The Broken Covenant of Calebais

The Broken Covenant of Calebais
Author: Mark Rein-Hagen
Publisher: Atlas Games
Total Pages: 102
Release: 2004-11
Genre: Games & Activities
ISBN: 9781589780712

Fifty years ago, the covenant of Calebais was destroyed. No one knows how or why such a powerful and well-defended group of wizards could possibly fall. Now the truth behind the tragedy comes to light as you and your friends uncover this mystery. From faerie-inhabited forests to the long-abandoned ruins of a wizardly palace to the inner chambers of a secretive convent, The Broken Covenant of Calebais goes to the roots of roleplaying -- to the early days of fantasy stories -- when realism, romance, mystery, and magic were foremost in mind. This revised edition of The Broken Covenant of Calebais is the third version of the adventure to be published for Ars Magica. Calebais was the first adventure published for the First Edition of the game, and was reworked for Second Edition. Now, to coincide with the release of the game's Fifth Edition, this classic has been revised and expanded once more. Although the plot, setting, and atmosphere remain the same, the text has been almost completely rewritten to integrate this classic adventure into the newest and best version of Ars Magica.

The Order of Hermes

The Order of Hermes
Author: Jonathan Tweet
Publisher:
Total Pages: 132
Release: 1990
Genre: Games & Activities
ISBN: 9781565040090

The Divine

The Divine
Author: Niall G. F. Christie
Publisher: Atlas Games
Total Pages: 144
Release: 2005-08-01
Genre:
ISBN: 9781589780750

Fantasirollespil.

Houses of Hermes

Houses of Hermes
Author: Timothy Ferguson
Publisher: Atlas Games
Total Pages: 142
Release: 2010-09
Genre: Games & Activities
ISBN: 9781589781177

There are those within the Order of Hermes who transmit secrets of magic incomprehensible to outsiders. Pre-eminent among them are the four Mystery Cult Houses, gatherings of magi Initiated into the same Mysteries. This book details the Mystery Cults, including full details of their Inner Mysteries. House Bjornaer venerates animal ancestors, and strives to perfect the form. Their Mysteries enhance the heartbeast, ultimately allowing the magus to unlock mythic forms. House Criamon follow ancient teachings and seek escape from time itself. The many paths that they walk to this end grant powers that can include immortality. House Merinita move among the faeries, ultimately joining them. Their spells can draw on faerie glamour, awaken the fay slumbering around them, or inflict curses on those who break their promises. House Verditius crafts the greatest items, putting a little of themselves into their finest creations. Pride in their creations is often their downfall, and these magi are terribly prone to the most deadly sin.

A Winter's Tale

A Winter's Tale
Author: Ken Cliffe
Publisher:
Total Pages: 100
Release: 1991
Genre: Games & Activities
ISBN: 9781565040014

Book of Auspices

Book of Auspices
Author: Matt McFarland
Publisher: White Wolf Publishing
Total Pages: 0
Release: 2003-05
Genre: Fantasy games
ISBN: 9781588463159

Encyclopaedia Vampirica

Encyclopaedia Vampirica
Author: White Wolf
Publisher: White Wolf Publishing
Total Pages: 0
Release: 2002-06
Genre: Vampires
ISBN: 9781588462275

A character sourcebook for Vampire: The Masquerade

Ars Magica

Ars Magica
Author: Jonathan Tweet
Publisher:
Total Pages: 240
Release: 2004-11
Genre: Fiction
ISBN: 9781589780705

Ars Magica ("The Art of Magic") is the award-winning roleplaying game that focuses on wizards who are as powerful as the ones we know from legend and literature, and the land of Mythic Europe, where those legends are real. The rules encourage players to develop their characters over long periods of time, and make the covenant, the home base of the characters, as central to the stories as any individual character. Troupe-style roleplaying allows players to take on the roles of different characters in different stories, so that the players have equal access to power even though the characters do not. This new edition is rewritten to improve the rules for existing players, and to be more attractive and accessible to new audiences.