The Basic Principles of Sound Design

The Basic Principles of Sound Design
Author: Stella Tartsinis
Publisher: Stella Tartsinis
Total Pages: 43
Release: 2024-10-25
Genre: Music
ISBN:

Learning sound design as a music producer is like learning to be a chef. Your “ingredients” are sound waves, synthesis techniques, and audio effects. Just like a chef understands how heat or seasoning can transform ingredients, a sound designer learns how various tools and techniques can shape raw sounds into something unique and polished.

Principles of Game Audio and Sound Design

Principles of Game Audio and Sound Design
Author: Jean-Luc Sinclair
Publisher: CRC Press
Total Pages: 296
Release: 2020-04-28
Genre: Games & Activities
ISBN: 1351731130

Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing. Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently. Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio.

Studying Sound

Studying Sound
Author: Karen Collins
Publisher: MIT Press
Total Pages: 248
Release: 2020-09-01
Genre: Science
ISBN: 0262362910

An introduction to the concepts and principles of sound design practice, with more than 175 exercises that teach readers to put theory into practice. This book offers an introduction to the principles and concepts of sound design practice, from technical aspects of sound effects to the creative use of sound in storytelling. Most books on sound design focus on sound for the moving image. Studying Sound is unique in its exploration of sound on its own as a medium and rhetorical device. It includes more than 175 exercises that enable readers to put theory into practice as they progress through the chapters.

Designing Sound

Designing Sound
Author: Andy Farnell
Publisher: MIT Press
Total Pages: 689
Release: 2010-08-20
Genre: Computers
ISBN: 0262014416

A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects

Environmental Science in Building

Environmental Science in Building
Author: Randall McMullan
Publisher: Bloomsbury Publishing
Total Pages: 415
Release: 2017-12-01
Genre: Technology & Engineering
ISBN: 1137605456

This popular textbook covers how the built environment and the management of energy relate to the quality of human living-conditions and the environmental performance of buildings. It is the key introductory text for understanding the principles and theories of the environmental science behind construction, and the only text on the market to provide the basic scientific principles of such a broad range of topics. The text covers a range of areas in the field, including climate change, energy management, and sustainability in construction, with an important focus on contemporary environmental topics such as carbon, lifetime performance and rating schemes. The author is known for his extremely clear, finely crafted text, and the book offers a wealth of excellent worked examples. This text is designed to be useful, at all levels, to students and practitioners of architecture, construction studies, building services, surveying, and environmental science. New to this Edition: - Expansion upon the environmental narrative with coverage of contemporary topics such as carbon, lifetime performance and rating schemes - Additional figures, images and sub-topics in chapters - An updated section on building services to give a broader understanding of modern building services equipment options, specifications and performance implications - Inclusion of a new section which offers commentary on the future of environmental science in building

Principles of Vibration and Sound

Principles of Vibration and Sound
Author: Thomas D. Rossing
Publisher: Springer Science & Business Media
Total Pages: 336
Release: 2013-03-14
Genre: Science
ISBN: 1475738226

An ideal text for advanced undergraduates, the book provides the foundations needed to understand the acoustics of rooms and musical instruments as well as the basics for scientists and engineers interested in noise and vibration. The new edition contains four new chapters devoted primarily to applications of acoustical principles in everyday life: Microphones and Other Transducers, Sound in Concert Halls and Studios, Sound and Noise Outdoors; and Underwater Sound.

Sound for Film and Television

Sound for Film and Television
Author: Tomlinson Holman
Publisher: Taylor & Francis US
Total Pages: 312
Release: 2002
Genre: Music
ISBN: 9780240804538

Holman covers the broad field of sound accompanying pictures, from the basics through recording, editing and mixing for theatrical films, documentaries and television shows. In each area, theory is followed by practical sections.

Designing with Sound

Designing with Sound
Author: Amber Case
Publisher: O'Reilly Media
Total Pages: 247
Release: 2018-11-26
Genre: Computers
ISBN: 1491961074

Sound can profoundly impact how people interact with your product. Well-designed sounds can be exceptionally effective in conveying subtle distinctions, emotion, urgency, and information without adding visual clutter. In this practical guide, Amber Case and Aaron Day explain why sound design is critical to the success of products, environments, and experiences. Just as visual designers have a set of benchmarks and a design language to guide their work, this book provides a toolkit for the auditory experience, improving collaboration for a wide variety of stakeholders, from product developers to composers, user experience designers to architects. You’ll learn a complete process for designing, prototyping, and testing sound. In two parts, this guide includes: Past, present, and upcoming advances in sound design Principles for designing quieter products Guidelines for intelligently adding and removing sound in interactions When to use voice interfaces, how to consider personalities, and how to build a knowledge map of queries Working with brands to create unique and effective audio logos that will speak to your customers Adding information using sonification and generative audio