Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond

Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond
Author: Karen Schrier
Publisher: Lulu.com
Total Pages: 584
Release: 2019-11-14
Genre: Education
ISBN: 0359984010

Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques. The list of 100 goes from A to Z Safari to Zoombinis, and includes popular games like Fortnite, Call of Duty: Modern Warfare, and Minecraft, as well as PC, mobile, VR, AR, card and board games.

The Book of Games

The Book of Games
Author: Bendik Stang
Publisher: Gamexplore N.A. Incorporated
Total Pages: 0
Release: 2011
Genre: Computer games
ISBN: 9788299737838

Explores more than one hundred of the latest and most exciting video games, providing information of great interest to gamers and parents. Sorted by genre, each game is presented on a two-page spread including an informative game summary with challenges and hints, a description of key gameplay activities, average game score, parental age information and game complexity. Nine illustrative screen shots show the game in action; and if you like what you see, check out the list of similar games at the bottom of each page"--Publisher's website (viewed April 21, 2008).

The Book of Games

The Book of Games
Author: Bendik Stang
Publisher: Book of Games
Total Pages: 397
Release: 2007
Genre: Computer games
ISBN: 8299737826

This second volume is a compendium of video game synopses as well as a feast for the eyes with literally thousands of vivid, high-resolution screen shots; it provides a comprehensive visual tour through the world of PC and video gaming. Sorted by genre, more than 100 of the latest, most exciting software titles are reviewed with information of interest to players, parents, and industry professionals. Each game is featured in a two-page spread that includes detailed game summaries, analysis, and strategies; nine in-game screen shots; lists of games with similar skill and strategy requirements; appropriate age ran≥ notes ESRB content ratings; complete technological specifications; and more. Feature stories are included throughout the book, covering game-related topics such as multiplayer online gaming, games in movies, and the future of gaming. The book also includes useful reference tools such as an illustrated glossary, an overview of game publishers, and information on current hardware platforms such as Sony's new PS3, Nintendo's Wii, and handheld systems, including the Nintendo DS and Sony PSP.

Hoyle's Rules of Games

Hoyle's Rules of Games
Author: Philip D. Morehead
Publisher: Berkley
Total Pages: 362
Release: 2001
Genre: Games & Activities
ISBN: 9780451204844

Provides rules, strategies, and odds for card, indoor, and computer games.

Final Fantasy Ultimania Archive Volume 3

Final Fantasy Ultimania Archive Volume 3
Author: Square Enix
Publisher: Dark Horse Comics
Total Pages: 344
Release: 2019-06-11
Genre: Games & Activities
ISBN: 1506708013

The journey through the creation of the groundbreaking video games continues with this breathtaking volume, featuring hundreds of pieces of concept art, design notes, and creator retrospectives from the original team behind the making of Final Fantasy X, Final Fantasy XI, Final Fantasy XII, Final Fantasy XIII, and Final Fantasy XIV. Art, commentary, and lore from a transformative era in the indispensable role-playing franchise, collected in a beautifully printed 300-plus-page hardcover. Foray into one of gaming's most iconic properties, exploring beautiful art and incisive commentary behind five of the most memorable entries in the Final Fantasy saga. Final Fantasy Ultimania Archive Volume 3 authentically translates original Japanese source material to present unparalleled access for a Western audience. This incredible tome is a must-have addition to any Final Fantasy enthusiast's collection.

If..., Volume 3

If..., Volume 3
Author: Evelyn McFarlane
Publisher: Villard
Total Pages: 150
Release: 2007-12-18
Genre: Family & Relationships
ISBN: 0307415635

From the Introduction: “Love. Romance. Sex. From the imaginative lover to the imaginary one, our imaginations play central role in our love lives. Pity the person who believes there exists no connection between the heart and the imagination, or pity their lover, anyway. From the first time we begin to discover there’s a thing called love—tumultuous, chaotic, confusing, frightfully powerful, and stunningly joyous—we begin to imagine what might be if . . . And as long as we are able to love (in other words, as long as we are alive), our imaginations help us through it, fill in the gaps, make us hopeful, steel our nerves, augment our romantic ideas, protect our humility, guide our actions, and help keep things interesting. Would we dare enter into love otherwise? Yet as wonderful and wrenching as romantic love can be, it remains startlingly incomprehensible, and the mysteries of our own hearts tantalize us. Can we know more? Are we meant to? Ask yourself some of these questions, and ask those you love, or would like to. Where will they take you? What will they reveal? Do you have the courage to answer? Be prepared for anything. And always, always, treasure the game of love. We would like to add that some of the following questions are rather direct, and personal, and not everyone will choose to ponder them, but in no case do we intend offense.”

Patty Takes Charge

Patty Takes Charge
Author: Patty Mills
Publisher:
Total Pages: 128
Release: 2020-06
Genre:
ISBN: 9781684640249

Patty's skills have improved and playing in a major tournament in Sydney is an opportunity too exciting to pass up. He might even have a future in basketball. But when an injury puts it all at risk, could his dream be over before it's begun?

Handbook of Game Theory with Economic Applications

Handbook of Game Theory with Economic Applications
Author: R.J. Aumann
Publisher: Elsevier
Total Pages: 824
Release: 1992
Genre: Business & Economics
ISBN: 9780444894274

This is the second of three volumes surveying the state of the art in Game Theory and its applications to many and varied fields, in particular to economics. The chapters in the present volume are contributed by outstanding authorities, and provide comprehensive coverage and precise statements of the main results in each area. The applications include empirical evidence. The following topics are covered: communication and correlated equilibria, coalitional games and coalition structures, utility and subjective probability, common knowledge, bargaining, zero-sum games, differential games, and applications of game theory to signalling, moral hazard, search, evolutionary biology, international relations, voting procedures, social choice, public economics, politics, and cost allocation. This handbook will be of interest to scholars in economics, political science, psychology, mathematics and biology. For more information on the Handbooks in Economics series, please see our home page on http://www.elsevier.nl/locate/hes

The Untold History of Japanese Game Developers

The Untold History of Japanese Game Developers
Author: John Szczepaniak
Publisher: Createspace Independent Publishing Platform
Total Pages: 0
Release: 2015-11-04
Genre: Computer games
ISBN: 9781518655319

Detailed contents listing here: http://www.hardcoregaming101.net/books/the-untold-history-of-japanese-game-developers-volume-2/ Nearly 400 pages and over 30 interviews, with exclusive content on the history of Japanese games. The origins of Hudson, Masaya's epic robot sagas, Nintendo's funding of a PlayStation RTS, detailed history of Westone Entertainment, and a diverse range of unreleased games. Includes exclusive office layout maps, design documents, and archive photos. In a world first - something no other journalist has dared examine - there's candid discussion on the involvement of Japan's yakuza in the industry. Forewords by Retro Gamer founding editor Martyn Carroll and game history professor Martin Picard.