The Digital Art Revolution Exploring Cutting Edge Illustration Workflows For Creatives
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Author | : Layla Ward |
Publisher | : Daniel O Brien |
Total Pages | : 140 |
Release | : |
Genre | : Design |
ISBN | : |
Embark on an extraordinary journey into the world of digital science illustration with "The Digital Art Revolution." This comprehensive guide empowers creatives with cutting-edge workflows, innovative techniques, and practical advice. From understanding the fundamentals of digital art to mastering advanced rendering and coloring skills, this book provides a solid foundation for both aspiring and experienced illustrators. Explore the latest software and hardware, uncover the secrets of digital painting, sketching, and inking, and discover the nuances of post-processing for breathtaking results. Unleash your creativity and expand your knowledge of design thinking principles, ensuring your illustrations are not only visually stunning but also scientifically accurate. Learn from case studies of exceptional digital science illustrations and gain insights into emerging trends and technologies shaping the industry. This comprehensive resource includes a glossary of industry terms, recommendations for digital art tools, a troubleshooting guide, and an inspirational gallery to spark your imagination. Whether you're navigating career pathways or navigating the ethical landscape, "The Digital Art Revolution" equips you with the knowledge and skills to thrive in the ever-evolving digital art world.
Author | : Layla Ward |
Publisher | : Daniel O Brien |
Total Pages | : 140 |
Release | : |
Genre | : Design |
ISBN | : |
Embark on an extraordinary journey into the world of digital science illustration with "The Digital Art Revolution." This comprehensive guide empowers creatives with cutting-edge workflows, innovative techniques, and practical advice. From understanding the fundamentals of digital art to mastering advanced rendering and coloring skills, this book provides a solid foundation for both aspiring and experienced illustrators. Explore the latest software and hardware, uncover the secrets of digital painting, sketching, and inking, and discover the nuances of post-processing for breathtaking results. Unleash your creativity and expand your knowledge of design thinking principles, ensuring your illustrations are not only visually stunning but also scientifically accurate. Learn from case studies of exceptional digital science illustrations and gain insights into emerging trends and technologies shaping the industry. This comprehensive resource includes a glossary of industry terms, recommendations for digital art tools, a troubleshooting guide, and an inspirational gallery to spark your imagination. Whether you're navigating career pathways or navigating the ethical landscape, "The Digital Art Revolution" equips you with the knowledge and skills to thrive in the ever-evolving digital art world.
Author | : Brian Moeran |
Publisher | : Cambridge University Press |
Total Pages | : 331 |
Release | : 2013-03-21 |
Genre | : Business & Economics |
ISBN | : 1107355524 |
Under the guidance of Moeran and Christensen, the authors in this volume examine evaluative practices in the creative industries by exploring the processes surrounding the conception, design, manufacture, appraisal and use of creative goods. They describe the editorial choices made by different participants in a 'creative world', as they go about conceiving, composing or designing, performing or making, selling and assessing a range of cultural products. The study draws upon ethnographically rich case studies from companies as varied as Bang and Olufsen, Hugo Boss and Lonely Planet, in order to reveal the broad range of factors guiding and inhibiting creative processes. Some of these constraints are material and technical; others are social or defined by aesthetic norms. The authors explore how these various constraints affect creative work, and how ultimately they contribute to the development of creativity.
Author | : Barney Davey |
Publisher | : BoldStar Communications |
Total Pages | : 284 |
Release | : 2005 |
Genre | : Art |
ISBN | : 9780976960706 |
An invaluable reference, this book provides insights, suggestions, examples, and resources intended to demystify the arcane world of art print marketing. Barney Davey has authored this handbook of practical advice to help visual artists succeed in the print market. The book is a result of his experiences and perspective culled from advising and observing leading art publishers and print artists in three decades. It details how artists can use the print market to take control of their career and create a profitable business putting their original work into prints. The wealth of benefits for visual artists in the print market include: secondary income from reproducing originals into prints; third stream income from licensing; greater awareness for their work; growing their collector base; diversifying their pricing and portfolio and keeping pace with demand for their originals. Given these advantages, it is surprising to find other business and marketing books for artists offer scant coverage of the print market. The paucity of print market information makes the book's insider insights priceless. Any visual artist with the desire to enjoy commercial success will find this book useful, inspiring and informative.
Author | : Matt Pearson |
Publisher | : Simon and Schuster |
Total Pages | : 352 |
Release | : 2011-06-29 |
Genre | : Computers |
ISBN | : 1638352437 |
Summary Generative Art presents both the technique and the beauty of algorithmic art. The book includes high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece using the Processing programming language. About the Technology Artists have always explored new media, and computer-based artists are no exception. Generative art, a technique where the artist creates print or onscreen images by using computer algorithms, finds the artistic intersection of programming, computer graphics, and individual expression. The book includes a tutorial on Processing, an open source programming language and environment for people who want to create images, animations, and interactions. About the Book Generative Art presents both the techniques and the beauty of algorithmic art. In it, you'll find dozens of high-quality examples of generative art, along with the specific steps the author followed to create each unique piece using the Processing programming language. The book includes concise tutorials for each of the technical components required to create the book's images, and it offers countless suggestions for how you can combine and reuse the various techniques to create your own works. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside The principles of algorithmic art A Processing language tutorial Using organic, pseudo-random, emergent, and fractal processes ================================================= Table of Contents Part 1 Creative Coding Generative Art: In Theory and Practice Processing: A Programming Language for ArtistsPart 2 Randomness and Noise The Wrong Way to Draw A Line The Wrong Way to Draw a Circle Adding Dimensions Part 3 Complexity Emergence Autonomy Fractals
Author | : Margaret A. Boden |
Publisher | : |
Total Pages | : 384 |
Release | : 2019 |
Genre | : Art |
ISBN | : 9780262352093 |
Essays on computer art and its relation to more traditional art, by a pioneering practitioner and a philosopher of artificial intelligence. In From Fingers to Digits , a practicing artist and a philosopher examine computer art and how it has been both accepted and rejected by the mainstream art world. In a series of essays, Margaret Boden, a philosopher and expert in artificial intelligence, and Ernest Edmonds, a pioneering and internationally recognized computer artist, grapple with key questions about the aesthetics of computer art. Other modern technologies--photography and film--have been accepted by critics as ways of doing art. Does the use of computers compromise computer art's aesthetic credentials in ways that the use of cameras does not Is writing a computer program equivalent to painting with a brush Essays by Boden identify types of computer art, describe the study of creativity in AI, and explore links between computer art and traditional views in philosophical aesthetics. Essays by Edmonds offer a practitioner's perspective, considering, among other things, how the experience of creating computer art compares to that of traditional art making. Finally, the book presents interviews in which contemporary computer artists offer a wide range of comments on the issues raised in Boden's and Edmonds's essays.
Author | : James Richards |
Publisher | : John Wiley & Sons |
Total Pages | : 289 |
Release | : 2013-02-04 |
Genre | : Architecture |
ISBN | : 1118232100 |
Features access to video tutorials! Designed to help architects, planners, and landscape architects use freehand sketching to quickly and creatively generate design concepts, Freehand Drawing and Discovery uses an array of cross-disciplinary examples to help readers develop their drawing skills. Taking a "both/and" approach, this book provides step-by-step guidance on drawing tools and techniques and offers practical suggestions on how to use these skills in conjunction with digital tools on real-world projects. Illustrated with nearly 300 full color drawings, the book includes a series of video demonstrations that reinforces the sketching techniques.
Author | : Jarrett Gregory |
Publisher | : |
Total Pages | : 0 |
Release | : 2010 |
Genre | : Art |
ISBN | : 9781935202196 |
Text by Lisa Phillips, Massimiliano Gioni. Conversation with Jeff Koons.
Author | : Randy Deutsch |
Publisher | : John Wiley & Sons |
Total Pages | : 46 |
Release | : 2011-08-15 |
Genre | : Architecture |
ISBN | : 1118086449 |
"Ready or not, it’s high time to make BIM a part of your practice, or at least your vocabulary, and this book has as much to offer beginners as it does seasoned users of building information modeling software." —Chicago Architect The first book devoted to the subject of how BIM affects individuals and organizations working within the ever-changing construction industry, BIM and Integrated Design discusses the implementation of building information modeling software as a cultural process with a focus on the technology’s impact and transformative effect—both potentially disruptive and liberating—on the social, psychological, and practical aspects of the workplace. BIM and Integrated Design answers the questions that BIM poses to the firm that adopts it. Through thorough research and a series of case study interviews with industry leaders—and leaders in the making out from behind the monitor—BIM and Integrated Design helps you learn: Effective learning strategies for fully understanding BIM software and its use Key points about integrated design to help you promote the process to owners and your team How BIM changes not only the technology, process, and delivery but also the leadership playing field How to become a more effective leader no matter where you find yourself in the organization or on the project team How the introduction of BIM into the workforce has significant education, recruitment, and training implications Covering all of the human issues brought about or exacerbated by the advent of BIM into the architecture workplace, profession, and industry, BIM and Integrated Design shows how to overcome real and perceived barriers to its use.
Author | : Helen Gørrill |
Publisher | : Cambridge Scholars Publishing |
Total Pages | : 336 |
Release | : 2018-01-23 |
Genre | : Art |
ISBN | : 1527506800 |
Whilst both collective and collaborative drawing is being widely explored internationally, both within and beyond educational institutions, there is surprisingly little serious research published on the topic. This realisation led to the first international Drawing Conversations Symposium, accompanied by the Drawn Conversations Exhibition at Coventry University, UK, in December 2015. The two events drew a strong and global response, and brought together a wide range of participants, including academics, artists, researchers, designers, architects and doctoral students. This book considers what happens, and how, when people draw together either in the form of a collaboration, or through a collective process. The contributions here serve to establish the field of collective and collaborative drawing as distinct from the types of drawing undertaken by artists, designers, and architects within a professional context. The volume covers conversations through the act of drawing, collaborative drawing, drawing communities, and alternative drawing collaborations.