The Digital Pencil

The Digital Pencil
Author: Jing Lei
Publisher: Routledge
Total Pages: 274
Release: 2008
Genre: Computers
ISBN: 0805860606

This book takes a serious historical and international look at the "digital pencil" movement to equip every student with a computing device with wireless connection. Using an ecological perspective as an overarching framework, and drawing on their own studies and available literature that illuminate the issues related to one-to-one computing, the authors present well-reasoned discussions about a set of complex and critical issue facing policy makers, educators, students, parents, and the general public. The Digital Pencil addresses four key questions: Is the digital pencil a good idea? The authors analyze the costs and benefits of one-to-one computing programs through consideration of multiple indicators and examine the evaluation reports of various projects within their analytical framework to present a comprehensive summary of outcomes of one-to-one computing projects. What happens when each child has a networked computer? The authors analyze existing data with the goal of gaining insights and making suggestions and recommendations for policy makers, teachers, and parents. What should schools purchase or lease - is there an ideal device? These authors examine the relative advantages and disadvantages of different devices and implementation schemes. How do we know if one-to-one computing is making a difference? The authors review the evaluation plans of the various projects and propose a framework for comprehensive evaluation and research on one-to-one computing. This book is intended for researchers, school administrators, educational technology professionals, and policy makers in the U.S. and around the world, and as a supplemental text for advanced courses in education, technology, and technological innovation.

Logitech Crayon Ipad Pencil: Learning the Essentials

Logitech Crayon Ipad Pencil: Learning the Essentials
Author: Dale Michelson
Publisher: First Rank Publishing
Total Pages: 14
Release:
Genre:
ISBN:

Input devices are pieces of hardware that can be used to send data to a computer in a way. It allows the user to interact with the computer and control. Common input devices include the mouse, the keyboard and the scanner. There are other devices that can be used and one of the newer ones is the Logitech Crayon. It is a digital pencil that can be used to capture the brush strokes or handwritten data of the user. The digital data can then be used in the different applications that are on your machine.

A Better Pencil

A Better Pencil
Author: Dennis Baron
Publisher: Oxford University Press
Total Pages: 278
Release: 2012-10-18
Genre: Computers
ISBN: 0199914001

A Better Pencil puts our complex, still-evolving hate-love relationship with computers and the internet into perspective, describing how the digital revolution influences our reading and writing practices, and how the latest technologies differ from what came before.

The Digital Architect

The Digital Architect
Author: Ken Sanders
Publisher:
Total Pages: 494
Release: 1996
Genre: Architecture
ISBN:

Describing computer-aided design, software, word processing, databases, multi-media presentations, animation, virtual reality, on-line services and the Internet, this guide aims to provide architects with sufficient understanding to successfully incorporat

A Better Pencil

A Better Pencil
Author: Dennis E. Baron
Publisher:
Total Pages: 0
Release: 2023
Genre: Writing
ISBN: 9780197721230

'A Better Pencil' examines the digital revolution in light of the history of writing technology. Baron looks at how we love, fear & actually use our writing machines & how we deploy them to replicate the old ways of doing things while actively generating new modes of mass expression.

How to Draw and Sell Digital Cartoons

How to Draw and Sell Digital Cartoons
Author: Leo Hartas
Publisher: B.E.S. Publishing
Total Pages: 164
Release: 2004
Genre: Art
ISBN: 9780764126628

In recent years, the computer has become an all-important cartoonist's medium, and this practical, hands-on guide shows how to create professional quality digital cartoons. The author opens with advice on setting up a digital studio and gives tips on how to work smart, work fast, and keep operating expenses low. He follows with advice on transform-ing good graphic ideas into finished work, training the imagination, striving for original-ity, and developing the technique of self-criticism. Other details covered include planning and writing scripts, writing captions for single-frame cartoons, storyboarding, making preliminary sketches on the computer, and mastering line art, color, and 3D techniques. Finally, he offers detailed advice on how to get one's digital art seen by potential buyers, how to get it published, how to set fees, and the importance of time management and meeting deadlines. Here is a textbook and reference volume for today's cartoonist, with information and advice that will remain pertinent for years to come. Approximately 400 illustrations in both color and black and white.

Proceedings

Proceedings
Author:
Publisher:
Total Pages: 370
Release: 2004
Genre: Electronic data processing
ISBN:

Digital Manga Workshop

Digital Manga Workshop
Author: Jared Hodges
Publisher: Harper Collins
Total Pages: 164
Release: 2005-07-26
Genre: Comics & Graphic Novels
ISBN: 0060751606

The unique Japanese cartoon style known as manga, with its exaggerated stylistic characters and vivid colors, has caught the attention of America. Now, with the advent of digital tools like Photoshop and Painter, manga artists have discovered new ways of bringing their artwork to life and onto the computer -- with astounding results! This complete guide presents a wealth of information by exploring the digital possibilities of creating manga-style artwork. It details the entire process, from initial rough sketches, to the finished color image, with in-depth instructions and illustrations that demonstrate the intricacies of each technique. It also deals with a variety of inking and coloring styles.revealing the secrets of how to achieve smooth, highly detailed line art directly on screen, how to recreate the appearance of traditional animation with cel-art techniques, and how to achieve a soft, dreamy, or traditional look with airbrush, watercolor, and painting tools. It also explains how custom backgrounds, special effects, and the use of filters can add the finishing touches that exemplify professional results.

From Pencil to Pen Tool

From Pencil to Pen Tool
Author: Jemi Armstrong
Publisher: Fairchild Books
Total Pages: 416
Release: 2006-07-17
Genre: Design
ISBN: 9781563673641

In today's fashion industry, the traditional skills of forecasting, cutting, sewing and drafting are no longer enough. Students must be able to transform their two-dimensional plans into computer-generated images. From Pencil to Pen Tool: Understanding Creating the Digital Fashion Image teaches Adobe PhotoShop CS and Illustrator CS techniques applicable to both fashion students entering the field and established fashion-industry professionals seeking to stay current with technology. This book includes technical instruction about sketching and image production, as well as practical advice about creating a computer-generated portfolio and entering the fashion marketplace. Instructor's Guide available on request