A History of Children's Play and Play Environments

A History of Children's Play and Play Environments
Author: Joe L. Frost
Publisher: Routledge
Total Pages: 566
Release: 2010-04-02
Genre: Education
ISBN: 1135251665

Children’s play throughout history has been free, spontaneous, and intertwined with work, set in the playgrounds of the fields, streams, and barnyards. Children in cities enjoyed similar forms of play but their playgrounds were the vacant lands and parks. Today, children have become increasingly inactive, abandoning traditional outdoor play for sedentary, indoor cyber play and poor diets. The consequences of play deprivation, the elimination and diminution of recess, and the abandonment of outdoor play are fundamental issues in a growing crisis that threatens the health, development, and welfare of children. This valuable book traces the history of children’s play and play environments from their roots in ancient Greece and Rome to the present time in the high stakes testing environment. Through this exploration, scholar Dr. Joe Frost shows how this history informs where we are today and why we need to re-establish play as a priority. Ultimately, the author proposes active solutions to play deprivation. This book is a must-read for scholars, researchers, and students in the fields of early childhood education and child development.

KaBOOM!

KaBOOM!
Author: Darell Hammond
Publisher: Rodale Books
Total Pages: 322
Release: 2011-04-26
Genre: Biography & Autobiography
ISBN: 1609613864

KaBOOM! is the powerful, uplifting journey of a man who grew up in a group home with his seven brothers and sisters and went on to build a world-class nonprofit that harnesses the power of community to improve the lives of children. In 1995, Darell Hammond read an article in the Washington Post about an unthinkable tragedy: Two young children suffocated in a car on a hot summer day in southeast Washington, DC. The story indicated that the children had nowhere to play; in the absence of a playground, they had climbed into an abandoned car. Reading the article fueled Hammond's sense of injustice, and his life's mission came into focus. Hammond founded KaBOOM!, a national nonprofit that provides communities with tools, resources, and guidance to build and renovate playgrounds and playspaces. In some of the toughest and poorest neighborhoods in North America, 2,000 barren spaces have been transformed by KaBOOM! and more than a million volunteers and community members into kid-designed, fun, and imaginative places to play. This is the story of a man with a vision, a man who believes that play is the best natural resource in a creative economy and that kids need more of it. Play is not a luxury but a necessity for their lives. Through hard work, commitment, and the conviction that access to a safe play environment is the fundamental right of all children, Hammond built an organization that has touched the lives of countless children and families. Hammond's story demonstrates how one idealist can change the world and how small, civic-minded steps create a ripple effect that can transform communities and eventually the world at large.

The State Park Movement in America

The State Park Movement in America
Author: Ney C. Landrum
Publisher: University of Missouri Press
Total Pages: 306
Release: 2013-08-11
Genre: Nature
ISBN: 0826264441

Essentially a phenomenon of the twentieth century, America’s pioneering state park movement has grown rapidly and innovatively to become one of the most important forces in the preservation of open spaces and the provision of public outdoor recreation in the country. During this time, the movement has been influenced and shaped by many factors—social, cultural, and economic—resulting in a wide variety of expressions. While everyone agrees that the state park movement has been a positive and beneficial force on the whole, there seems to be an increasing divergence of thought as to exactly what direction the movement should take in the future. In The State Park Movement in America, Ney Landrum, recipient of almost two dozen honors and awards for his service to state and national parks, places the movement for state parks in the context of the movements for urban and local parks on one side and for national parks on the other. He traces the evolution of the state park movement from its imprecise and largely unconnected origins to its present status as an essential and firmly established state government responsibility, nationwide in scope. Because the movement has taken a number of separate, but roughly parallel, paths and produced differing schools of thought concerning its purpose and direction, Landrum also analyzes the circumstances and events that have contributed to these disparate results and offers critical commentary based on his long tenure in the system. As the first study of its kind, The State Park Movement in America will fill a tremendous void in the literature on parks. Given that there are more than five thousand state parks in the United States, compared with fewer than five hundred national parks and historic sites, this history is long overdue. It will be of great interest to anyone concerned with federal, state, or local parks, as well as to land resource managers generally.

The Gameful World

The Gameful World
Author: Steffen P. Walz
Publisher: MIT Press
Total Pages: 687
Release: 2015-01-16
Genre: Computers
ISBN: 026202800X

What if every part of our everyday life was turned into a game? The implications of “gamification.” What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as “gamification.” As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable ludification of culture. Yet while some celebrate gamification as a possible answer to mankind's toughest challenges and others condemn it as a marketing ruse, the question remains: what are the ramifications of this “gameful world”? Can game design energize society and individuals, or will algorithmic incentive systems become our new robot overlords? In this book, more than fifty luminaries from academia and industry examine the key challenges of gamification and the ludification of culture—including Ian Bogost, John M. Carroll, Bernie DeKoven, Bill Gaver, Jane McGonigal, Frank Lantz, Jesse Schell, Kevin Slavin, McKenzie Wark, and Eric Zimmerman. They outline major disciplinary approaches, including rhetorics, economics, psychology, and aesthetics; tackle issues like exploitation or privacy; and survey main application domains such as health, education, design, sustainability, or social media.

Once Upon a Playground

Once Upon a Playground
Author: Biondo, Brenda
Publisher: ForeEdge
Total Pages: 184
Release: 2014-05-06
Genre: Photography
ISBN: 1611685125

Before today's safety-minded structures of wood and plastic, America's playgrounds were full of tottering seesaws, dizzying merry-go-rounds, and towering metal slides. Documenting the evolution of American playgrounds between 1920 and 1975, Once Upon a Playground is a visual tribute to these iconic structures, celebrating their place in our culture and the collective memories of generations. In it, contemporary photos of vintage pieces of playground equipment are juxtaposed with images of the very same pieces as they were shown in classic catalogs, postcards, and photographs. The result is a haunting time capsule showing a rapidly vanishing part of our country's cultural heritage. Whatever the playgrounds of your childhood looked like, the gorgeous photographs in this book will transport you back in time and remind you of just how important play can really be.