Storytelling And Education In The Digital Age
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Author | : Matteo Stocchetti |
Publisher | : Peter Lang Gmbh, Internationaler Verlag Der Wissenschaften |
Total Pages | : 0 |
Release | : 2016 |
Genre | : Communication. Mass media |
ISBN | : 9783631675441 |
This book is the second book-length publication of the programme Media and Education in the Digital Age-MEDA. The contributions discuss the risks of the digital turn in educational storytelling but also of the opportunities for critical engagements. They provide unique ideas, evidence and inspiration in support of critical education.
Author | : Jason Ohler |
Publisher | : Corwin Press |
Total Pages | : 305 |
Release | : 2013-03-26 |
Genre | : Education |
ISBN | : 1452268258 |
Provides information on integrating digital storytelling into curriculum design.
Author | : Adam Hammond |
Publisher | : Cambridge University Press |
Total Pages | : 255 |
Release | : 2016-03-09 |
Genre | : Literary Criticism |
ISBN | : 1107041902 |
This book guides readers through the most salient theoretical and creative possibilities opened up by the shift to digital literary forms.
Author | : Joe Lambert |
Publisher | : |
Total Pages | : |
Release | : 2020-03-15 |
Genre | : |
ISBN | : 9780972644037 |
6th and updated edition of textbook on Digital Storytelling
Author | : Susan Green |
Publisher | : Routledge |
Total Pages | : 316 |
Release | : 2016-01-08 |
Genre | : Language Arts & Disciplines |
ISBN | : 1317346106 |
Debuting in its first edition News Now: Visual Storytelling in the Digital Age helps today's broadcast journalism students prepare for a mobile, interactive, and highly competitive workplace. The authors, all faculty members of the prestigious Cronkite School of Journalism and Mass Communication, bring their real-world expertise to a book designed to be a trusted reference for the next generation of broadcast journalists.
Author | : Ronald J. Osgood |
Publisher | : Wadsworth Publishing Company |
Total Pages | : 398 |
Release | : 2009 |
Genre | : Art |
ISBN | : |
DVD-ROM contains: Interactive modules that illustrate concepts discussed in the text.
Author | : S M A Moin |
Publisher | : Springer Nature |
Total Pages | : 113 |
Release | : 2020-10-26 |
Genre | : Business & Economics |
ISBN | : 3030590852 |
Inextricably linked to human evolution, storytelling has always been a key element of the marketer’s toolkit. However, despite extensive practitioner interest, academic research on the topic currently falls short. This book highlights how storytelling has evolved from an ancient art to contemporary marketing science, placing it in the context of digitisation and social media. It reflects the dramatic shift in brand storytelling in which marketers are in the driving seat, leaving consumers to do the navigating. Based within the context of AI, the influence of VR, AR, big data, and new media, this book predicts a creative renaissance in brand storytelling; one that will be at the intersection of science, art and humanity. The author suggests that there will be a shift from ad to art through the use of cognition and emotion, data and fiction. It suggests that through storytelling, brands will be able to connect with their customers’ hearts and minds. Drawing upon interdisciplinary research on neuroscience, emotional attachment and narrative theory, the book critically analyses existing theories, practices and applications of storytelling, providing a platform for debate between academics, researchers and practitioners.
Author | : Carolyn Handler Miller |
Publisher | : CRC Press |
Total Pages | : 569 |
Release | : 2014-06-27 |
Genre | : Art |
ISBN | : 1135044457 |
Digital Storytelling shows you how to create immersive, interactive narratives across a multitude of platforms, devices, and media. From age-old storytelling techniques to cutting-edge development processes, this book covers creating stories for all forms of New Media, including transmedia storytelling, video games, mobile apps, and second screen experiences. The way a story is told, a message is delivered, or a narrative is navigated has changed dramatically over the last few years. Stories are told through video games, interactive books, and social media. Stories are told on all sorts of different platforms and through all sorts of different devices. They’re immersive, letting the user interact with the story and letting the user enter the story and shape it themselves. This book features case studies that cover a great spectrum of platforms and different story genres. It also shows you how to plan processes for developing interactive narratives for all forms of entertainment and non-fiction purposes: education, training, information and promotion. Digital Storytelling features interviews with some of the industry’s biggest names, showing you how they build and tell their stories.
Author | : John Hartley |
Publisher | : John Wiley & Sons |
Total Pages | : 340 |
Release | : 2009-04-27 |
Genre | : Social Science |
ISBN | : 1405180595 |
Story Circle is the first collection ever devoted to a comprehensive international study of the digital storytelling movement, exploring subjects of central importance on the emergent and ever-shifting digital landscape. Covers consumer-generated content, memory grids, the digital storytelling youth movement, participatory public history, audience reception, videoblogging and microdocumentary Pinpoints who is telling what stories where, on what terms, and what they look and sound like Explores the boundaries of digital storytelling from China and Brazil to Western Europe and Australia
Author | : Sullivan, Pamela M. |
Publisher | : IGI Global |
Total Pages | : 636 |
Release | : 2019-11-22 |
Genre | : Education |
ISBN | : 1799802477 |
The allure and marketplace power of digital technologies continues to hold sway over the field of education with billions spent annually on technology in the United States alone. Literacy instruction at all levels is influenced by these evolving and ever-changing tools. While this opens the door to innovations in literacy curricula, it also adds a pedagogical responsibility to operate within a well-developed conceptual framework to ensure instruction is complemented or augmented by technology and does not become secondary to it. The Handbook of Research on Integrating Digital Technology With Literacy Pedagogies is a comprehensive research publication that considers the integration of digital technologies in all levels of literacy instruction and prepares the reader for inevitable technological advancements and changes. Covering a wide range of topics such as augmented reality, literacy, and online games, this book is essential for educators, administrators, IT specialists, curriculum developers, instructional designers, teaching professionals, academicians, researchers, education stakeholders, and students.