STEM: The Battle between 2-D and 3-D: Shapes

STEM: The Battle between 2-D and 3-D: Shapes
Author: Georgia Beth
Publisher: Teacher Created Materials
Total Pages: 35
Release: 2018-01-02
Genre: Juvenile Nonfiction
ISBN: 1425858236

Read about a high-stakes competition for a job as a game designer! Two young game designers-Zak and Posie-both want a job at Phenomtech. They'll need to convince Phenomtech's CEO that their idea for a new game is the better one. It's a battle between old-school 2-D games and up-and-coming 3-D virtual reality games. Which designer will prevail? Let the games begin! Students will be engaged in reading fiction content as they learn 2-D and 3-D shapes. This book seamlessly integrates the teaching of math and reading, and uses real-world examples to teach math concepts. Text features include images, a glossary, an index, captions, and a table of contents to build students' vocabulary and reading comprehension skills as they interact with the text. The rigorous practice problems, math charts and diagrams, and sidebars extend learning and provide multiple opportunities for students to practice what they have learned. Math Talk provides an in-depth problem-solving experience.

STEM: The Battle between 2-D and 3-D: Shapes

STEM: The Battle between 2-D and 3-D: Shapes
Author: Georgia Beth
Publisher: Triangle Interactive, Inc.
Total Pages:
Release: 2022-01-21
Genre: Juvenile Nonfiction
ISBN: 1684525071

Read about a high-stakes competition for a job as a game designer! Two young game designers-Zak and Posie-both want a job at Phenomtech. They'll need to convince Phenomtech's CEO that their idea for a new game is the better one. It's a battle between old-school 2-D games and up-and-coming 3-D virtual reality games. Which designer will prevail? Let the games begin! Students will be engaged in reading fiction content as they learn 2-D and 3-D shapes. This book seamlessly integrates the teaching of math and reading, and uses real-world examples to teach math concepts. Text features include images, a glossary, an index, captions, and a table of contents to build students' vocabulary and reading comprehension skills as they interact with the text. The rigorous practice problems, math charts and diagrams, and sidebars extend learning and provide multiple opportunities for students to practice what they have learned. Math Talk provides an in-depth problem-solving experience.

STEM: The Battle between 2-D and 3-D: Shapes 6-Pack

STEM: The Battle between 2-D and 3-D: Shapes 6-Pack
Author:
Publisher: Teacher Created Materials
Total Pages: 35
Release: 2018-01-02
Genre: Juvenile Fiction
ISBN: 1425858465

In this exciting math reader, Vikram Patel wants to hire a game designer who will help his company create cutting-edge games. The first contender for the position is Zak, a master videogame designer and architect of shapes. The other competitor is Posie, an artist who is pushing the limits of virtual reality. Students will learn about 2-D and 3-D shapes as they are engaged in reading about this high-stakes competition. This 6-Pack of math readers builds math content knowledge and literacy skills, and uses real-world connections to help students explore math in a meaningful way. Text features such as a glossary, a table of contents, an index, and detailed illustrations will increase understanding and develop academic vocabulary. Let's Explore Math sidebars, the Problem Solving section, and the math charts and diagrams provide extensive opportunities for students to practice what they have learned. The DOK-leveled Math Talk section includes questions that facilitate mathematical discourse, and activities that students can respond to at home or school. This fiction title is sure to captivate readers as they are engaged in learning. This 6-Pack includes six copies of this title and a lesson plan.

STEM: The Battle between 2-D and 3-D: Shapes: Read-along ebook

STEM: The Battle between 2-D and 3-D: Shapes: Read-along ebook
Author: Georgia Beth
Publisher: Teacher Created Materials
Total Pages: 32
Release: 2020-11-11
Genre: Juvenile Nonfiction
ISBN: 1087613671

Read about a high-stakes competition for a job as a game designer! Two young game designers-Zak and Posie-both want a job at Phenomtech. They'll need to convince Phenomtech's CEO that their idea for a new game is the better one. It's a battle between old-school 2-D games and up-and-coming 3-D virtual reality games. Which designer will prevail? Let the games begin! Students will be engaged in reading fiction content as they learn 2-D and 3-D shapes. This book seamlessly integrates the teaching of math and reading, and uses real-world examples to teach math concepts. Text features include images, a glossary, an index, captions, and a table of contents to build students' vocabulary and reading comprehension skills as they interact with the text. The rigorous practice problems, math charts and diagrams, and sidebars extend learning and provide multiple opportunities for students to practice what they have learned. Math Talk provides an in-depth problem-solving experience.

Close Reading with Paired Texts Secondary

Close Reading with Paired Texts Secondary
Author: Lori Oczkus
Publisher: Teacher Created Materials
Total Pages: 130
Release: 2018-05-01
Genre: Education
ISBN: 1425817351

Engage students in complex literary strategies as they dive into exploring rich pairs of fiction and nonfiction texts. Written by Lori Oczkus and Timothy Rasinski, this resource brings together two key strategies from the Common Core State Standards: close reading of paired texts. It provides teachers with the opportunity to use close reading strategies, reciprocal teaching, paired fiction/nonfiction texts, text sets, text-dependent questions, and hands-on activities. It includes 12 units across 4 content areas: language arts, mathematics, science, and social studies. Key differentiation strategies used in today's classrooms are provided including open-ended tasks and activities strong for multiple intelligences, and each unit includes text-dependent assessment for each text type. Aligned to McREL and Common Core State Standards, this resource prepares students for college and career.

STEM: The Battle between 2-D and 3-D: Shapes

STEM: The Battle between 2-D and 3-D: Shapes
Author: Georgia Beth
Publisher: Teacher Created Materials
Total Pages: 35
Release: 2018-01-02
Genre: Juvenile Fiction
ISBN: 1425859690

Read about a high-stakes competition for a job as a game designer! Two young game designers-Zak and Posie-both want a job at Phenomtech. They'll need to convince Phenomtech's CEO that their idea for a new game is the better one. It's a battle between old-school 2-D games and up-and-coming 3-D virtual reality games. Which designer will prevail? Let the games begin! Students will be engaged in reading fiction content as they learn 2-D and 3-D shapes. This book seamlessly integrates the teaching of math and reading, and uses real-world examples to teach math concepts. Text features include images, a glossary, an index, captions, and a table of contents to build students' vocabulary and reading comprehension skills as they interact with the text. The rigorous practice problems, math charts and diagrams, and sidebars extend learning and provide multiple opportunities for students to practice what they have learned. Math Talk provides an in-depth problem-solving experience.

2.5D Printing

2.5D Printing
Author: Carinna Parraman
Publisher: John Wiley & Sons
Total Pages: 272
Release: 2018-10-22
Genre: Technology & Engineering
ISBN: 1118967305

A guide that examines the history and current state of 2.5D printing and explores the relationship between two and three dimensions 2.5D Printing: Bridging the Gap Between 2D and 3D Applications examines the relationship between two- and three-dimensional printing and explores the current ideas, methods, and applications. It provides insights about the diversity of our material culture and heritage and how this knowledge can be used to design and develop new methods for texture printing. The authors review the evolving research and interest in working towards developing methods to: capture, measure and model the surface qualities of 3D and 2D objects, represent the appearance of surface, material and textural qualities, and print or reproduce the material and textural qualities. The text reflects information on the topic from a broad range of fields including science, technology, art, design, conservation, perception, and computer modelling. 2.5D Printing: Bridging the Gap Between 2D and 3D Applications provides a survey of traditional methods of capturing 2.5D through painting and sculpture, and how the human perception is able to judge and compare differences. This important text: Bridges the gap between the technical and perceptual domains of 2D and 3D printing Discusses perceptual texture, color, illusion, and visual impact to offer a unique perspective Explores how to print a convincing rendering of texture that integrates the synthesis of texture in fine art paintings, with digital deposition printing Describes contemporary methods for capturing surface qualities and methods for modelling and measuring, and ways that it is currently being used Considers the impact of 2.5D for future technologies 2.5D Printing is a hands-on guide that provides visual inspiration, comparisons between traditional and digital technologies, case studies, and a wealth of references to the world of texture printing. Please visit the companion website at: www.wiley.com/go/bridging2d3d

Teaching Stems-Another Branch of Reading Comprehension

Teaching Stems-Another Branch of Reading Comprehension
Author: Sheila Statham Thompson
Publisher: AuthorHouse
Total Pages: 120
Release: 2006-10
Genre: Education
ISBN: 9781425964290

Throughout the United States, the state's and classroom's curriculum is in a constant change. Many states have already changed to new standards of which teachers have to focus their lessons. Reading comprehension is a prime factor in the new and old standards and is necessary across the curriculum. Stems are also a stated standard. Stems allow students to figure out the meaning or a part of the meaning of words by knowing the meaning of the word part(s). Teaching and using stems in the classroom enhances reading comprehension across the curriculum. Examples: bilateral bi = two lat = sided bilateral = two sided pseudonym pseudo = false nym = name &nb

STEM: The Battle between 2-D and 3-D: Shapes

STEM: The Battle between 2-D and 3-D: Shapes
Author: Georgia Beth
Publisher: Teacher Created Materials
Total Pages: 35
Release: 2024-02-13
Genre: Juvenile Fiction
ISBN: 0743919831

Read about a high-stakes competition for a job as a game designer! Two young game designers-Zak and Posie-both want a job at Phenomtech. They’ll need to convince Phenomtech’s CEO that their idea for a new game is the better one. It’s a battle between old-school 2-D games and up-and-coming 3-D virtual reality games. Which designer will prevail? Let the games begin! Students will be engaged in reading fiction content as they learn 2-D and 3-D shapes. This math reader seamlessly integrates the teaching of math and reading, and uses real-world examples to teach math concepts. Text features include images, a glossary, an index, captions, and a table of contents to build students’ vocabulary and reading comprehension skills as they interact with the text. The rigorous practice problems, math charts and diagrams, and sidebars extend learning and provide multiple opportunities for students to practice what they have learned. Math Talk provides an in-depth problem-solving experience.

Designing and Assessing Educational Objectives

Designing and Assessing Educational Objectives
Author: Robert J. Marzano
Publisher: Corwin Press
Total Pages: 193
Release: 2008-05-01
Genre: Education
ISBN: 1452297347

Educators across grade levels and content areas can apply the concepts of Marzano's New Taxonomy to turn standards into concrete objectives and assessments to measure student learning.