Textures

Textures
Author: Tameka Ellington
Publisher: Hirmer Verlag GmbH
Total Pages: 200
Release: 2020-08
Genre: Hair
ISBN: 9783777435541

"Artists: Hector Acebes, Derrick Adams, Karo Akpokiere, Deborah Anzinger, Keturah Ariel, April Bey, Charles Bohannah, Margaret Bowland, Nakeya Brown, Jean-Baptiste Carpeaux, Tawny Chatmon, Sonya Clark, David Driskell, Sarah Duah, Andrew Esiebo, Joseph Eze, Amber Ford, Yrneh Gabon, Olaf Hajek, Nakazzi Hutchinson, Shara K. Johnson, Eric Lafforgue, Annie Lee, Delita Martin, Charlotte Mensah, Lebohang Motaung, Zanele Muholi, Althea Murphy-Price, Nontsikelelo Mutiti, Woodrow Nash, Sharon Norwood, Glenford Nuñez, Charly Palmer, Gordon Parks, Faith Ringgold, Lezley Saar, Augusta Savage, Ngozi Schommers, Devan Shimoyama, Mary Sibande, Lorna Simpson, Nelson Stevens, Ibrahima Thiam, James Van Der Zee, Lina Viktor, Nafis White, Kehinde Wiley, Masa Zodros (and dozens of unidentified artists across African and American people groups)."-- Publisher website.

101 Textures in Colored Pencil

101 Textures in Colored Pencil
Author: Denise J. Howard
Publisher: Walter Foster
Total Pages: 131
Release: 2017-12-12
Genre: Art
ISBN: 163322340X

101 Textures in Colored Pencil provides step-by-step instruction and examples of a multitude of textures for creating realistic masterpieces in colored pencil.

The Complete Book of Textures for Artists

The Complete Book of Textures for Artists
Author: Denise J. Howard
Publisher: Walter Foster Publishing
Total Pages: 147
Release: 2020-03-24
Genre: Art
ISBN: 1633228703

Learning to render a variety of textures is a fundamental skill for any fine artist, no matter the chosen media or subject matter. The Complete Book of Textures for Artists features more than 275 step-by-step lessons, tips, and techniques for rendering a wide range of textures in a variety of media, including graphite pencil, charcoal, colored pencil, oil, and acrylic. Whether you're an experienced artist or just starting out, The Complete Book of Textures for Artists features a wide variety of both traditional and contemporary techniques. After an introduction to the basic tools and materials, discover a variety of drawing and painting techniques, such as hatching, crosshatching, shading, blending, layering, burnishing, and more. Organized into sections based on subject matter and media, each page features easy-to-follow steps demonstrating how to create each specific texture. Not only will you learn a variety of techniques, but you’ll also discover new ideas and inspiration for using the techniques in your own projects. Packed with easy-to-follow instructions and plenty of helpful artist tips, The Complete Book of Textures for Artists is the perfect resource for beginning and established artists who are ready to master the intricacies of rendering realistic texture in their artwork.

Ore Textures

Ore Textures
Author: Roger Taylor
Publisher: Springer Science & Business Media
Total Pages: 282
Release: 2010-03-23
Genre: Science
ISBN: 3642017835

Tis text has resulted from some forty years of experience during which the author has puzzled over the meaning of ore textures. Te learning process has been slow and is still incomplete. Te bemusement began directly upon leaving the academic confnes, which in retrospect lef one keen young geologist very ill-equipped to interpret the mineralising process via feld or hand lens style observation of the rocks. Enlightenment has proceeded via a series of events:- 1. Te slow process of feld observation as an industry-based mine and exploration geologist. 2. Te opportunity to visit numerous diferent styles of ore deposit both as an academic and consultant. 3. Te need to answer questions from several generations of enquiring students. 4. Te privilege of being able to conduct research. 5. Te good fortune to be associated with a few top class economic geologists who actually knew what they were doing! Professor Willard C. Lacy deserves the most credit for quietly demonstrating the value of frst principles concerning fuid channelways, combined with an ability to look properly at the t- tures. Despite rapid technological advances this skill remains fundamental both to the practi- ing exploration geologist and to the academic researcher who is interested in understanding ore forming processes. Te fve volumes comprising this presentation were originally compiled individually over a period of eleven years, and aimed to progressively guide the observer though the principles of recogn-i tion concerning infll, alteration, overprinting, and fnally to ore-related breccias.

Textures

Textures
Author:
Publisher: Discovery Concepts
Total Pages: 0
Release: 2018-10-02
Genre: Juvenile Nonfiction
ISBN: 9781486714599

Series statement from publisher's description.

Spiky, Slimy, Smooth

Spiky, Slimy, Smooth
Author: Jane Brocket
Publisher: Millbrook Press
Total Pages: 36
Release: 2011-01-01
Genre: Juvenile Nonfiction
ISBN: 0761374582

Soft, gooey, fluffy, prickly—textures are all around us. What clever words will you use to describe the textures pictured in this book? Jane Brocket's appealing photography and simple, whimsical text give a fresh approach to a topic all young children learn about.

Art Lessons for the Middle School

Art Lessons for the Middle School
Author: Nancy Walkup Reynolds
Publisher: Walch Publishing
Total Pages: 94
Release: 1992
Genre: Art
ISBN: 9780825121432

This book integrates art production, art history, art criticism, and aesthetics into 56 lessons for middle school classes. There are also 17 reproducible pages on art concepts to use as study guides. (Adapted from back cover).

Textures of Liquid Crystals

Textures of Liquid Crystals
Author: Ingo Dierking
Publisher: John Wiley & Sons
Total Pages: 230
Release: 2006-03-06
Genre: Technology & Engineering
ISBN: 3527605274

A unique compendium of knowledge on all aspects of the texture of liquid crystals, providing not just detailed information on texture formation and determination, but also an in-depth discussion of different characterization methods. Experts as well as graduates entering the field will find all the information they need in this handbook, while the magnitude of the color images make it valuable hands-on-reference.

Textures from Nature in Textile Art

Textures from Nature in Textile Art
Author: Marian Jazmik
Publisher: Batsford Books
Total Pages: 296
Release: 2021-08-05
Genre: Art
ISBN: 1849947384

Harness the beauty of the natural world to create unique textile art pieces. Learn how to create beautiful textile art inspired by details in nature in this practical and inspirational guide. Acclaimed textile artist Marian Jazmik shows how to use unusual recycled and repurposed materials combined with traditional fabric and thread. Marian reveals the secrets of her lushly textured and sculptural embroidered pieces, from initial photograph to finished object. Exploring nature as a constant source of inspiration, she shows how to turn a chance spotting of lichen on a tree trunk or a scattering of autumn leaves into glorious textile or mixed-media art. Marian goes on to explore the myriad of techniques she uses in her work, including: How to begin with photography, homing in on details in nature. How to manipulate images to create microscopic and surprising detail. How to translate the images into 3-D work, using an eclectic mix of natural and man-made textiles, as well as unusual recycled materials otherwise be destined for landfill (packaging, plastics and household DIY products). Hand and machine embroidery. Dyeing, printing and painting. Using heat gun and soldering iron to create heavily textured surfaces. Packed with practical tips, inspiration and illustrated throughout with glorious examples of Marian’s work, this book will provide you with endless imaginative ideas for distilling the wonders of nature into your own textile art.

3D Game Environments

3D Game Environments
Author: Luke Ahearn
Publisher: CRC Press
Total Pages: 399
Release: 2008-05-05
Genre: Art
ISBN: 1136141588

The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds.