The Art Of World Building Workbook
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Author | : Randy Ellefson |
Publisher | : |
Total Pages | : |
Release | : 2020-11-03 |
Genre | : Animals, Mythical |
ISBN | : 9781946995414 |
Creating a unique, immersive setting one world at a timeA guide for authors, gamers, and hobbyistsThe Complete Art of World Building brings together the first three volumes in The Art of World Building series. This how-to guide will make readers a master of inventing imaginary worlds and help your setting stand out from the multitude of fantasy and SF worlds audiences see. Creating Life (#1) teaches readers how to create gods, species/races, plants, animals, monsters, and even undead. Creating Places (#2) teaches how to create planets, moons, continents, mountains, forests, deserts, bodies of water, sovereign powers, settlements, and interesting locales. Learn the different government types, how climate impacts vegetation, and consistently calculate how long it takes to travel by horse, wagon, sailing vessels, or even dragon. Cultures and Beyond (#3) teaches how to create cultures, monetary systems, military groups, religions, the supernatural, systems of magic, magic items, names, and more. Learn what kind of files you'll need to create, how to organize them.The series draws on author Randy Ellefson's quarter century of world building experience and will quickly turn a beginner into an expert, making a time consuming project more fun, easier, and faster. Ellefson shares his experiences, lessons learned, and insights, including how much of your creations can realistically be mentioned during storytelling, how far creators should go, and what the benefits/risks to each approach might be. Elevate your work above the competition.
Author | : Randy Ellefson |
Publisher | : |
Total Pages | : |
Release | : 2017-04-27 |
Genre | : |
ISBN | : 9781946995018 |
Creating a unique, immersive setting one life form at a time. CREATING LIFE (THE ART OF WORLD BUILDING, #1) is a detailed how-to guide on inventing the heart of every imaginary world - life. With chapters on creating gods, species/races, plants, animals, monsters, heroes, villains, and even undead, it draws on the author's quarter century of world building experience. Pointed questions, and an examination of answers and their repercussions, will help readers decide on goals, how to reach them, and whether they are even worth pursuing. Always practical, Creating Life will quickly improve the skills of beginners and experts alike, making a time consuming project more fun, easier, faster, and skillfully done. Unlike other world building guides, the series discusses how to use your inventions in stories while balancing narrative flow with the need for explaining your world. Tailored examples illustrate this. Extensive, culled research on life forms is provided to classify and understand options without overwhelming world builders with extraneous details. Storytellers, game designers, gamers, and hobbyists will benefit from seven free templates that can be downloaded and reused. CREATING LIFE will help your setting stand out from the multitude of fantasy and science fiction worlds audiences see. THE ART OF WORLD BUILDING is the only multi-volume series of its kind and is three times the length, depth, and breadth of other guides.
Author | : M D Presley |
Publisher | : |
Total Pages | : 310 |
Release | : 2020-08-08 |
Genre | : |
ISBN | : |
Worlds can exist without stories, but fantasy stories cannot exist without a vibrant and enthralling world. But what makes a good fantasy world? Be you a top-down planner, a bottom-up pantser, or a fantasy fan experiencing the worldbuilding from the inside-out, this comprehensive guide has you covered. Adopting a "tools not rules" approach, you will discover dozens of worldbuilding strategies, including: Ineffective, effective, and inspired worldbuilding. Designing comprehensive magic systems. The four Cs of worldbuilding and how to use them. The ins and outs of immersion. Enhancing the audience experience with fantasy conceits. Also featuring: Case studies from famous worldbuilders. Map design 101. Survey results showing what audiences want. Answers to these questions and more were once scattered throughout the realms, but have finally been compiled and synthesized for fantasy fans and authors alike.
Author | : Randy Ellefson |
Publisher | : |
Total Pages | : |
Release | : 2018-12-02 |
Genre | : |
ISBN | : 9781946995346 |
Written to help fantasy and science fiction storytellers, game designers, gamers, and hobbyists, Cultures and Beyond (The Art of World Building, #3) is a how-to guide for filling an imaginary world with fascinating societies. It includes chapters on creating cultures, calendars, monetary systems, military groups, religions, the supernatural, systems of magic, magic items, names, and more. You'll also learn how to leverage real world cultures while making them seem original. Even those who've never invented a world will soon be masters as the authors decades of experience walk you through using pre-made templates that make world building faster, better, and easier to complete.Understand how to use analogues to quickly build unique societies based on Earth. Invent interesting crimes and punishments that involve imaginary creatures or technologies. Create currencies for different places while keeping them easy for your audience to fathom. Master the art of creating naming styles for different societies. Fashion new military groups in gritty detail. Dream up sensible rules for magic, its practitioners, the supernatural and what happens when things go wrong. Learn what kind of files you'll need to create, how to organize them, and get jump started with the free templates you'll use again and again.Cultures and Beyond is the third volume in The Art of World Building, the only multi-volume series of its kind. Readers will learn how much world building to do for each scenario they encounter and whether the effort will be rewarding for them and their audience.
Author | : Mark Nelson |
Publisher | : Dover Publications |
Total Pages | : 163 |
Release | : 2019-02-13 |
Genre | : Art |
ISBN | : 0486828654 |
When artists and designers explore or create a fictional setting, the milieu must be completely fleshed out, explained, and designed. In this book, comic and gaming art veteran Mark A. Nelson explores and demonstrates his methods for fashioning visually stunning, believable environments for fantasy creatures and characters. Scores of images and step-by-step examples illustrate how variation and experimentation lead to fresh, original designs for otherworldly beings, their environments, and their stories. Nelson discusses how to find ideas and borrow from history to add the strength of realism to a fantasy world. In describing the best ways to establish a habitat, he offers specifics about climate, terrain, flora, and wildlife. He shares insights into founding societies in terms of their means of survival, manner of warfare, spiritual practices, style of dress, and levels of technology. All visual creatives who work with imaginative material — illustrators, comic artists, and writers — will take a lively interest in this source of inspiration and practical knowledge. "In sixteen breezy-yet-surprisingly-concise chapters he covers everything from visual problem solving to spirituality to warfare to transportation, not with the idea of giving the reader lessons to copy by rote but rather as prompts to develop their own original concepts. If I were suggesting three books every budding artist should have at their fingertips they would be Figure Drawing for All It's Worth by Andrew Loomis, Imaginative Realism: How to Paint What Doesn't Exist by James Gurney, and, most definitely, Mark's Fantasy World-Building." — Muddy Colors
Author | : Randy Ellefson |
Publisher | : |
Total Pages | : 306 |
Release | : 2020-11-24 |
Genre | : Language Arts & Disciplines |
ISBN | : 9781946995520 |
The Art of World Building Workbook: Fantasy Edition covers the universe, solar systems, planets, continents, kingdoms, settlements, history, gods, species/races, plants, animals, monsters, cultures, magic systems, religions, history, and more.
Author | : Brainard Carey |
Publisher | : Simon and Schuster |
Total Pages | : 249 |
Release | : 2021-06-01 |
Genre | : Art |
ISBN | : 1621537668 |
How today’s artists survive, exhibit, and earn money—without selling out! Career-minded artists, this is the book you have been waiting for! Making It in the Art World, Second Edition, explains how to be a professional artist and shares new methods to define and realize what success means. Whether you’re a beginner, a student, or a career artist looking to be in the best museum shows, this book provides ways of advancing your plans on any level. Author Brainard Carey, an artist himself with prestigious exhibitions like the Whitney Biennial under his belt, draws on more than twenty years of experience in the art world and from over 1,500 interviews with artists and curators for Yale University Radio. Included is a thirteen-part workbook to help you formulate and execute a winning career advancement strategy, a process that will prepare you for navigating the art world successfully. Friendly chapters walk you through it all with topics such as: Evaluating your work Submitting proposals to museums and galleries Creating pop-up shows Presenting work to the public Doing it your way (DIY exhibits) Organizing events Writing press releases Finding collectors online and connecting Using social media effectively Selling online Raising funds for projects Getting international recognition Making It in the Art World, Second Edition, is an invaluable resource for artists at every stage, offering readers a plethora of strategies and helpful tips to plan and execute a successful artistic career.
Author | : Timothy Hickson |
Publisher | : |
Total Pages | : 0 |
Release | : 2023-11-23 |
Genre | : Fiction |
ISBN | : 9780473694043 |
Author | : Mark J.P. Wolf |
Publisher | : Routledge |
Total Pages | : 409 |
Release | : 2014-03-14 |
Genre | : Literary Criticism |
ISBN | : 113622081X |
Mark J.P. Wolf’s study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on narrative, medium, or genre, and instead considers imaginary worlds as dynamic entities in and of themselves. Wolf argues that imaginary worlds—which are often transnarrative, transmedial, and transauthorial in nature—are compelling objects of inquiry for Media Studies. Chapters touch on: a theoretical analysis of how world-building extends beyond storytelling, the engagement of the audience, and the way worlds are conceptualized and experienced a history of imaginary worlds that follows their development over three millennia from the fictional islands of Homer’s Odyssey to the present internarrative theory examining how narratives set in the same world can interact and relate to one another an examination of transmedial growth and adaptation, and what happens when worlds make the jump between media an analysis of the transauthorial nature of imaginary worlds, the resulting concentric circles of authorship, and related topics of canonicity, participatory worlds, and subcreation’s relationship with divine Creation Building Imaginary Worlds also provides the scholar of imaginary worlds with a glossary of terms and a detailed timeline that spans three millennia and more than 1,400 imaginary worlds, listing their names, creators, and the works in which they first appeared.
Author | : Trent Hergenrader |
Publisher | : Bloomsbury Publishing |
Total Pages | : 281 |
Release | : 2018-10-18 |
Genre | : Language Arts & Disciplines |
ISBN | : 1350016691 |
The digital technologies of the 21st century are reshaping how we experience storytelling. More than ever before, storylines from the world's most popular narratives cross from the pages of books to the movie theatre, to our television screens and in comic books series. Plots intersect and intertwine, allowing audiences many different entry points to the narratives. In this sometimes bewildering array of stories across media, one thing binds them together: their large-scale fictional world. Collaborative Worldbuilding for Writers and Gamers describes how writers can co-create vast worlds for use as common settings for their own stories. Using the worlds of Star Wars, Lord of the Rings, A Game of Thrones, and Dungeons & Dragons as models, this book guides readers through a step-by-step process of building sprawling fictional worlds complete with competing social forces that have complex histories and yet are always evolving. It also shows readers how to populate a catalog with hundreds of unique people, places, and things that grow organically from their world, which become a rich repository of story making potential. The companion website collaborativeworldbuilding.com features links to online resources, past worldbuilding projects, and an innovative card system designed to work with this book.