Team-building Activities for Every Group

Team-building Activities for Every Group
Author: Alanna Jones
Publisher: Rec Room Publishing
Total Pages: 196
Release: 1999
Genre: Business & Economics
ISBN: 9780966234169

There are 107 games and activities in the four chapters of this book that help every group "Mix It Up", "Stir It Up", "Team Up", and "Open Up". Each game is fun, easy to use, unique, and requires minimal resources. Discussion questions can be found at the end of each "Team Up" and "Open Up" game to help leaders and participants to engage in discussion that creates and enhanced team-building experience for all those involved.

Team-building Activities for the Digital Age

Team-building Activities for the Digital Age
Author: Brent D. Wolfe
Publisher: Human Kinetics
Total Pages: 210
Release: 2010
Genre: Education
ISBN: 0736079920

Team-Building Activities for the Digital Age will help you promote interpersonal communication and encourage young people to express their individuality and build face-to-face relationships. The activities use the technology that today's young adults thrive on (including cell phones, social networking sites, MP3 players, blogs, and digital cameras) as an opportunity for education and enlightenment.

The Big Book of Team Building Games: Trust-Building Activities, Team Spirit Exercises, and Other Fun Things to Do

The Big Book of Team Building Games: Trust-Building Activities, Team Spirit Exercises, and Other Fun Things to Do
Author: Edward E. Scannell
Publisher: McGraw-Hill Education
Total Pages: 274
Release: 1997-12-22
Genre: Business & Economics
ISBN: 9780070465138

Did you know that games can be a terrifically effective way to build team spirit, communication, and trust among people who work together day in and day out? Now you can spark morale in any work group by choosing from 70 stimulating games and activities specifically designed for the manager who's looking to raise sagging morale in a department, liven up boring staff meetings, enable team members to collaborate smoothly and effectively, and much more!

Teambuilding with Teens

Teambuilding with Teens
Author: Mariam G. MacGregor
Publisher: Free Spirit Publishing
Total Pages: 194
Release: 2007-11-15
Genre: Education
ISBN: 1575427095

The 36 activities in this book make learning about leadership a hands-on, active experience. Kids are called on to recognize each other’s strengths, become better listeners, communicate clearly, identify their values, build trust, set goals, and more. Each activity takes 20–45 minutes. Digital content includes all of the book's reproducible forms.

50 Digital Team-Building Games

50 Digital Team-Building Games
Author: John Chen
Publisher: John Wiley & Sons
Total Pages: 242
Release: 2012-05-01
Genre: Business & Economics
ISBN: 1118180933

Use technology to increase loyalty and productivity in your employees 50 Digital Team-Building Games offers fun, energizing meeting openers, team activities, and group adventures for business teams, using Twitter, GPS, Facebook, smartphones, and other technology. The games can be played in-person or virtually, and range from 5-minute ice-breakers to an epic four-hour GPS-based adventure. Designed to be lead by managers, facilitators, presenters, and speakers, the activities help teams and groups get comfortable with technology, get to know each other better, build trust, improve communication, and more. No need to be a "techie" to lead these games—they're simple and well-scripted. Author John Chen is the CEO of Geoteaming, a company that uses technology and adventure to teach teams how to collaborate. How to lead a simple, fast, fun team building activity with easy-to-follow instructions How to create successful "virtual" team building that requires NO travel and little to no additional expenses How to engage standoffish engineers, "hard to reach" technical teams, or Gen X/Y teammates with technology they enjoy using Successful technology-based team building can build buzz for your company, build critically important relationships and communication internally, and keep your team talking about it for weeks afterward!

Big Book of Virtual Teambuilding Games: Quick, Effective Activities to Build Communication, Trust and Collaboration from Anywhere!

Big Book of Virtual Teambuilding Games: Quick, Effective Activities to Build Communication, Trust and Collaboration from Anywhere!
Author: Mary Scannell
Publisher: McGraw Hill Professional
Total Pages: 254
Release: 2011-12-16
Genre: Business & Economics
ISBN: 0071775129

Get remote team members to interact as if they’re in the same room! Whether you’re videoconferencing with team members across the world or e-mailing a colleague sitting ten feet away, the truth is evident: technology has permanently altered the way we communicate. The virtual workplace can facilitate quicker decision making and reduced overhead. But the lack of face-to-face interaction can also impede trust, innovation, and creativity among team members. The Big Book of Virtual Team-Building Games is packed with games and activities for developing productive virtual teams across all digital platforms, including e-mail, mobile devices, web-based conferencing tools, and social media sites such as Facebook, Twitter, and Skype. The Big Book of Virtual Team-Building Games helps you: Build a greater sense of community and reduce conflict Increase levels of engagement Get the most out of more-introverted team members Boost team members’ productivity Make sure that the only thing separating your people is distance. The Big Book of Virtual Team-Building Games is just the tool you need to develop trusting relationships, foster clear communication, and use technology to enhance the team’s connections.

Monster Hunter International

Monster Hunter International
Author: Larry Correia
Publisher: Baen Publishing Enterprises
Total Pages: 650
Release: 2009-08-01
Genre: Fiction
ISBN: 1618247344

Welcome to Monster Hunter International. Five days after Owen Zastava Pitt pushed his insufferable boss out of a fourteenth story window, he woke up in the hospital with a scarred face, an unbelievable memory, and a job offer. It turns out that monsters are real. All the things from myth, legend, and B-movies are out there, waiting in the shadows. Officially secret, some of them are evil, and some are just hungry. On the other side are the people who kill monsters for a living. Monster Hunter International is the premier eradication company in the business. And now Owen is their newest recruit. It's actually a pretty sweet gig, except for one little problem. An ancient entity known as the Cursed One has returned to settle a centuries old vendetta. Should the Cursed One succeed, it means the end of the world, and MHI is the only thing standing in his way. With the clock ticking towards Armageddon, Owen finds himself trapped between legions of undead minions, belligerent federal agents, a cryptic ghost who has taken up residence inside his head, and the cursed family of the woman he loves. Business is good . . . At the publisher's request, this title is sold without DRM (Digital Rights Management). Lexile Score: 710

Quick Teambuilding Activities for Busy Managers

Quick Teambuilding Activities for Busy Managers
Author: Brian Cole Miller
Publisher: AMACOM/American Management Association
Total Pages: 188
Release: 2004
Genre: Business & Economics
ISBN: 9780814472019

No experience necessary : Any manager can build great teams with these simple exercises.

Team Challenges

Team Challenges
Author: Kris Bordessa
Publisher: Chicago Review Press
Total Pages: 288
Release: 2012-04
Genre: Education
ISBN: 1613745680

Directed to teachers, facilitators, and counselors, offers more than 170 cooperative activities for classrooms, summer camps, and family occasions designed to improve children's problem-solving skills and ability to collaborate.