Tap And Learn For Class 2
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Author | : Manish Soni |
Publisher | : Lightup Technologies |
Total Pages | : 75 |
Release | : |
Genre | : Computers |
ISBN | : |
In an age where digital literacy is as fundamental as traditional literacy, it is essential to introduce children to the world of computers early. This book has been meticulously designed to align with the NEP and NCERT guidelines, ensuring that young learners embark on their digital journey confidently and enthusiastically. The primary goal of this book is to make learning computer basics engaging, accessible, and effective for students. We believe that the foundation of digital literacy should be built with the same care and attention as any other subject. This book aims to ignite curiosity, foster a love for technology, and develop essential computer skills in young minds. The content of this book is structured to gradually introduce children to the world of computers, starting from the very basics and moving towards more interactive and practical applications. Each chapter is crafted to be engaging and informative, ensuring the learning process is enjoyable and impactful. Typing is an essential skill in the digital age. This section includes lessons on typing letters and numbers, designed to build typing speed and accuracy. Regular practice activities help reinforce these skills. Complementary videos and multimedia resources are provided to reinforce understanding through visual and auditory learning. These activities keep students engaged and motivated, making the learning process dynamic and fun. The book is designed to spark curiosity and encourage a love for learning about computers. We aim to nurture a lifelong interest in technology by presenting information engagingly and interactively. All fundamental aspects of computer education for students are covered in this book. This comprehensive approach ensures that students receive a well-rounded introduction to the subject. The book allows students to learn independently, making it suitable for classroom use and self-study. This flexibility ensures that every child can succeed, regardless of their learning speed. We want to express our gratitude to the educators, parents, and students who have provided invaluable feedback during the development of this book. Your insights and suggestions have helped shape this book into a comprehensive and engaging learning tool. We are also thankful to the illustrators, designers, and content creators whose creativity and dedication have brought this book to life. Finally, we thank the education community for their continued support and commitment to fostering digital literacy in young learners. Together, we can make learning about computers a fun and enriching experience for every child.
Author | : D. J. Steinberg |
Publisher | : Penguin |
Total Pages | : 34 |
Release | : 2016 |
Genre | : Juvenile Nonfiction |
ISBN | : 044848921X |
Follows a child through all the big first grade moments.
Author | : Spectrum |
Publisher | : Carson-Dellosa Publishing |
Total Pages | : 180 |
Release | : 2014-08-15 |
Genre | : Juvenile Nonfiction |
ISBN | : 1483812081 |
An understanding of language arts concepts is key to strong communication skillsÑthe foundation of success across disciplines. Spectrum Language Arts for grade 2 provides focused practice and creative activities to help your child master sentences, parts of speech, capitalization, and punctuation. --This comprehensive workbook doesnÕt stop with focused practiceÐit encourages children to explore their creative sides by challenging them with thought-provoking writing projects. Aligned to current state standards, Spectrum Language Arts for grade 2 includes an answer key and a supplemental WriterÕs Guide to reinforce grammar and language arts concepts. With the help of Spectrum, your child will build the language arts skills necessary for a lifetime of success.
Author | : Katharine Kenah |
Publisher | : Harper Collins |
Total Pages | : 53 |
Release | : 2011-06-28 |
Genre | : Juvenile Fiction |
ISBN | : 0062038486 |
Sam has the best seat in second grade—right next to George Washington, the class pet! Sam brings his hamster buddy on the class field trip to the science museum…but disaster strikes when George jumps from Sam’s pocket into the museum’s Hamster Habitat. “Carter’s expressive watercolor illustrations help bring the kids in room 75 and their furry pet to life,” commented Kirkus. The Best Seat in Second Grade is a Level Two I Can Read book, geared for kids who read on their own but still need a little help. Whether shared at home or in a classroom, the engaging stories, longer sentences, and language play of Level Two books are proven to help kids take their next steps toward reading success.
Author | : Manish Soni |
Publisher | : Lightup Technologies |
Total Pages | : 91 |
Release | : |
Genre | : Computers |
ISBN | : |
Welcome to the exciting world of computers! This book, designed for students, is an engaging and comprehensive introduction to computer science. Our goal is to spark curiosity and provide a strong foundation in computer literacy, preparing young minds for a future where technology plays a central role. In today's world, computers are everywhere. From schools and homes to offices and shops, they have become an integral part of our lives. Understanding how computers work and how to use them effectively is crucial for success in almost every field. This book aims to make learning about computers fun and easy for young students. This book is structured to introduce students gradually to the world of computers, ensuring that they understand each concept thoroughly before moving on to the next. Here’s a brief overview of what you will find in the chapters: We begin with the basics, answering the fundamental question: What is a computer? Students will learn about the various types of computers and their uses in different environments. This chapter introduces the physical parts of a computer. Students will learn about input devices like the keyboard and mouse, output devices like monitors and printers, and the central processing unit (CPU) which acts as the brain of the computer. Here, we explain the difference between hardware and software. Students will be introduced to system software and application software, learning how software enables hardware to perform useful tasks. Students will learn about operating systems, the essential software that manages all hardware and other software on a computer. This chapter covers basic functions and navigation tips. This chapter introduces the basic concepts of programming in a simple and engaging way. Through fun activities, students will develop logical thinking and problem-solving skills. We cover the use of common applications such as word processors and drawing programs. Students will learn to create and save documents, use basic editing tools, and enjoy creating their own art digitally. As students begin to explore the internet, it’s crucial to teach them how to stay safe online. This chapter covers important tips on how to use the internet responsibly, avoid sharing personal information, and recognize potential online dangers. Proper computer care and etiquette are essential skills. Students will learn how to maintain their devices, use computers responsibly, and follow good practices to ensure a healthy and productive computing environment. Our approach combines theoretical knowledge with practical activities to make learning enjoyable and effective. Each chapter includes illustrations and diagrams to help students visualize concepts, hands-on activities that reinforce learning, and review questions to assess understanding and retention of the
Author | : Manish Soni |
Publisher | : Lightup Technologies |
Total Pages | : 85 |
Release | : |
Genre | : Computers |
ISBN | : |
Welcome to the exciting world of computers! This book, designed for students, is an engaging and comprehensive introduction to computer science. Our goal is to spark curiosity and provide a strong foundation in computer literacy, preparing young minds for a future where technology plays a central role. In today's world, computers are everywhere. From schools and homes to offices and shops, they have become an integral part of our lives. Understanding how computers work and how to use them effectively is crucial for success in almost every field. This book aims to make learning about computers fun and easy for young students. This book is structured to introduce students gradually to the world of computers, ensuring that they understand each concept thoroughly before moving on to the next. Here’s a brief overview of what you will find in the chapters: We begin with the basics, answering the fundamental question: What is a computer? Students will learn about the various types of computers and their uses in different environments. This chapter introduces the physical parts of a computer. Students will learn about input devices like the keyboard and mouse, output devices like monitors and printers, and the central processing unit (CPU) which acts as the brain of the computer. Here, we explain the difference between hardware and software. Students will be introduced to system software and application software, learning how software enables hardware to perform useful tasks. Students will learn about operating systems, the essential software that manages all hardware and other software on a computer. This chapter covers basic functions and navigation tips. This chapter introduces the basic concepts of programming in a simple and engaging way. Through fun activities, students will develop logical thinking and problem-solving skills. We cover the use of common applications such as word processors and drawing programs. Students will learn to create and save documents, use basic editing tools, and enjoy creating their own art digitally. As students begin to explore the internet, it’s crucial to teach them how to stay safe online. This chapter covers important tips on how to use the internet responsibly, avoid sharing personal information, and recognize potential online dangers. Proper computer care and etiquette are essential skills. Students will learn how to maintain their devices, use computers responsibly, and follow good practices to ensure a healthy and productive computing environment. Our approach combines theoretical knowledge with practical activities to make learning enjoyable and effective. Each chapter includes illustrations and diagrams to help students visualize concepts, hands-on activities that reinforce learning, and review questions to assess understanding.
Author | : Evan-Moor Educational Publishers |
Publisher | : Daily Summer Activities |
Total Pages | : 144 |
Release | : 2018 |
Genre | : Juvenile Nonfiction |
ISBN | : 9781629384856 |
10 weeks of daily lessons that will help prepare children for third grade
Author | : James D. Ployhar |
Publisher | : Alfred Music |
Total Pages | : 36 |
Release | : |
Genre | : Music |
ISBN | : 9781457448515 |
A band method for full band classes, like instrument classes, or individual instruction. Band Today is the basic method book of the Contemporary Band Course. The Contemporary Band Course is a complete curriculum of instructional material for the development of an outstanding band course. Correlated with Band Today are supplementary technic books, rudimentary theory books, ensembles and ensemble books, individual band arrangements, program band books, and instrumental solos.
Author | : Hannah Braun, M |
Publisher | : Zephyros Press |
Total Pages | : |
Release | : 2019-07-30 |
Genre | : |
ISBN | : 9781641522953 |
The BIGGEST collection of fun-filled activities for reading comprehension! When school is out, learning doesn't have to stop. This big book is filled with engaging activities for 1st graders to get extra reading comprehension practice while having tons of F-U-N too. The Big Book of Reading Comprehension Activities helps kids learn to really understand what they're reading. Designed to give kids extra practice in key skills for their grade level, this book begins with easy lessons and advances to more challenging readings and exercises to keep your little reader's skills as sharp as their pencils! Inside this reading comprehension book, you'll find: 120 Awesome activities--Fun stories, crosswords, coloring, and more engage kids and make them want to learn. All levels--Kids build comprehension skills as they progress from easy to medium to harder exercises. Key skills--Guide your eager reader retell stories, describe main ideas, compare and contrast, and more with reading comprehension activities that support common core standards. Make extra practice extra fun with each and every reading comprehension activity in this book.
Author | : Tomei, Lawrence A. |
Publisher | : IGI Global |
Total Pages | : 4032 |
Release | : 2007-07-31 |
Genre | : Business & Economics |
ISBN | : 1599049368 |
"This comprehensive, six-volume collection addresses all aspects of online and distance learning, including information communication technologies applied to education, virtual classrooms, pedagogical systems, Web-based learning, library information systems, virtual universities, and more. It enables libraries to provide a foundational reference to meet the information needs of researchers, educators, practitioners, administrators, and other stakeholders in online and distance learning"--Provided by publisher.