The Drum Programming Handbook
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Author | : Justin Paterson |
Publisher | : Backbeat Books |
Total Pages | : 0 |
Release | : 2015-10 |
Genre | : Digital audio editors |
ISBN | : 9781480392878 |
THE DRUM PROGRAMMING HANDBOOK: THE COMPLETE GUIDE TO CREATING GREAT RHYTHM TRACKS
Author | : Rene-Pierre Bardet |
Publisher | : Hal Leonard Publishing Corporation |
Total Pages | : 0 |
Release | : 1987 |
Genre | : Drum machine |
ISBN | : 9780881888874 |
"This book is a supplement to the first volume of Drum Machine Patterns. In it you will find over 260 rhythm patterns and breaks. These are original patterns that can be programmed easily on any drum machine. This book contains the rhythms most often used in contemporary music, and many patterns incorporate flams, to be used on the latest generation of drum machines."--Amazon
Author | : Steve McConnell |
Publisher | : Pearson Education |
Total Pages | : 952 |
Release | : 2004-06-09 |
Genre | : Computers |
ISBN | : 0735636974 |
Widely considered one of the best practical guides to programming, Steve McConnell’s original CODE COMPLETE has been helping developers write better software for more than a decade. Now this classic book has been fully updated and revised with leading-edge practices—and hundreds of new code samples—illustrating the art and science of software construction. Capturing the body of knowledge available from research, academia, and everyday commercial practice, McConnell synthesizes the most effective techniques and must-know principles into clear, pragmatic guidance. No matter what your experience level, development environment, or project size, this book will inform and stimulate your thinking—and help you build the highest quality code. Discover the timeless techniques and strategies that help you: Design for minimum complexity and maximum creativity Reap the benefits of collaborative development Apply defensive programming techniques to reduce and flush out errors Exploit opportunities to refactor—or evolve—code, and do it safely Use construction practices that are right-weight for your project Debug problems quickly and effectively Resolve critical construction issues early and correctly Build quality into the beginning, middle, and end of your project
Author | : Erik Hawkins |
Publisher | : Berklee Press Publications |
Total Pages | : 0 |
Release | : 2010 |
Genre | : Music |
ISBN | : 9780876391037 |
(Berklee Guide). Whether you're into hip-hop, urban, rock, alternative, dance, electronic, jazz, blues, or country, drums play a prominent roll in the production and arrangement of a song. This book will help to explain everything you'll need to know to produce your own killer beats, from describing individual drums and how they are most commonly played, to MIDI drum sequencing tricks used by the pros, and the proper use of compression, EQ, and group effects when mixing drums. Over time and with steady practice, you'll be able to make these drum production techniques your own, taking your song production skills to the next level while at the same time becoming a master beat-maker.
Author | : Bobby Owsinski |
Publisher | : Hal Leonard Corporation |
Total Pages | : 388 |
Release | : 2005 |
Genre | : Music |
ISBN | : 9781932929003 |
Working as a recording engineer presents challenges from every direction of your project. From using microphones to deciding on EQ settings, choosing outboard gear to understanding how, when and why to process your signal, the seemingly never-ending choices can be very confusing. Professional Audio's bestselling author Bobby Owsinski (The Mixing Engineer's Handbook, The Mastering Engineer's Handbook) takes you into the tracking process for all manner of instruments and vocals-- providing you with the knowledge and skill to make sense of the many choices you have in any given project. From acoustic to electronic instruments, mic placement to EQ settings, everything you need to know to capture professionally recorded audio tracks is in this guide.
Author | : Bryan WC Chung |
Publisher | : Packt Publishing Ltd |
Total Pages | : 550 |
Release | : 2013-01-01 |
Genre | : Computers |
ISBN | : 1782164650 |
A quick and comprehensive tutorial book for media designers to jump-start interactive multimedia production with computer graphics, digital audio, digital video, and interactivity, using the Pure Data graphical programming environment.An introductory book on multimedia programming for media artists/designers who like to work on interactivity in their projects, digital art/design students who like to learn the first multimedia programming technique, and audio-visual performers who like to customize their performance sets
Author | : Paul Wenzel |
Publisher | : Lulu.com |
Total Pages | : 74 |
Release | : 2019-06-11 |
Genre | : Performing Arts |
ISBN | : 0359849083 |
This is a small booklet of drum machine patterns, designed to fit in your pocket. It is a companion to other small travel-friendly music-making devices you might have.
Author | : John M. Zelle |
Publisher | : Franklin, Beedle & Associates, Inc. |
Total Pages | : 533 |
Release | : 2004 |
Genre | : Computers |
ISBN | : 1887902996 |
This book is suitable for use in a university-level first course in computing (CS1), as well as the increasingly popular course known as CS0. It is difficult for many students to master basic concepts in computer science and programming. A large portion of the confusion can be blamed on the complexity of the tools and materials that are traditionally used to teach CS1 and CS2. This textbook was written with a single overarching goal: to present the core concepts of computer science as simply as possible without being simplistic.
Author | : Peter Seibel |
Publisher | : Apress |
Total Pages | : 619 |
Release | : 2009-12-21 |
Genre | : Computers |
ISBN | : 1430219491 |
Peter Seibel interviews 15 of the most interesting computer programmers alive today in Coders at Work, offering a companion volume to Apress’s highly acclaimed best-seller Founders at Work by Jessica Livingston. As the words “at work” suggest, Peter Seibel focuses on how his interviewees tackle the day-to-day work of programming, while revealing much more, like how they became great programmers, how they recognize programming talent in others, and what kinds of problems they find most interesting. Hundreds of people have suggested names of programmers to interview on the Coders at Work web site: www.codersatwork.com. The complete list was 284 names. Having digested everyone’s feedback, we selected 15 folks who’ve been kind enough to agree to be interviewed: Frances Allen: Pioneer in optimizing compilers, first woman to win the Turing Award (2006) and first female IBM fellow Joe Armstrong: Inventor of Erlang Joshua Bloch: Author of the Java collections framework, now at Google Bernie Cosell: One of the main software guys behind the original ARPANET IMPs and a master debugger Douglas Crockford: JSON founder, JavaScript architect at Yahoo! L. Peter Deutsch: Author of Ghostscript, implementer of Smalltalk-80 at Xerox PARC and Lisp 1.5 on PDP-1 Brendan Eich: Inventor of JavaScript, CTO of the Mozilla Corporation Brad Fitzpatrick: Writer of LiveJournal, OpenID, memcached, and Perlbal Dan Ingalls: Smalltalk implementor and designer Simon Peyton Jones: Coinventor of Haskell and lead designer of Glasgow Haskell Compiler Donald Knuth: Author of The Art of Computer Programming and creator of TeX Peter Norvig: Director of Research at Google and author of the standard text on AI Guy Steele: Coinventor of Scheme and part of the Common Lisp Gang of Five, currently working on Fortress Ken Thompson: Inventor of UNIX Jamie Zawinski: Author of XEmacs and early Netscape/Mozilla hacker
Author | : Justin Paterson |
Publisher | : Routledge |
Total Pages | : 321 |
Release | : 2021-07-25 |
Genre | : Technology & Engineering |
ISBN | : 0429957238 |
3D Audio offers a detailed perspective of this rapidly developing arena. Written by many of the world’s leading researchers and practitioners, it draws from science, technologies, and creative practice to provide insight into cutting-edge research in 3D audio. Through exploring the intersection of these fields, the reader will gain insight into a number of research areas and professional practice in 3D sonic space. As such, the book acts both as a primer that enables readers to gain an understanding of various aspects of 3D audio, and can inform students and audio enthusiasts, but its deep treatment of a diverse range of topics will also inform professional practitioners and academics beyond their core specialisms. The chapters cover areas such as an Ambisonics, binaural technologies and approaches, psychoacoustics, 3D audio recording, composition for 3D space, 3D audio in live sound, broadcast, and movies – and more. Overall, this book offers a definitive insight into an emerging sound world that is increasingly becoming part of our everyday lives.