Taming Gaming

Taming Gaming
Author: Andy Robertson
Publisher: Unbound Publishing
Total Pages: 379
Release: 2021-01-21
Genre: Games & Activities
ISBN: 1783528931

Video games can instil amazing qualities in children – curiosity, resilience, patience and problem-solving to name a few – but with the World Health Organisation naming gaming disorder as a clinically diagnosable condition, parents and carers can worry about what video games are doing to their children. Andy Robertson has dealt with all of the above, not just over years of covering this topic fo newspapers, radio and television but as a father of three. In this guide, he offers parents and carers practical advice and insights – combining his own experiences with the latest research and guidance from psychologists, industry experts, schools and children's charities – alongside a treasure trove of 'gaming recipes' to test out in your family. Worrying about video game screen time, violence, expense and addiction is an understandable response to scary newspaper headlines. But with first-hand understanding of the video games your children love to play, you can anchor them as a healthy part of family life. Supported by the www.taminggaming.com Family Video Game Database, Taming Gaming leads you into doing this so that video games can stop being a point of argument, worry and stress and start providing fulfilling, connecting and ambitious experiences together as a family.

Video Games

Video Games
Author: Anne Elder
Publisher: Little Hero
Total Pages: 18
Release: 2021-08-19
Genre:
ISBN: 9781946000262

Power up your little gamer with this introduction to video game play.

Violent Video Game Effects on Children and Adolescents

Violent Video Game Effects on Children and Adolescents
Author: Craig A. Anderson
Publisher: Oxford University Press
Total Pages: 200
Release: 2007-01-11
Genre: Psychology
ISBN: 0195345568

Violent video games are successfully marketed to and easily obtained by children and adolescents. Even the U.S. government distributes one such game, America's Army, through both the internet and its recruiting offices. Is there any scientific evidence to support the claims that violent games contribute to aggressive and violent behavior? As the first book to unite empirical research on and public policy options for violent video games, Violent Video Game Effects on Children and Adolescents will be an invaluable resource for student and professional researchers in social and developmental psychology and media studies.

The Child in Videogames

The Child in Videogames
Author: Emma Reay
Publisher: Springer Nature
Total Pages: 229
Release: 2023-10-16
Genre: Social Science
ISBN: 3031423712

Drawing across Games Studies, Childhood Studies, and Children’s Literature Studies, this book redirects critical conversations away from questions of whether videogames are ‘good’ or ‘bad’ for child-players and towards questions of how videogames produce childhood as a set of social roles and rules in contemporary Western contexts. It does so by cataloguing and critiquing representations of childhood across a corpus of over 500 contemporary videogames. While child-players are frequently the topic of academic debate – particularly within the fields of psychology, behavioural science, and education research - child-characters in videogames are all but invisible. This book's aim is to make these child-characters not only visible, but legible, and to demonstrate that coded kids in virtual worlds can shed light on how and why the boundaries between adults and children are shifting.

Children, Technology and Culture

Children, Technology and Culture
Author: Ian Hutchby
Publisher: Routledge
Total Pages: 212
Release: 2013-12-02
Genre: Education
ISBN: 1136365443

Childhood is increasingly saturated by technology: from television to the Internet, video games to 'video nasties', camcorders to personal computers. Children, Technology and Culture looks at the interplay of children and technology which poses critical questions for how we understand the nature of childhood in late modern society. This collection brings together researchers from a range of disciplines to address the following four aspects of this relationship between children and technology: *children's access to technologies and the implications for social relationships *the structural contexts of children's engagement with technologies with a focus on gender and the family *the situatedness of children's interactions with technological objects *the constitution of children and childhood through the mediations of technology _ This book represents a substantial contribution to contemporary social scientific thinking both about the nature of children and childhood, the social impacts of technologies and the various relationships between the two.

The Effects of Video Games on Children

The Effects of Video Games on Children
Author: Barrie Gunter
Publisher: A&C Black
Total Pages: 186
Release: 1998-01-01
Genre: Social Science
ISBN: 9781850758334

The rapid growth in popularity of computer and video games, particularly among children and teenagers, has given rise to public concern about the effects they might have on youngsters. The violent themes of many of these games, coupled with their interactive nature, have led to accusations that they may be worse than televised violence in affecting children's antisocial behaviour. Other allegations are that they have an addictive quality and that excessive playing results in a diminished social contact and poorer school performance. But how bad are video games? There are strong methodological reasons for not accepting the evidence for video games effects at face value. There are also positive signs that playing these games can enhance particular mental competencies in children. This book provides an up-to-date review and critique of research evidence from around the world in an attempt to put the issue of video game effects into perspective.

Harmful Content on the Internet and in Video Games

Harmful Content on the Internet and in Video Games
Author: Great Britain. Parliament. House of Commons. Culture, Media and Sport Committee
Publisher: The Stationery Office
Total Pages: 84
Release: 2008
Genre: Social Science
ISBN: 9780215523389

The Internet has become an indispensable tool for communications, research and commerce. But this report addresses the growing public concern at the Internet's dark side: the easy availability of hardcore pornography, which people may find offensive, the uploading by ordinary people of film of real fights, bullying or alleged rape, or the setting up of websites encouraging others to follow extreme diets, or self-harm, or even commit suicide. In particular, there is increasing anxiety among parents about the use of social networking sites and chatrooms for grooming and sexual predation. The Committee welcomes the Government-commissioned report by Dr Tanya Byron on the risks posed by the Internet to children, and agrees that a UK Council for Child Internet Safety should be established. Sites which host user-generated content-typically photos and videos uploaded by members of the public-have taken some steps to set minimum standards for that content. The Committee recommends that proactive review of content should be standard practice for such sites, and calls for provision of high profile facilities for reporting abuse or unwelcome behaviour directly to law enforcement and support organisations. There is a distinct issue about labelling of video games to indicate the nature of their content. Two systems currently exist side by side: the industry awards its own ratings, and the British Board of Film Classification awards classifications to a small number of games which feature content unsuitable for children. The dual system is confusing, and BBFC should have responsibility for rating games with content appropriate for adults or teenagers.

The Routledge Handbook of Family Communication

The Routledge Handbook of Family Communication
Author: Anita L. Vangelisti
Publisher: Routledge
Total Pages: 617
Release: 2012-11-27
Genre: Language Arts & Disciplines
ISBN: 1136946373

With a synthesis of research on issues key to understanding family interaction, as well as an analysis of many theoretical and methodological choices made by researchers studying family communication, the Handbook serves to advance the field by reframing old questions and stimulating new ones. The contents are comprised of chapters covering: theoretical and methodological issues influencing current conceptions of family; research and theory centering around the family life course communication occurring in a variety of family forms individual family members and their relationships dynamic communication processes taking place in families family communication embedded in social, cultural, and physical contexts. Key changes to the second edition include: updates throughout, providing a thorough and up-to-date overview of research and theory new topics reflecting the growth of the discipline, including chapters on "singles" as family members, emerging adults, and physiology and physical health. Highlighting the work of scholars across disciplines--communication, social psychology, clinical psychology, sociology, family studies, and others--this volume captures the breadth and depth of research on family communication and family relationships. The well-known contributors approach family interaction from a variety of theoretical perspectives and focus on topics ranging from the influence of structural characteristics on family relationships to the importance of specific communication processes.

Playing with Power in Movies, Television, and Video Games

Playing with Power in Movies, Television, and Video Games
Author: Marsha Kinder
Publisher: Univ of California Press
Total Pages: 279
Release: 1991
Genre: Games & Activities
ISBN: 0520077768

"A very productive, thought-provoking analysis of new transformations in today's narrative media and their interpretations of the child-spectator."—Dana Polan, Editor,Cinema Journal

Children, Adolescents, and Media Violence

Children, Adolescents, and Media Violence
Author: Steven J. Kirsh
Publisher: SAGE
Total Pages: 409
Release: 2012
Genre: Education
ISBN: 1412996430

This text on media violence and its effects on children and adolescents explores new findings and key topics such as Internet aggression, viewing violence in sports, and playing violent video games. The author evaluates the role of developmental processes in media violence research and stresses the importance of metholdology in understanding that research. This allows for identification of age-related gaps in the literature and helps students become cirtical consumers of research--from the publisher.