Talking Toasters
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Author | : Paul Stewart |
Publisher | : |
Total Pages | : 68 |
Release | : 2001 |
Genre | : Juvenile Fiction |
ISBN | : 9780816772025 |
In the second book of this series, the Blobheads reveal their super power called the mental tentacle, which makes electric appliances come to life. Billy thinks that's cool--until all the kitchen appliances start complaining about Billy and his mom and dad. How will Billy explain this to his parents? Illustrations.
Author | : Thomas Thwaites |
Publisher | : Chronicle Books |
Total Pages | : 192 |
Release | : 2012-03-20 |
Genre | : Art |
ISBN | : 161689119X |
"Hello, my name is Thomas Thwaites, and I have made a toaster." So begins The Toaster Project, the author's nine-month-long journey from his local appliance store to remote mines in the UK to his mother's backyard, where he creates a crude foundry. Along the way, he learns that an ordinary toaster is made up of 404 separate parts, that the best way to smelt metal at home is by using a method found in a fifteenth-century treatise, and that plastic is almost impossible to make from scratch. In the end, Thwaites's homemade toaster—a haunting and strangely beautiful object—cost 250 times more than the toaster he bought at the store and involved close to two thousand miles of travel to some of Britain's remotest locations. The Toaster Project may seem foolish, even insane. Yet, Thwaites's quixotic tale, told with self-deprecating wit, helps us reflect on the costs and perils of our cheap consumer culture, and in so doing reveals much about the organization of the modern world.
Author | : Thomas M. Disch |
Publisher | : Doubleday Books for Young Readers |
Total Pages | : 88 |
Release | : 1986 |
Genre | : Juvenile Fiction |
ISBN | : |
Feeling abandoned by their beloved master, a vacuum cleaner, tensor lamp, electric blanket, clock radio, and toaster undertake a long and arduous journey to find him in a faraway city.
Author | : Nelson Morgan |
Publisher | : McGraw-Hill Companies |
Total Pages | : 200 |
Release | : 1984 |
Genre | : Computers |
ISBN | : |
Author | : E-Flux |
Publisher | : Verso Books |
Total Pages | : 477 |
Release | : 2017-12-05 |
Genre | : Art |
ISBN | : 1786633590 |
Leading artists, theorists, and writers exhume the dystopian and utopian futures contained within the present “I am the supercommunity, and you are only starting to recognize me. I grew out of something that used to be humanity. Some have compared me to angry crowds in public squares; others compare me to wind and atmosphere, or to software.” Invited to exhibit at the 56th Venice Biennale, e-flux journal produced a single issue over a four-month span, publishing an article a day both online and on site from Venice. In essays, poems, short stories, and plays, artists and theorists trace the negative collective that is the subject of contemporary life, in which art, the internet, and globalization have shed their utopian guises but persist as naked power, in the face of apocalyptic ecological disaster and against the claims of the social commons. “I convert care to cruelty, and cruelty back to care. I convert political desires to economic flows and data, and then I convert them back again. I convert revolutions to revelations. I don’t want security, I want to leave, and then disperse myself everywhere and all the time.”
Author | : Ian Bogost |
Publisher | : U of Minnesota Press |
Total Pages | : 200 |
Release | : 2015-11-15 |
Genre | : Social Science |
ISBN | : 1452949875 |
Videogames! Aren’t they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian gesamtkunstwerk? The final victory of interaction over passivity? No, probably not. Games are part art and part appliance, part tableau and part toaster. In How to Talk about Videogames, leading critic Ian Bogost explores this paradox more thoroughly than any other author to date. Delving into popular, familiar games like Flappy Bird, Mirror’s Edge, Mario Kart, Scribblenauts, Ms. Pac-Man, FarmVille, Candy Crush Saga, Bully, Medal of Honor, Madden NFL, and more, Bogost posits that videogames are as much like appliances as they are like art and media. We don’t watch or read games like we do films and novels and paintings, nor do we perform them like we might dance or play football or Frisbee. Rather, we do something in-between with games. Games are devices we operate, so game critique is both serious cultural currency and self-parody. It is about figuring out what it means that a game works the way it does and then treating the way it works as if it were reasonable, when we know it isn’t. Noting that the term games criticism once struck him as preposterous, Bogost observes that the idea, taken too seriously, risks balkanizing games writing from the rest of culture, severing it from the “rivers and fields” that sustain it. As essential as it is, he calls for its pursuit to unfold in this spirit: “God save us from a future of games critics, gnawing on scraps like the zombies that fester in our objects of study.”
Author | : Jack Keely |
Publisher | : Walter Foster Publishing |
Total Pages | : 46 |
Release | : 2019-05-07 |
Genre | : Art |
ISBN | : 1633227812 |
Learn the basics of cartooning with Jack Keely and Carson van Osten! Cartooning 1 explores the basics of cartooning, from character construction to figures in motion, and shows you how to create a variety of lovable characters—from a perky puppy to a personable toaster! With step-by-step projects and artist's tips on drawing humans, cute critters, and anthropomorphized objects, you’ll find a wealth of charming cartoons to inspire and guide you as you learn the art of traditional cartooning, step by easy step. In this book, Jack Keely (with some help from Carson van Osten) invites you into the cartooning world and explains his drawing techniques, as well as his methods of developing a cartoon to its fullest. You will learn to impart personality and expression as you discover a host of tips and techniques that will help you bring your cartoons to life. This book will be a welcome addition to any cartoonist's library! Designed for beginners, the How to Draw & Paint series offers an easy-to-follow guide that introduces artists to basic tools and materials and includes simple step-by-step lessons for a variety of projects suitable for the aspiring artist. Cartooning 1 allows artists to widen the scope of their abilities, demonstrating how to animate a character, from character development to movement and dialogue.
Author | : Ananda Mitra |
Publisher | : Infobase Holdings, Inc |
Total Pages | : 120 |
Release | : 2020-03-01 |
Genre | : Science |
ISBN | : 1438182686 |
Today there are talking toasters, cars that start themselves using voice recognition, and telephones that use voice commands. But those are not the only examples of digital sound. The ubiquitous earbuds and tiny MP3 players show how common it is to listen to digital music. Digital Music, Revised Edition examines digital sound's basic principles, history, physics, and different formats and how it became so prevalent in the digital world. Because the Internet has made it so easy to share digital files, this volume includes a discussion of the legal implications of sharing music and other files. This accessible title also considers some of the possible trends in the future of digital music.
Author | : Erik D. Goodwyn |
Publisher | : Routledge |
Total Pages | : 338 |
Release | : 2018-05-09 |
Genre | : Psychology |
ISBN | : 1351252593 |
Understanding Dreams and Other Spontaneous Images: The Invisible Storyteller applies a contemporary interdisciplinary approach to dream interpretation, bringing cognitive anthropology, folklore studies, affective neuroscience, and dynamic systems theory to bear on contemporary psychodynamic clinical practice. It provides a practical guide for working with dreams that can be used by both individuals on their own and therapists working with clients. Erik D. Goodwyn invites us to examine key features of reported dreams, such as the qualities of the environment depicted, its familiarity or unfamiliarity, the nature of the characters encountered, and overall themes. This method facilitates an understanding of the dream in the full context of the dreamer’s life, rather than interpreting individual, isolated elements. Goodwyn also introduces the mental process which orchestrates dreams, conceptualised here as the ‘Invisible Storyteller’, and explores how understanding it can positively impact satisfaction in waking life. As a whole, the book provides a collection of tools and techniques which can be referred to time and again, as well as a wealth of examples. Exploring dreams as a natural source of clinical insight, The Invisible Storyteller will appeal to Jungian psychotherapists and analytical psychologists, other professionals working with dreams with clients, and readers looking for a scientific approach to dream interpretation.
Author | : Jeffry Dwight |
Publisher | : SFF Net |
Total Pages | : 302 |
Release | : 2021-08-01 |
Genre | : Fiction |
ISBN | : |
Eighteen mind-bending stories from the imagination of Jeffry Dwight.These stories span multiple genres — science fiction, science fantasy, fantasy, horror, and humor/parody. You will be surprised and delighted by the stories themselves, and impressed by Dwight's storytelling range. From short stories to complete novelettes, there's something here for everyone.