Teambuilding with Teens

Teambuilding with Teens
Author: Mariam G. MacGregor
Publisher: Free Spirit Publishing
Total Pages: 194
Release: 2007-11-15
Genre: Education
ISBN: 1575427095

The 36 activities in this book make learning about leadership a hands-on, active experience. Kids are called on to recognize each other’s strengths, become better listeners, communicate clearly, identify their values, build trust, set goals, and more. Each activity takes 20–45 minutes. Digital content includes all of the book's reproducible forms.

Team Challenges

Team Challenges
Author: Kris Bordessa
Publisher: Chicago Review Press
Total Pages: 288
Release: 2012-04
Genre: Education
ISBN: 1613745680

Directed to teachers, facilitators, and counselors, offers more than 170 cooperative activities for classrooms, summer camps, and family occasions designed to improve children's problem-solving skills and ability to collaborate.

Big Book of Virtual Teambuilding Games: Quick, Effective Activities to Build Communication, Trust and Collaboration from Anywhere!

Big Book of Virtual Teambuilding Games: Quick, Effective Activities to Build Communication, Trust and Collaboration from Anywhere!
Author: Mary Scannell
Publisher: McGraw Hill Professional
Total Pages: 254
Release: 2011-12-16
Genre: Business & Economics
ISBN: 0071775129

Get remote team members to interact as if they’re in the same room! Whether you’re videoconferencing with team members across the world or e-mailing a colleague sitting ten feet away, the truth is evident: technology has permanently altered the way we communicate. The virtual workplace can facilitate quicker decision making and reduced overhead. But the lack of face-to-face interaction can also impede trust, innovation, and creativity among team members. The Big Book of Virtual Team-Building Games is packed with games and activities for developing productive virtual teams across all digital platforms, including e-mail, mobile devices, web-based conferencing tools, and social media sites such as Facebook, Twitter, and Skype. The Big Book of Virtual Team-Building Games helps you: Build a greater sense of community and reduce conflict Increase levels of engagement Get the most out of more-introverted team members Boost team members’ productivity Make sure that the only thing separating your people is distance. The Big Book of Virtual Team-Building Games is just the tool you need to develop trusting relationships, foster clear communication, and use technology to enhance the team’s connections.

The Big Book of Team Building Games: Trust-Building Activities, Team Spirit Exercises, and Other Fun Things to Do

The Big Book of Team Building Games: Trust-Building Activities, Team Spirit Exercises, and Other Fun Things to Do
Author: Edward E. Scannell
Publisher: McGraw-Hill Education
Total Pages: 274
Release: 1997-12-22
Genre: Business & Economics
ISBN: 9780070465138

Did you know that games can be a terrifically effective way to build team spirit, communication, and trust among people who work together day in and day out? Now you can spark morale in any work group by choosing from 70 stimulating games and activities specifically designed for the manager who's looking to raise sagging morale in a department, liven up boring staff meetings, enable team members to collaborate smoothly and effectively, and much more!

It's Great to Work Together

It's Great to Work Together
Author: Jordan Collins
Publisher: Children's Press
Total Pages: 0
Release: 2020-09
Genre: Juvenile Fiction
ISBN: 9780531132548

"Introduces the reader on how to work together in certain situations"--

Sometimes You Win--Sometimes You Learn for Teens

Sometimes You Win--Sometimes You Learn for Teens
Author: John C. Maxwell
Publisher: Little, Brown Books for Young Readers
Total Pages: 148
Release: 2015-02-24
Genre: Young Adult Nonfiction
ISBN: 0316284114

#1 New York Times bestselling author John C. Maxwell brings his common sense self-help lessons to teens! Any setback--a championship loss, a bad grade, a botched audition-can be seen as a step forward when teens possess the right tools to turn that loss into a gain of knowledge. Drawing on nearly fifty years of leadership experience, Dr. Maxwell provides a roadmap for becoming a true learner, someone who wins in the face of problems, failures, and losses. The teachings from Sometimes You Win, Sometimes You Learn have been edited and adapted just for teens. This Young Readers edition features all-new stories of real life figures that overcame adversity early in their lives, including entrepreneur Steve Jobs, Olympic Gold Medalists Gabby Douglas and Mikaela Shiffrin, and Nobel Peace Prize nominee Malala Yousafzai.

The big book of team building games

The big book of team building games
Author: John W. Newstrom
Publisher: McGraw-Hill Education / Europe, Middle East and Africa
Total Pages: 0
Release: 2006-10
Genre: Group games
ISBN: 9780077114756

Build team spirit, communication and trust among people who work together with these best selling games and activities. You can choose from 70 varied and imaginative games and activities that have been specifically designed for the manager who's looking to: Improve Communication Raise morale Liven up boring staff meetings Promote a culture of harmony and cooperation Have fun with their work team Each of these games is fast, creative, easy-to-lead, and will help you accomplish your team building goals. Learn valuable tips on how to present games and how to select activities for particular situations. Get essential advice on what not to do when leading games, and much more!

Building Everyday Leadership in All Teens

Building Everyday Leadership in All Teens
Author: Mariam G. MacGregor
Publisher: Free Spirit Publishing
Total Pages: 241
Release: 2016-02-22
Genre: Education
ISBN: 1631980432

Every teen can be a leader. That’s because leadership is not just about taking the lead in big ways, but in everyday small things, too. The 21 sessions in this youth leadership curriculum guide teens to explore ethical decision-making, team-building, what it means to be a leader, how to work with others, risk-taking, communication, creative thinking, and more. Choose the sessions that seem best for your class or group, or explore leadership skills through an entire school year. The revised and updated 2nd edition includes the Everyday Leadership Skills & Attitudes (ELSA) inventory, a leadership measurement tool, as well as reproducible handouts, evaluation tools, and exams. Access to digital content includes the reproducible handouts from the book, the student inventory of leadership skills and evaluation tools, and lots of bonus material. Requires use of the student book, Everyday Leadership.

Successful Group Work

Successful Group Work
Author: Patrice Palmer
Publisher: Alphabet Publishing
Total Pages: 62
Release: 2017-06-05
Genre: Foreign Language Study
ISBN: 0997762853

Successful implementation and completion of team activities requires instructors and students alike to confront challenges not present in individual work. To maximize learning, group projects need a solid lesson plan that helps students understand the benefits of group work, develop ground rules and assign responsibilities, value everyone’s contributions, and resolve potential conflicts. Teacher, curriculum designer, and “teacherpreneur” Patrice Palmer offers thirteen easily implemented, robust group-work activities formatted to foster the development of life skills. Designed with secondary and postsecondary students in mind, Palmer’s workbook takes students through the team-building process, from getting to know one another to a final evaluation of the group’s work and success. Written in a user-friendly format, Successful Group Work: 13 Activities to Teach Teamwork Skills allows teachers to choose activities that best meet their students’ needs. Make group work a powerful addition to your teaching repertoire. You may be surprised how your students rise to meet a new challenge!