Team Work in Distributed Collaborative Virtual Environments

Team Work in Distributed Collaborative Virtual Environments
Author: Gernot Peter Josef Goebbels
Publisher:
Total Pages:
Release: 2013
Genre:
ISBN:

Today's technology and advances in networking and telecommunications stimulate a change in the way everyday business is carried out, making it a globally distributed process, in which communication and collaboration of geographically dispersed groups is of vital importance. Virtual Environments are adapting accordingly, by providing not only a better man-machine interface, but also by facilitating human-to-human interaction and collaboration over distance. Therefore, new challenges are introduced in terms of distribution and interaction in Virtual Environments. It is not only a question of solving the technical problems of gathering and transmitting multimedia data streams with sufficient quality and speed, but also a question of addressing the specific needs of human communication and collaboration. The vision of Collaborative Virtual Environments (CVE) is to provide distributed, collaborative teams with a virtual space where they can meet as if face-to-face, co-exist and collaborate while sharing and manipulating in real-time the virtual data of interest. The objective of this thesis is to provide the Virtual Environments research community with a thorough investigation of distributed, collaborative interaction between geographically dispersed teams using projection based Collaborative Virtual Environments.

Collaborative Virtual Environments

Collaborative Virtual Environments
Author: Elizabeth F. Churchill
Publisher: Springer
Total Pages: 316
Release: 2011-11-09
Genre: Computers
ISBN: 9781447106869

A Collaborative Virtual Environment (CVE) is a distributed, virtual reality designed to support collaborative activities. It is a topic of increasing interest to large global corporations, where work teams are often distributed over a large geographic area. Aimed at anyone involved in researching the design of tools for supporting distributed teams of workers, it helps the reader understand the latest technology, state-of-the-art research, and good working practice. Among the topics covered are: systems aspects of CVEs; user centered aspects of environment design; and methodologies for iterative evaluation and design.

ECSCW 2009: Proceedings of the 11th European Conference on Computer Supported Cooperative Work, 7-11 September 2009, Vienna, Austria

ECSCW 2009: Proceedings of the 11th European Conference on Computer Supported Cooperative Work, 7-11 September 2009, Vienna, Austria
Author: Ina Wagner
Publisher: Springer Science & Business Media
Total Pages: 418
Release: 2009-08-19
Genre: Computers
ISBN: 1848828543

This volume presents the proceedings of ECSCW’09, the 11th European Conference on Computer Supported Cooperative Work. Each conference offers an occasion to critically review our research field, which has been multidisciplinary and committed to high scientific standards, both theoretical and methodological, from its beginning. These proceedings represent discussions and contributions to ongoing challenges. One challenge comes from emerging new technologies connected to ‘social computing’, gaming, as well as applications supporting citizen participation in their communities. As boundaries between home and work erode with the increased movement of work into home environments, and new applications further blur the once separate conceptions of work and leisure, our intellectual community faces challenges in the ways we think about and study work. Other challenges result from transformations of the world of work itself and the role of IT in these. They have been taken up in in-depth studies of design practice, software development, and manufacturing, as well as in the growing body of research on health care contexts and applications. Finally, there is the question of what is the European perspective in our community and whether it is worthwhile to anchor our research more firmly in such a perspective. Of high relevance to our field is the strong grounding of technology development in an understanding of human activity. The nineteen full papers, four short papers and one discussion paper selected for this conference deal with and reflect on some of these challenges, thus representing the lively debate currently ongoing in our field of research.

Enhancing the Effectiveness of Team Science

Enhancing the Effectiveness of Team Science
Author: National Research Council
Publisher: National Academies Press
Total Pages: 255
Release: 2015-07-15
Genre: Business & Economics
ISBN: 0309316855

The past half-century has witnessed a dramatic increase in the scale and complexity of scientific research. The growing scale of science has been accompanied by a shift toward collaborative research, referred to as "team science." Scientific research is increasingly conducted by small teams and larger groups rather than individual investigators, but the challenges of collaboration can slow these teams' progress in achieving their scientific goals. How does a team-based approach work, and how can universities and research institutions support teams? Enhancing the Effectiveness of Team Science synthesizes and integrates the available research to provide guidance on assembling the science team; leadership, education and professional development for science teams and groups. It also examines institutional and organizational structures and policies to support science teams and identifies areas where further research is needed to help science teams and groups achieve their scientific and translational goals. This report offers major public policy recommendations for science research agencies and policymakers, as well as recommendations for individual scientists, disciplinary associations, and research universities. Enhancing the Effectiveness of Team Science will be of interest to university research administrators, team science leaders, science faculty, and graduate and postdoctoral students.

Collaborative Virtual Environments

Collaborative Virtual Environments
Author: Elizabeth F. Churchill
Publisher: Springer Science & Business Media
Total Pages: 326
Release: 2012-12-06
Genre: Computers
ISBN: 1447106857

A Collaborative Virtual Environment (CVE) is a distributed, virtual reality designed to support collaborative activities. It is a topic of increasing interest to large global corporations, where work teams are often distributed over a large geographic area. Aimed at anyone involved in researching the design of tools for supporting distributed teams of workers, it helps the reader understand the latest technology, state-of-the-art research, and good working practice. Among the topics covered are: systems aspects of CVEs; user centered aspects of environment design; and methodologies for iterative evaluation and design.

Large Scale Collaborative Virtual Environments

Large Scale Collaborative Virtual Environments
Author: Chris Greenhalgh
Publisher: Springer Science & Business Media
Total Pages: 237
Release: 2012-12-06
Genre: Computers
ISBN: 1447108671

Collaborative virtual environments are multi-user virtual realities which actively support communication and co-operation. This book addresses the theory, design, realisation and evaluation of such systems, with a particular emphasis on support for large numbers of distributed users. A broad approach is taken, which ranges from the sociology of interpersonal communication to the management of communication in distributed systems. The emphasis on multi-user environments distinguishes this book from the many general books on virtual reality which only deal with single-user systems. This book presents: models of multi-party awareness and interaction in space-based systems; detailed designs of two prototypes (MASSIVE-1 and MASSIVE-2); experiences with collaborative virtual environments created using these; and analyses of the corresponding network requirements. Many of these results and ideas are applicable to other systems and approaches.

Avatars at Work and Play

Avatars at Work and Play
Author: Ralph Schroeder
Publisher: Springer Science & Business Media
Total Pages: 306
Release: 2006-02-06
Genre: Computers
ISBN: 9781402038839

Avatars at Work and Play brings together contributions from leading social scientists and computer scientists who have conducted research on virtual environments used for collaboration and online gaming. They present a well-rounded and state-of-the-art overview of current applications of multi-user virtual environments, ranging from highly immersive virtual reality systems to internet-based virtual environments on personal computers. The volume is a follow-up to a previous essay collection, ‘The Social Life of Avatars’, which explored general issues in this field. This collection goes further, examining uses of shared virtual environments in practical settings such as scientific collaboration, distributed meetings, building models together, and others. It also covers online gaming in virtual environments, which has attracted hundreds of thousands of users and presents an opportunity for studying a myriad of social issues. Covering both ‘work’ and ‘play’, the volume brings together issues common to the two areas, including: What kind of avatar appearance is suitable for different kinds of interaction? How best to foster collaboration and promote usable shared virtual spaces? What kinds of activities work well in different types of virtual environments and systems?

Collaborative Design in Virtual Environments

Collaborative Design in Virtual Environments
Author: Xiangyu Wang
Publisher: Springer Science & Business Media
Total Pages: 204
Release: 2011-03-03
Genre: Computers
ISBN: 9400706057

Collaborative virtual environments (CVEs) are multi-user virtual realities which actively support communication and co-operation. This book offers a comprehensive reference volume to the state-of-the-art in the area of design studies in CVEs. It is an excellent mix of contributions from over 25 leading researcher/experts in multiple disciplines from academia and industry, providing up-to-date insight into the current research topics in this field as well as the latest technological advancements and the best working examples. Many of these results and ideas are also applicable to other areas such as CVE for design education. Overall, this book serves as an excellent reference for postgraduate students, researchers and practitioners who need a comprehensive approach to study the design behaviours in CVEs. It is also a useful and informative source of materials for those interested in learning more on using/developing CVEs to support design and design collaboration.

The Handbook of High Performance Virtual Teams

The Handbook of High Performance Virtual Teams
Author: Jill Nemiro
Publisher: John Wiley & Sons
Total Pages: 728
Release: 2015-06-10
Genre: Business & Economics
ISBN: 1119177820

The Handbook of High-Performance Virtual Teams is an essential resource for leaders, virtual team members, and work group leaders. The editors provide a proved framework based on five principles for working collaboratively across boundaries of time, space, and culture. Written by experts in the field, the contributors offer practical suggestions and tools for virtual team who need to assess their current level of effectiveness and develop strategies for improvement. This important resource also contains an array of illustrative cases as well as practical tools for designing, implementing, and maintaining effective virtual work.