Tetris Puzzle Book
Author | : Gareth Moore |
Publisher | : |
Total Pages | : 144 |
Release | : 2019-05-02 |
Genre | : |
ISBN | : 9781787392366 |
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Author | : Gareth Moore |
Publisher | : |
Total Pages | : 144 |
Release | : 2019-05-02 |
Genre | : |
ISBN | : 9781787392366 |
Author | : Gareth Moore |
Publisher | : Portable Press |
Total Pages | : 0 |
Release | : 2019-11-12 |
Genre | : Games & Activities |
ISBN | : 9781645170518 |
Revisit your love for the iconic video game Tetris with 100 challenging visual puzzles. Since its creation in the 1980s, the now-iconic video game Tetris has sold more than 100 million copies around the world. In Tetris Puzzles, the seven Tetrimino shapes form the basis of each puzzle. You’ll fit them into grids, add them to larger shapes, and reassemble them from fragments. The puzzles—all of which were specially created for this book—increase in difficulty as you progress, providing you with a fun and challenging brain workout.
Author | : Dan Ackerman |
Publisher | : PublicAffairs |
Total Pages | : 273 |
Release | : 2016-09-06 |
Genre | : Games & Activities |
ISBN | : 161039612X |
The definitive story of a game so great, even the Cold War couldn't stop it Tetris is perhaps the most instantly recognizable, popular video game ever made. But how did an obscure Soviet programmer, working on frail, antiquated computers, create a product which has now earned nearly 1 billion in sales? How did a makeshift game turn into a worldwide sensation, which has been displayed at the Museum of Modern Art, inspired a big-budget sci-fi movie, and been played in outer space? A quiet but brilliant young man, Alexey Pajitnov had long nurtured a love for the obscure puzzle game pentominoes, and became obsessed with turning it into a computer game. Little did he know that the project that he labored on alone, hour after hour, would soon become the most addictive game ever made. In this fast-paced business story, reporter Dan Ackerman reveals how Tetris became one of the world's first viral hits, passed from player to player, eventually breaking through the Iron Curtain into the West. British, American, and Japanese moguls waged a bitter fight over the rights, sending their fixers racing around the globe to secure backroom deals, while a secretive Soviet organization named ELORG chased down the game's growing global profits. The Tetris Effect is an homage to both creator and creation, and a must-read for anyone who's ever played the game-which is to say everyone.
Author | : Richard Wolfrik Galland |
Publisher | : |
Total Pages | : 224 |
Release | : 2020-08-20 |
Genre | : |
ISBN | : 9781787393905 |
The Catan Puzzle Bookis the perfect gift for fans of the Catan franchise who want to expand beyond the wildly popular board game experience. The timeless world of Catan is waiting for you to explore, build, settle... and solve! Inside the Catan Puzzle Bookare 100 original puzzles based on the wildly popular board game, providing a narrative adventure that allows you to discover the unsettled island of Catan. Alongside original artworks from Settlers of Catan, each puzzle contains its own pleasures and solving them allows you to win resources. Resources lead to victory points... and victory points lead to success! Contents: This book includes 10 chapters of puzzles, each containing 10 puzzles set in the Catan world. The puzzles may be solved on their own or as part of a narrative that runs through the book. Each correctly answered puzzle awards the reader resources, which can eventually be converted into achievements and victory points. Upon earning enough victory points, the reader wins the book! Catan Puzzle Bookis also fantastically illustrated throughout with more than 150 in-world artworks.
Author | : Raph Koster |
Publisher | : "O'Reilly Media, Inc." |
Total Pages | : 259 |
Release | : 2005 |
Genre | : Computers |
ISBN | : 1932111972 |
Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.
Author | : Eileen McCann |
Publisher | : Grove Press |
Total Pages | : 160 |
Release | : 1994 |
Genre | : Family & Relationships |
ISBN | : 9780802130327 |
Equating the struggle to achieve intimacy with the choreography of a simple dance, the author demonstrates how easy it can be to sidestep conflicts of power and distance and transform them into a meaningful closeness
Author | : Iyanu Adelekan |
Publisher | : Packt Publishing Ltd |
Total Pages | : 490 |
Release | : 2018-03-28 |
Genre | : Computers |
ISBN | : 1788479785 |
Enhance your Kotlin programming skills by building 3 real-world applications Key Features Build three full-fledged, engaging applications from scratch and learn to deploy them Enhance your app development and programming activities with Kotlin’s powerful and intuitive tools and utilities. Experience the gentle learning curve, expressiveness, and intuitiveness of Kotlin, as you develop your own applications Book Description Kotlin greatly reduces the verbosity of source code. With Google having announced their support for Kotlin as a first-class language for writing Android apps, now's the time learn how to create apps from scratch with Kotlin Kotlin Programming By Example takes you through the building blocks of Kotlin, such as functions and classes. You’ll explore various features of Kotlin by building three applications of varying complexity. For a quick start to Android development, we look at building a classic game, Tetris, and elaborate on object-oriented programming in Kotlin. Our next application will be a messenger app, a level up in terms of complexity. Before moving onto the third app, we take a look at data persistent methods, helping us learn about the storage and retrieval of useful applications. Our final app is a place reviewer: a web application that will make use of the Google Maps API and Place Picker. By the end of this book, you will have gained experience of of creating and deploying Android applications using Kotlin. What you will learn Learn the building blocks of the Kotlin programming language Develop powerful RESTful microservices for Android applications Create reactive Android applications efficiently Implement an MVC architecture pattern and dependency management using Kotlin Centralize, transform, and stash data with Logstash Secure applications using Spring Security Deploy Kotlin microservices to AWS and Android applications to the Play Store Who this book is for This book is for those who are new to Kotlin or are familiar with the basics, having dabbled with Java until now. Basic programming knowledge is mandatory.
Author | : Solomon W. Golomb |
Publisher | : Princeton University Press |
Total Pages | : 204 |
Release | : 2020-06-30 |
Genre | : Mathematics |
ISBN | : 0691215057 |
Inspiring popular video games like Tetris while contributing to the study of combinatorial geometry and tiling theory, polyominoes have continued to spark interest ever since their inventor, Solomon Golomb, introduced them to puzzle enthusiasts several decades ago. In this fully revised and expanded edition of his landmark book, the author takes a new generation of readers on a mathematical journey into the world of the deceptively simple polyomino. Golomb incorporates important, recent developments, and poses problems, inviting the reader to play with and develop an understanding of the extraordinary properties of polyominoes.
Author | : Gabrielle Zevin |
Publisher | : Random House |
Total Pages | : 417 |
Release | : 2024-06-25 |
Genre | : Fiction |
ISBN | : 0593466497 |
NEW YORK TIMES BEST SELLER • Sam and Sadie—two college friends, often in love, but never lovers—become creative partners in a dazzling and intricately imagined world of video game design, where success brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of immortality. It is a love story, but not one you have read before. "Delightful and absorbing." —The New York Times • "Utterly brilliant." —John Green One of the Best Books of the Year: The New York Times, Entertainment Weekly, TIME, GoodReads, Oprah Daily From the best-selling author of The Storied Life of A. J. Fikry: On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn’t heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. These friends, intimates since childhood, borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo. Overnight, the world is theirs. Not even twenty-five years old, Sam and Sadie are brilliant, successful, and rich, but these qualities won’t protect them from their own creative ambitions or the betrayals of their hearts. Spanning thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevin’s Tomorrow, and Tomorrow, and Tomorrow examines the multifarious nature of identity, disability, failure, the redemptive possibilities in play, and above all, our need to connect: to be loved and to love.