Sudoku Mixed Grids Deluxe Easy To Extreme Volume 42 476 Puzzles
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Author | : Nick Snels |
Publisher | : PuzzleBooks.net |
Total Pages | : 293 |
Release | : 2014-09-28 |
Genre | : Games & Activities |
ISBN | : 1502545985 |
When you buy this book you get an electronic version (PDF file) of the interior of this book. You can play the puzzles in this book on your mobile phone! Become a master in solving different sizes of Sudoku. You get the perfect mix of different sizes of Sudoku to keep you entertained for weeks. After solving all the puzzle in this book, you will be a Sudoku Pro. You start with easy Sudoku puzzle, which keep getting bigger and bigger and you gradually build your way up to extremely difficult Sudoku puzzle. Once you pick up this book, you won't be able to put it back down. You have been warned! Only 1 large print puzzle per page, with lots of white space for scribbling. Sudoku Mixed Grids Deluxe - Easy to Extreme is a collection of 476 puzzle: 22 easy Sudoku puzzle per grid size (9x9, 10x10, 12x12, 15x15, 16x16), totaling 110 easy puzzle 22 medium Sudoku puzzle per grid size (9x9, 10x10, 12x12, 15x15, 16x16), totaling 110 medium puzzle 22 hard Sudoku puzzle per grid size (9x9, 10x10, 12x12, 15x15, 16x16), totaling 110 hard puzzle 22 extreme Sudoku puzzle per grid size (9x9, 10x10, 12x12, 15x15, 16x16), totaling 110 extreme puzzle 36 extra logic puzzle The goal of Sudoku is to fill in the empty cells, one number in each, so that each column, row, and region contains each number exactly once. I guarantee that every logic puzzle in this Sudoku puzzle book has been carefully checked to ensure that each puzzle has only 1 solution. None of the puzzle in this book will appear in any of the other English PuzzleBooks.net books. Sudoku is also known as Number Place, Nanpure, Su Doku. Quite often Sudoku is misspelled as Suduko, Soduko, Sodoku, Sudoko, Suduku or Soduku.
Author | : Georgios N. Yannakakis |
Publisher | : Springer |
Total Pages | : 350 |
Release | : 2018-02-17 |
Genre | : Computers |
ISBN | : 3319635190 |
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
Author | : Scott Rogers |
Publisher | : John Wiley & Sons |
Total Pages | : 515 |
Release | : 2010-09-29 |
Genre | : Computers |
ISBN | : 0470970928 |
Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!
Author | : Simon K.S. Cheung |
Publisher | : Springer |
Total Pages | : 424 |
Release | : 2013-08-13 |
Genre | : Education |
ISBN | : 3642397506 |
This book constitutes the refereed proceedings of the 6th International Conference on Hybrid Learning, ICHL 2013, held in Toronto, ON, Canada, in August 2013. The 35 papers presented in this volume were carefully reviewed and selected from numerous submissions. The selected articles broadly cover topics on hybrid learning and continuing education, including computer supported collaborative learning, experiences in hybrid learning, pedagogical and psychological issues, e-learning and mobile learning, open education resources and open online courses, and issues in hybrid learning and continuing education.
Author | : Neha Sharma |
Publisher | : Springer Nature |
Total Pages | : 727 |
Release | : 2019-10-24 |
Genre | : Technology & Engineering |
ISBN | : 9813299495 |
This book presents the latest findings in the areas of data management and smart computing, big data management, artificial intelligence and data analytics, along with advances in network technologies. It addresses state-of-the-art topics and discusses challenges and solutions for future development. Gathering original, unpublished contributions by scientists from around the globe, the book is mainly intended for a professional audience of researchers and practitioners in academia and industry.
Author | : Zack Hiwiller |
Publisher | : New Riders |
Total Pages | : 646 |
Release | : 2015-12-09 |
Genre | : Computers |
ISBN | : 013439464X |
Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it
Author | : Fabrizio Romano |
Publisher | : Packt Publishing Ltd |
Total Pages | : 779 |
Release | : 2018-12-21 |
Genre | : Computers |
ISBN | : 1789950880 |
A comprehensive guide to Python programming for web development using the most popular Python web framework - Django Key FeaturesLearn the fundamentals of programming with Python and building web appsBuild web applications from scratch with DjangoCreate real-world RESTful web services with the latest Django frameworkBook Description If you want to develop complete Python web apps with Django, this Learning Path is for you. It will walk you through Python programming techniques and guide you in implementing them when creating 4 professional Django projects, teaching you how to solve common problems and develop RESTful web services with Django and Python. You will learn how to build a blog application, a social image bookmarking website, an online shop, and an e-learning platform. Learn Web Development with Python will get you started with Python programming techniques, show you how to enhance your applications with AJAX, create RESTful APIs, and set up a production environment for your Django projects. Last but not least, you’ll learn the best practices for creating real-world applications. By the end of this Learning Path, you will have a full understanding of how Django works and how to use it to build web applications from scratch. This Learning Path includes content from the following Packt products: Learn Python Programming by Fabrizio RomanoDjango RESTful Web Services by Gastón C. HillarDjango Design Patterns and Best Practices by Arun RavindranWhat you will learnExplore the fundamentals of Python programming with interactive projectsGrasp essential coding concepts along with the basics of data structures and control flowDevelop RESTful APIs from scratch with Django and the Django REST FrameworkCreate automated tests for RESTful web servicesDebug, test, and profile RESTful web services with Django and the Django REST FrameworkUse Django with other technologies such as Redis and CeleryWho this book is for If you have little experience in coding or Python and want to learn how to build full-fledged web apps, this Learning Path is for you. No prior experience with RESTful web services, Python, or Django is required, but basic Python programming experience is needed to understand the concepts covered.
Author | : Titu Andreescu |
Publisher | : Springer Science & Business Media |
Total Pages | : 256 |
Release | : 2011-09-21 |
Genre | : Mathematics |
ISBN | : 0817682538 |
Mathematical Olympiad Treasures aims at building a bridge between ordinary high school exercises and more sophisticated, intricate and abstract concepts in undergraduate mathematics. The book contains a stimulating collection of problems in the subjects of algebra, geometry, trigonometry, number theory and combinatorics. While it may be considered a sequel to "Mathematical Olympiad Challenges," the focus is on engaging a wider audience to apply techniques and strategies to real-world problems. Throughout the book students are encouraged to express their ideas, conjectures, and conclusions in writing. The goal is to help readers develop a host of new mathematical tools that will be useful beyond the classroom and in a number of disciplines.
Author | : Vinit Kumar Gunjan |
Publisher | : Springer Nature |
Total Pages | : 593 |
Release | : 2020-04-28 |
Genre | : Technology & Engineering |
ISBN | : 9811531250 |
This book highlights recent advances in Cybernetics, Machine Learning and Cognitive Science applied to Communications Engineering and Technologies, and presents high-quality research conducted by experts in this area. It provides a valuable reference guide for students, researchers and industry practitioners who want to keep abreast of the latest developments in this dynamic, exciting and interesting research field of communication engineering, driven by next-generation IT-enabled techniques. The book will also benefit practitioners whose work involves the development of communication systems using advanced cybernetics, data processing, swarm intelligence and cyber-physical systems; applied mathematicians; and developers of embedded and real-time systems. Moreover, it shares insights into applying concepts from Machine Learning, Cognitive Science, Cybernetics and other areas of artificial intelligence to wireless and mobile systems, control systems and biomedical engineering.
Author | : James B. Glattfelder |
Publisher | : Springer |
Total Pages | : 673 |
Release | : 2019-04-10 |
Genre | : Science |
ISBN | : 3030036332 |
This open access book chronicles the rise of a new scientific paradigm offering novel insights into the age-old enigmas of existence. Over 300 years ago, the human mind discovered the machine code of reality: mathematics. By utilizing abstract thought systems, humans began to decode the workings of the cosmos. From this understanding, the current scientific paradigm emerged, ultimately discovering the gift of technology. Today, however, our island of knowledge is surrounded by ever longer shores of ignorance. Science appears to have hit a dead end when confronted with the nature of reality and consciousness. In this fascinating and accessible volume, James Glattfelder explores a radical paradigm shift uncovering the ontology of reality. It is found to be information-theoretic and participatory, yielding a computational and programmable universe.