The Broken Cask
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The Cask of Amontillado
Author | : Edgar Allan Poe |
Publisher | : The Creative Company |
Total Pages | : 32 |
Release | : 2008 |
Genre | : Juvenile Nonfiction |
ISBN | : 9781583415801 |
After enduring many injuries of the noble Fortunato, Montressor executes the perfect revenge.
Game Wizards
Author | : Jon Peterson |
Publisher | : MIT Press |
Total Pages | : 401 |
Release | : 2021-10-12 |
Genre | : Games & Activities |
ISBN | : 0262542951 |
The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.
Whiskey
Author | : Michael Jackson |
Publisher | : Penguin |
Total Pages | : 290 |
Release | : 2017-10-10 |
Genre | : Cooking |
ISBN | : 1465472436 |
Discover the secrets of whiskey's aromas and flavors, the stories behind great distilleries, and expert tasting notes in this updated edition originated by one of the most highly respected commentators in the whiskey world, Michael Jackson. From grain to glass, Whiskey tells you everything and anything you'll ever want to know about whiskey, from storing and serving whiskey, to whiskey cocktails, to pairing whiskey with food. In addition to a refreshed design, this updated edition includes the recent names in whiskey today, a new section devoted to American craft distilleries, and the addition of new distilleries from across Europe, Africa, Asia, and Australia.
The Cask
Author | : Freeman Wills Crofts |
Publisher | : Wildside Press LLC |
Total Pages | : 307 |
Release | : 2018-07-28 |
Genre | : Fiction |
ISBN | : 1479418439 |
When a strange container is found in a busy London shipping yard, its contents point to murder. The cask is from a consignment of French wine, but it is bigger than the rest, its sides reinforced to hold the extraordinary weight within. Unfortunately, the longshoremen bringing it onto the London docksaccidentally break it open, spilling out a treasure of gold sovereigns. As workers cram the spilled gold into their pockets, an official digs through the opened cask, which is supposed to contain a statue. Beneath the gold he finds a woman’s hand—as cold as marble, but made of flesh. He reports the body to his superiors, but when he returns, the cask has vanished. The case is assigned to Inspector Burnley, a methodical Scotland Yard detective, who will confront a baffling array of clues and red herrings, alibis and outright lies, as he attempts to identify the woman in the cask—and catch the killer.
Journey: A Solo Roleplaying Game and Worldbuilding Tool for Writers, Game Masters, and the Uncommonly Curious
Author | : Luke Miller |
Publisher | : |
Total Pages | : 72 |
Release | : 2021-03-26 |
Genre | : Games & Activities |
ISBN | : 9780578893693 |
Journey is a roleplaying game that puts you in the role of an explorer in the worlds of your own creation. Discover new details of these amazing places and gain inspiration from what you find. Perfect for writers, designers, and game masters.
Blowback
Author | : Christopher Simpson |
Publisher | : Open Road Media |
Total Pages | : 275 |
Release | : 2014-06-10 |
Genre | : History |
ISBN | : 1497623065 |
A searing account of a dark “chapter in U.S. Cold War history . . . to help the anti-Soviet aims of American intelligence and national security agencies” (Library Journal). Even before the final shots of World War II were fired, another war began—a cold war that pitted the United States against its former ally, the Soviet Union. As the Soviets consolidated power in Eastern Europe, the CIA scrambled to gain the upper hand against new enemies worldwide. To this end, senior officials at the CIA, National Security Council, and other elements of the emerging US national security state turned to thousands of former Nazis, Waffen Secret Service, and Nazi collaborators for propaganda, psychological warfare, and military operations. Many new recruits were clearly responsible for the deaths of countless innocents as part of Adolph Hitler’s “Final Solution,” yet were whitewashed and claimed to be valuable intelligence assets. Unrepentant mass murderers were secretly accepted into the American fold, their crimes forgotten and forgiven with the willing complicity of the US government. Blowback is the first thorough, scholarly study of the US government’s extensive recruitment of Nazis and fascist collaborators right after the war. Although others have approached the topic since, Simpson’s book remains the essential starting point. The author demonstrates how this secret policy of collaboration only served to intensify the Cold War and has had lasting detrimental effects on the American government and society that endure to this day.
The Castle of Llyr
Author | : Lloyd Alexander |
Publisher | : Henry Holt and Company (BYR) |
Total Pages | : 192 |
Release | : 2006-05-16 |
Genre | : Juvenile Fiction |
ISBN | : 1429961961 |
The Castle of Llyr by Lloyd Alexander, Book Three in The Chronicles of Prydain Princess Eilonwy hates to leave her friend Taran, Assistant Pig-Keeper, and her beloved home, Caer Dallben. Why does she have to go to the Isle of Mona to train as a proper lady when she's already a princess? But Eilonwy soon faces much more than the ordeal of becoming a dignified young maiden, for she possesses magical powers sought by the evil enchantress Queen Achren. When Eilonwy is put under a deep spell, Taran and his companions set out on a dangerous quest to rescue her. Yet how can a lowly Assistant Pig-Keeper hope to stand against the most evil enchantress in all of Prydain?
Quill: A Letter-Writing Roleplaying Game for a Single Player
Author | : Scott Malthouse |
Publisher | : Lulu.com |
Total Pages | : 34 |
Release | : 2018-06-23 |
Genre | : Games & Activities |
ISBN | : 9780244993283 |
To whom it may concern, Quill is a solo roleplaying game with a twist. Instead of hacking goblins and looting caves, you are writing letters. Rather than having attributes like strength or dexterity, characters in Quill use Penmanship, Language and Heart. In a game of Quill you will write real letters, with the aim to craft the best, most beautiful missive possible in order to get a favourable response. You will use words from the Ink Pot to inspire your letter - but be warned, should you roll badly you could end up writing a bad letter. If you're looking to kill some time, Quill is a perfect roleplaying distraction and something completely different from anything else out there. Winner: Best Free RPG of 2016 - Indie RPG Awards
The Skeletons
Author | : Jason Morningstar |
Publisher | : |
Total Pages | : |
Release | : 2016-09-01 |
Genre | : |
ISBN | : 9780988390997 |
The Skeletons is meditative structured freeform game for 1-6 players. You'll need a few hours a private space. The Skeletons flips the script on the classic dungeon crawl-- here you play not the intruders, but the guardians, cursed to spend all of eternity defending a tomb. As time passes, both the tomb and its guardians will change. Ferocious battles are fought and won, and the skeletons slowly remember who and what they once were. Melancholy, introspective and spanning epochs, The Skeletons is unlike anything you've ever played.