The Effects Of Immersive Virtual Reality Displays On Oculomotor Function
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Author | : Simon Grima |
Publisher | : Emerald Group Publishing |
Total Pages | : 297 |
Release | : 2023-05-15 |
Genre | : Business & Economics |
ISBN | : 1804555681 |
With the rapid development of technologies, it becomes increasingly important for us to remain up-to-date on new and emerging technologies. This series, therefore, aims to deliver content on current and future technologies and how the young generation benefits from this.
Author | : Sebastian Möller |
Publisher | : Springer |
Total Pages | : 431 |
Release | : 2014-07-08 |
Genre | : Technology & Engineering |
ISBN | : 331902681X |
This pioneering book develops definitions and concepts related to Quality of Experience in the context of multimedia- and telecommunications-related applications, systems and services and applies these to various fields of communication and media technologies. The editors bring together numerous key-protagonists of the new discipline “Quality of Experience” and combine the state-of-the-art knowledge in one single volume.
Author | : Giuseppe Riva |
Publisher | : IOS Press |
Total Pages | : 226 |
Release | : 1997 |
Genre | : Computers |
ISBN | : 9789051993646 |
Title Page -- Foreword -- Contributors -- Contents -- Part I. Virtual Reality for Health Care -- Virtual Reality for Health Care: a survey -- Human Factors Consideration in Clinical Applications of Virtual Reality -- Part II. Virtual Reality for Psychological Assessment and Rehabilitation -- Virtual Reality Therapy: An Effective Treatment for Psychological Disorders -- Virtual Reality as Assessment Tool in Psychology -- Virtual Reality for the Treatment of Autism -- Virtual Reality for the Palliative Care of Cancer -- Virtual Reality for the Treatment of Body Image Disturbances -- Development of a Virtual Sand Box: An Application of Virtual Environment for Psychological Treatment -- Part III. Virtual Reality for Neuro-Physiological Assessment and Rehabilitation -- Virtual Reality and Cognitive Assessment and Rehabilitation: The State of the Art -- Virtual Environments in Neuropsychological Assessment and Rehabilitation -- Virtual Environments for the Rehabilitation of Disorders of Attention and Movement -- Virtual Reality in the Assessment of Neuromotor Diseases: Measurement of Time Response in Real and Virtual Environments -- Virtual Reality Therapy of Multiple Sclerosis and Spinal Cord Injury: Design Considerations for a Haptic-Visual Interface -- Author Index
Author | : Grigore C. Burdea |
Publisher | : John Wiley & Sons |
Total Pages | : 741 |
Release | : 2024-09-18 |
Genre | : Computers |
ISBN | : 1118014804 |
Thorough overview of virtual reality technology fundamentals and latest advances, with coverage of hardware, software, human factors and applications, plus companion Laboratory Manual in Unity 3D. The Third Edition of the first comprehensive technical book on the subject of virtual reality, Virtual Reality Technology, provides updated and expanded coverage of VR technology, including where it originated, how it has evolved, and where it is going. Its primary objective is to be a complete, up-to-date textbook, as well as a source of information on a rapidly developing field of science and technology with broad societal impact. The two highly qualified authors cover all of the latest innovations and applications that are making virtual reality more important than ever before. Unlike other books on the subject, the book also includes a chapter on Human Factors, which are very important in designing technology around the human user. Virtual Reality Technology provides Instructors with a website-accessible Laboratory Manual using the Unity 3D game engine and programming language. Unity 3D is the preferred VR language these days and will prepare the student for the VR gaming and mobile applications industry. For universities Unity 3D is cost-effective as its student license is freely available. With comprehensive coverage of the subject, Virtual Reality Technology discusses sample topics such as: Input and output interfaces, including holographic displays, foveated head-mounted displays, neural interfaces, haptic and olfactory feedback Computing architecture, with emphasis on the rendering pipeline, the graphics processing unit and distributed/edge rendering Object modeling, including physical and behavioral aspects, Artificial Intelligence controlled characters, and model management techniques Programming toolkits for virtual reality and the game production pipeline Human factors issues such as user performance and sensorial conflict, cybersickness and societal impact aspects of VR Application examples in medical education, virtual rehabilitation, virtual heritage, gaming, and military use of virtual reality. Virtual Reality Technology provides thorough and complete coverage of an in-demand sector of technology, making it a highly valuable resource for undergraduate and graduate students in computer science, engineering, and science, along with a variety of professionals across many different industries, including but not limited to engineering, gaming, healthcare, and defense.
Author | : Kay Marie Stanney |
Publisher | : Frontiers Media SA |
Total Pages | : 163 |
Release | : 2021-12-06 |
Genre | : Technology & Engineering |
ISBN | : 2889718123 |
Author | : Guazzaroni, Giuliana |
Publisher | : IGI Global |
Total Pages | : 353 |
Release | : 2018-11-02 |
Genre | : Medical |
ISBN | : 1522571698 |
Medical and technological organizations have recently developed therapy and assistance solutions that venture beyond what is considered conventional for individuals with various mental health conditions and behavioral disorders such as autism, Down syndrome, Alzheimer’s disease, anxiety disorders, phobias, and learning difficulties. Through the use of virtual and augmented reality, researchers are working to provide alternative therapy methods to treat these conditions, while studying the long-term effects the treatment has on patients. Virtual and Augmented Reality in Mental Health Treatment provides innovative insights into the use and durability of virtual reality as a treatment for various behavioral and emotional disorders and health problems. The content within this publication represents the work of e-learning, digital psychology, and quality of care. It is designed for psychologists, psychiatrists, professionals, medical staff, educators, and researchers, and covers topics centered on medical and therapeutic applications of artificial intelligence and simulated environment.
Author | : George H. Crampton |
Publisher | : CRC Press |
Total Pages | : 464 |
Release | : 1990-01-17 |
Genre | : Medical |
ISBN | : 9780849347030 |
This compendium, written by active researchers in the field, encompasses topics ranging from anatomical and physiological subjects, through analyses of stimulus characteristics, prediction of sickness, and consideration of human factors, to pharmacological and behavioral therapeutic measures for terrestrial as well as microgravity travelers. Material often found scattered in diverse journals, paper-bound proceedings of symposia, difficult-to-find laboratory reports, or included with other topics in collections having a diffuse focus, are presented here in one volume dedicated to a single theme. The critical up-to-date- reviews are a first source for researchers and research program managers as well as an essential information source for engineers and practitioners.
Author | : Lawrence J. Hettinger |
Publisher | : CRC Press |
Total Pages | : 597 |
Release | : 2003-06-01 |
Genre | : Technology & Engineering |
ISBN | : 1410608883 |
With contributions from a collection of authors consisting of many recognizable experts in the field of virtual and adaptive environments, as well as many up and coming young researchers, this book illustrates the many ways in which psychological science contributes to and benefits from the increased development and application of these nascent systems. Discussing issues from both a user- and technology-based standpoint, the volume examins the use of human perception, cognition, and behavior. The book builds a foundation on the assumption that these systems are first and foremost human-centered technologies, in that their purpose is to complement and extend human capabilities across a wide variety of domains.
Author | : Xuemin Li |
Publisher | : Frontiers Media SA |
Total Pages | : 147 |
Release | : 2024-01-31 |
Genre | : Science |
ISBN | : 2832544002 |
Author | : Philippe Fuchs |
Publisher | : CRC Press |
Total Pages | : 432 |
Release | : 2011-07-27 |
Genre | : Computers |
ISBN | : 0203802950 |
A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference book and design guide to help the reader develop a VR project, it presents the read