Sudoku 8x8 106 Blank Grids
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Author | : Kenneth P. Bogart |
Publisher | : Harcourt Brace College Publishers |
Total Pages | : 648 |
Release | : 1990 |
Genre | : Computers |
ISBN | : |
Introductory, Combinatorics, Third Edition is designed for introductory courses in combinatorics, or more generally, discrete mathematics. The author, Kenneth Bogart, has chosen core material of value to students in a wide variety of disciplines: mathematics, computer science, statistics, operations research, physical sciences, and behavioral sciences. The rapid growth in the breadth and depth of the field of combinatorics in the last several decades, first in graph theory and designs and more recently in enumeration and ordered sets, has led to a recognition of combinatorics as a field with which the aspiring mathematician should become familiar. This long-overdue new edition of a popular set presents a broad comprehensive survey of modern combinatorics which is important to the various scientific fields of study.
Author | : Paul Zeitz |
Publisher | : John Wiley & Sons |
Total Pages | : 389 |
Release | : 2017 |
Genre | : Problem solving |
ISBN | : 1119239907 |
This text on mathematical problem solving provides a comprehensive outline of "problemsolving-ology," concentrating on strategy and tactics. It discusses a number of standard mathematical subjects such as combinatorics and calculus from a problem solver's perspective.
Author | : Various |
Publisher | : Good Press |
Total Pages | : 586 |
Release | : 2021-11-05 |
Genre | : Fiction |
ISBN | : |
This book is indeed a puzzle book, intended to amuse the readers as they try to deduce the right answer to the various challenges that line this book's pages. From riddles to sudoku-style puzzles, the author truly knows his craft and those seeking brain teasers to tickle the mind would be delighted to discover this book.
Author | : Aske Plaat |
Publisher | : Springer Nature |
Total Pages | : 330 |
Release | : 2020-12-23 |
Genre | : Computers |
ISBN | : 3030592383 |
In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography. The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it's valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.
Author | : E. A. Posselt |
Publisher | : DigiCat |
Total Pages | : 188 |
Release | : 2022-05-29 |
Genre | : Fiction |
ISBN | : |
The Jacquard Machine Analyzed and Explained is a work by Emanuel Anthony Posselt. A Jacquard machine is a device fitted to a loom that simplifies the process of manufacturing textiles.
Author | : Mitsunori Ogihara |
Publisher | : Springer |
Total Pages | : 514 |
Release | : 2018-07-13 |
Genre | : Computers |
ISBN | : 3319894919 |
Making extensive use of examples, this textbook on Java programming teaches the fundamental skills for getting started in a command-line environment. Meant to be used for a one-semester course to build solid foundations in Java, Fundamentals of Java Programming eschews second-semester content to concentrate on over 180 code examples and 250 exercises. Key object classes (String, Scanner, PrintStream, Arrays, and File) are included to get started in Java programming. The programs are explained with almost line-by-line descriptions, also with chapter-by-chapter coding exercises. Teaching resources include solutions to the exercises, as well as digital lecture slides.
Author | : Paul C. Pasles |
Publisher | : Princeton University Press |
Total Pages | : 266 |
Release | : 2021-01-12 |
Genre | : Mathematics |
ISBN | : 069122370X |
Few American lives have been as celebrated--or as closely scrutinized--as that of Benjamin Franklin. Yet until now Franklin's biographers have downplayed his interest in mathematics, at best portraying it as the idle musings of a brilliant and ever-restless mind. In Benjamin Franklin's Numbers, Paul Pasles reveals a side of the iconic statesman, scientist, and writer that few Americans know--his mathematical side. In fact, Franklin indulged in many areas of mathematics, including number theory, geometry, statistics, and economics. In this generously illustrated book, Pasles gives us the first mathematical biography of Benjamin Franklin. He draws upon previously unknown sources to illustrate Franklin's genius for numbers as never before. Magic squares and circles were a lifelong fascination of Franklin's. Here, for the first time, Pasles gathers every one of these marvelous creations together in one place. He explains the mathematics behind them and Franklin's hugely popular Poor Richard's Almanac, which featured such things as population estimates and a host of mathematical digressions. Pasles even includes optional math problems that challenge readers to match wits with the bespectacled Founding Father himself. Written for a general audience, this book assumes no technical skills beyond basic arithmetic. Benjamin Franklin's Numbers is a delightful blend of biography, history, and popular mathematics. If you think you already know Franklin's story, this entertaining and richly detailed book will make you think again.
Author | : Eric Roberts |
Publisher | : Prentice Hall |
Total Pages | : 0 |
Release | : 2014 |
Genre | : C++ (Computer program language) |
ISBN | : 9780133454840 |
This text is intended for use in the second programming course Programming is a matter of learning by doing. Eric Roberts' Programming Abstractions in C++ gives students opportunities to practice and learn with engaging graphical assignments. A client-first approach to data structures helps students absorb, and then apply the material. Teaching and Learning Experience This program presents a better teaching and learning experience--for you and your students. It will help: Improve Student Comprehension with a Client-first Approach to Data Structures: To aid in student understanding, this book presents the full set of collection classes early. Defer the Presentation of C++ Features that Require a Detailed Understanding of the Underlying Machine: Introducing collection classes early enables students to master other equally important topics without having to struggle with low-level details at the same time. Engage Students with Exciting Graphical Assignments: An open-source library supports graphics and interactivity in a simple, pedagogically appropriate way. Support Instructors and Students: The companion website provides source code, sample run PDFs, answers to review questions, and more.
Author | : Neng-Fa Zhou |
Publisher | : Springer |
Total Pages | : 155 |
Release | : 2015-11-07 |
Genre | : Computers |
ISBN | : 3319258834 |
This book introduces a new logic-based multi-paradigm programming language that integrates logic programming, functional programming, dynamic programming with tabling, and scripting, for use in solving combinatorial search problems, including CP, SAT, and MIP (mixed integer programming) based solver modules, and a module for planning that is implemented using tabling. The book is useful for undergraduate and graduate students, researchers, and practitioners.
Author | : Alice Mitchell |
Publisher | : Bright Sparks |
Total Pages | : 84 |
Release | : 2004 |
Genre | : Computer games |
ISBN | : 9781853389047 |