeer's paintings is stolen, the pair team up in the hopes of solving the mystery behind the art theft. A series of coincidences lead the pair down a rabbit hole of clues that eventually lead them to solving two seemingly unrelated mysteries. Chasing Vermeer encourages the reader to follow along with the mystery to help solve a message hidden within its pages.

Bridge to Terabithia - Literature Kit Gr. 5-6

Bridge to Terabithia - Literature Kit Gr. 5-6
Author: Marie-Helen Goyetche
Publisher: Classroom Complete Press
Total Pages: 60
Release: 2007-02-01
Genre: Education
ISBN: 1553198697

Travel to an imaginary land to discover the true power of friendship and the heartache of loss. Provide open-ended application and journal prompts to excite students about the reading. Make a prediction on what the story will be about based solely on the front cover of the novel. Put events in order that led to the creation of Terabithia. Find the meaning of vocabulary words, then use each word in a sentence. Students describe how they would respond to someone bullying them. Then, students create their own imaginary place like Terabithia. Keep track of events as they happen month by month in the novel with an Events Calendar graphic organizer. Aligned to your State Standards, additional crossword, word search, comprehension quiz and answer key are also included. About the Novel: A dramatic and fascinating story of friendship! Jesse Aarons is a fourth grader who loves to run. Once the fastest and best runner at Lark Creek Elementary School in Virginia, until he was challenged by a girl—Leslie Burke. Leslie and her parents were new to this community, and they soon became best friends; their relationship was a strong one. Then, Leslie gets a great idea to create Terabithia, a secret place in the woods only for themselves. One day, while Jesse is not there, Leslie tries to cross the bridge to Terebithia, but falls in and drowns. When Jesse finds out, he is devastated. Soon after, the Burke family moves away, but Jesse believes that she has taught him something.

The Lion, the Witch and the Wardrobe - Literature Kit Gr. 5-6

The Lion, the Witch and the Wardrobe - Literature Kit Gr. 5-6
Author: Chad Ibbotson
Publisher: Classroom Complete Press
Total Pages: 60
Release: 2018-06-22
Genre: Education
ISBN: 022830332X

Travel through a wardrobe to discover your destiny. The activity sheets are great for accountability of the information. Students put themselves in Peter's shoes and imagine how he feels about staying at the Professor's house. Get into the mind of Lucy and predict what she will do about what she learns of the wardrobe. Break down the conversation Peter and Susan have with the Professor to determine why it was so strange. Answer multiple choice questions about Narnia's history based on what was read in the novel. Create a map of the Witch's fortress. Draw and describe some of the creatures from the book. Aligned to your State Standards, additional crossword, word search, comprehension quiz and answer key are also included. About the Novel: The Lion, the Witch and the Wardrobe mirrors the difficulties of war at home with conflict in a fantastical land. Lucy, Edmund, Peter, and Susan have been sent to live in the country to get away from the air-raids that are affecting London. They find themselves in the care of an old Professor in a large house. To spend the time, the children roam about the house, investigating every nook and cranny. In one particular room lies a large wardrobe filled with fur coats. It's inside this wardrobe that the children find themselves traveling to the magical land of Narnia. Here, the children are immediately plunged into a conflict between the inhabitants of Narnia and the Witch that have cursed them. The children learn that they are part of a prophecy that foretells two human boys and two human girls will defeat the Witch and bring peace to the land. The group meet up with Aslan before an epic battle that sees the children victorious and prosperous as the new Kings and Queens of Narnia. This magical tale allows children to gain control over their destiny and fight for the rights of others.

Seedfolks - Literature Kit Gr. 5-6

Seedfolks - Literature Kit Gr. 5-6
Author: Chad Ibbotson
Publisher: Classroom Complete Press
Total Pages: 55
Release: 2020-06-16
Genre: Education
ISBN: 0228305136

Strangers become a community in this heartwarming story about overcoming prejudices and finding a common ground. The vocabulary lists and quizzes create a complete resource that saves time while preparing these lessons. Students make predictions on how certain characters might be connected to each other. Analyze Leona's comments about her experience dealing with officials to characterize her feelings towards them. Answer multiple choice questions about Virgil's relationship with his father. Students explore Sae Young's actions when the thunderstorm fills the rain collection barrels and relates this back to the themes of the book. Imagine being Virgil's father and create a business plan for the baby lettuce idea. Detail how the setting of the book evolves with the characters in a transformation graphic organizer. Aligned to your State Standards and written to Bloom's Taxonomy, additional crossword, word search, comprehension quiz and answer key are also included. About the Novel: Seedfolks follows the intertwining stories of several neighbors as they break down barriers and form a community. A vacant lot in Cleveland, Ohio is not the perfect spot for Kim to plant her lima beans. It's too cold and there's not very much sun. She does this anyways in honor of her father. Little does she know that this action will intrigue the neighbors she knows only as strangers, and cause a ripple effect throughout the neighborhood. Each chapter follows a different neighbor and their personal journey that brought them to this vacant lot. People of varying ages, genders, races and religions come together with a shared goal of growing their item of choice. Some want to start a business, while others want to win back a lost love. The garden blooms from a segregated group of individual plots into a real community as peoples' guards are lowered and they begin to really know one another. When the season ends, only time will tell whether this new community will thrive.

A Single Shard - Literature Kit Gr. 5-6

A Single Shard - Literature Kit Gr. 5-6
Author: Marie-Helen Goyetche
Publisher: Classroom Complete Press
Total Pages: 60
Release: 2009-10-01
Genre: Education
ISBN: 1553198859

Gain a sense of responsibility and knowing what it's like to have someone's fate in their hands. Our resource is great for quizzes, vocabulary and writing prompts. Predict what will happen between Tree-ear and Min, and whether Tree-ear will become a potter. Match characters to their actions in the story. Use words in a sentence to show its meaning. Describe how Tree-ear prepares the clay for Min, and how different the process would be today. Write the step-by-step instructions on Kang's new technique for making pottery. Compare Min and Kang's work in a Venn Diagram. Design a poster advertising Min's pottery. Find the cities from the novel on a setting map of Korea. Aligned to your State Standards, additional crossword, word search, comprehension quiz and answer key are also included. About the Novel: Set in 12th Century Korea, Tree-ear—an orphaned little boy—lives under a bridge with a disabled older friend and caretaker named Crane-man. Tree-ear is fascinated with a local potter named Min and dreams of creating his own ceramics. The trade of potter is unfortunately passed down from father to son, therefore Min can’t teach Tree-ear the trade. The Royal Emissary tours the village in search for a new potter for the palace. Min and Kang—another pottery-maker—compete for the honor. The emissary chooses Kang but tells Min that if he can create more work and bring it to Puyo, he will reconsider his choice. Now, Min’s fate rests in the hands of Tree-ear, who must deliver the pottery to the palace.