Steam Teaching And Learning Through The Arts And Design
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Author | : Debrah C. Sickler-Voigt |
Publisher | : Taylor & Francis |
Total Pages | : 202 |
Release | : 2023-04-11 |
Genre | : Education |
ISBN | : 1000857573 |
In this book, award-winning art educator Debrah C. Sickler-Voigt offers user-friendly, approachable strategies for STEAM planning, instruction, and assessment to help cultivate PK-12 students’ full potential, and draws from wide-ranging artists and designers to help you develop inspired, creative approaches to teaching STEAM in your classroom. Beginning with the basics and best practices of STEAM planning, instruction, and assessment, Sickler-Voigt then encourages readers to move full steam ahead with chapters based around diverse contemporary and historical artists and designers. In helping you to explore the interdisciplinary connections between Science, Technology, Engineering, Arts, and Mathematics, Sickler-Voigt identifies strategies to build off from STEM subjects to form authentic, well-designed, and age-appropriate learning tasks that encourage your students to make deep connections and learn subject matter in context through art media and technologies. Each chapter includes flexible, choice-based classroom resources—with tips for adapting to different grade levels—and STEAM amplifiers, which fuse contextual learning on artists and designers with real-world STEAM topics to spark student learning and ignite creative approaches to planning, instruction, and assessment. Featuring 150 visually stunning, full-color images, this book fuses tried-and-true best practices with highly applicable instructional models inspired by artists and STEAM professionals, ideal for PK-12 teachers and STEAM specialists.
Author | : Bazler, Judith |
Publisher | : IGI Global |
Total Pages | : 406 |
Release | : 2017-02-08 |
Genre | : Education |
ISBN | : 1522523359 |
Curriculums for STEM education programs have been successfully implemented into numerous school systems for many years. Recently, the integration of arts education into such programs has proven to be significantly beneficial to students, resulting in a new method of teaching including science, technology, engineering, art, and mathematics. Cases on STEAM Education in Practice is an essential research publication for the latest scholarly information on curriculum development, instructional design, and educational benefits of STEAM learning initiatives. Featuring coverage on a range of topics including fine arts, differentiated instruction, and student engagement, this book is ideally designed for academicians, researchers, and professionals seeking current research on the implementation of STEAM education.
Author | : Myint Swe Khine |
Publisher | : Springer |
Total Pages | : 192 |
Release | : 2019-01-30 |
Genre | : Education |
ISBN | : 3030040038 |
This book looks at the value of integrating the arts and sciences in the school curriculum. It argues that this will help students further their understanding of analytical concepts through the use of creativity. The authors illustrate how schools can work towards presenting common practices, concepts, and content. Coverage features case studies and lessons learned from classrooms across the United States. The notion of STEAM (Science, Technology, Engineering, Arts, and Mathematics) is an emerging discipline unique in its desire to provide a well-rounded approach to education. The chapters of this volume examine STEAM in a variety of settings, from kindergarten to higher education. Readers will learn about the practical considerations involved when introducing the arts and creativity into traditionally left brain processes. This includes best practices for creating and sustaining successful STEAM initiatives in any school, college, or university. For instance, one chapter discusses novel approaches to teach writing with the scientific method in order to help students better present their ideas. The authors also detail how the arts can engage more diverse learners, including students who are not traditionally interested in STEM subjects. They provide three concrete examples of classroom-tested inquiries: designing a prosthetic arm for a child, making a paleontology investigation, and taking a closer look at the arts within roller coaster engineering. This book is an invaluable resource for teachers and teacher trainers, university faculty, researchers, and school administrators. It will also be of interest to science, mathematics, engineering, computer science, information technology, arts and design and technology teachers.
Author | : Debrah C. Sickler-Voigt |
Publisher | : Routledge |
Total Pages | : 0 |
Release | : 2023 |
Genre | : Education |
ISBN | : 9781000857665 |
-Offers user-friendly, approachable strategies for STEAM planning, instruction, and assessment, blending tried-and-true best practices with highly-applicable instructional models inspired by artists' and STEAM professionals. -Explores interdisciplinary connections among STEAM subject areas via diverse contemporary and historical artists and designers - richly illustrated with over 200 full-color images - helping students make deep connections between subject areas and learn subject matter in context through art media. -Chapters contain flexible, choice-based resources for the classroom, with tips for adapting to different grade levels, as well as STEAM amplifiers, which fuse contextual learning on artists and designers with real-world STEAM topics to spark student learning.
Author | : James Haywood Rolling, Jr. |
Publisher | : St. Martin's Press |
Total Pages | : 257 |
Release | : 2013-11-26 |
Genre | : Business & Economics |
ISBN | : 1137401516 |
Companies and organizations everywhere cite creativity as the most desirable - and elusive - leadership quality of the future. Yet scores measuring creativity among American children have been on the wane for decades. A specialist in creative leadership, professor James Haywood Rolling, Jr. knows firsthand that the classroom is a key to either unlocking or blocking the critical imagination. He argues that today's schools, with their focus on rote learning and test-taking, work to stymie creativity, leaving children cut off from their natural impulses and boxed in by low expectations. Drawing on cutting-edge research in the realms of biological swarm theory, systems theory, and complexity theory, Rolling shows why group collaboration and adaptive social networking make us both smarter and more creative, and how we can design education and workplace practices around these natural principles, instead of pushing a limited focus on individual achievement that serves neither children nor their future colleagues, managers and mentors. The surprising truth is that the future will be pioneered by the collective problem-solvers, making Swarm Intelligence a must-read for business leaders, educators, and anyone else concerned with nurturing creative intelligence and innovative habits in today's youth.
Author | : The National Academies Keck Futures Initiative |
Publisher | : National Academies Press |
Total Pages | : 121 |
Release | : 2016-08-24 |
Genre | : Political Science |
ISBN | : 0309443504 |
Science and art were not always two separate entities. Historically, times of great scientific progress occurred during profound movements in art, the two disciplines working together to enrich and expand humanity's understanding of its place in this cosmos. Only recently has a dividing line been drawn, and this seeming dichotomy misses some of the fundamental similarities between the two endeavors. At the National Academies Keck Futures Initiative Conference on Art, Design and Science, Engineering and Medicine Frontier Collaborations: Ideation, Translation, and Realization, participants spent 3 days exploring diverse challenges at the interface of science, engineering, and medicine. They were arranged into Seed Groups that were intentionally diverse, to encourage the generation of new approaches by combining a range of different types of contributions. The teams included creative practitioners from the fields of art, design, communications, science, engineering, and medicine, as well as representatives from private and public funding agencies, universities, businesses, journals, and the science media.
Author | : Judith Bazler |
Publisher | : Information Science Reference |
Total Pages | : |
Release | : 2019 |
Genre | : Interdisciplinary approach in education |
ISBN | : 9781522596363 |
"This book examines the latest scholarly information on curriculum development, instructional design, and educational benefits of STEAM learning initiatives"--
Author | : OECD |
Publisher | : OECD Publishing |
Total Pages | : 260 |
Release | : 2008-11-03 |
Genre | : |
ISBN | : 9264047980 |
This book summarises and discusses key findings from the learning sciences, shedding light on the cognitive and social processes that can be used to redesign classrooms to make them highly effective learning environments.
Author | : Thomas, Kelli |
Publisher | : IGI Global |
Total Pages | : 326 |
Release | : 2020-01-10 |
Genre | : Education |
ISBN | : 1799825191 |
The addition of the arts to STEM education, now known as STEAM, adds a new dimension to problem-solving within those fields, offering students tools such as imagination and resourcefulness to incorporate into their designs. However, the shift from STEM to STEAM has changed what it means for students to learn within and across these disciplines. Redesigning curricula to include the arts is the next step in preparing students throughout all levels of education. Challenges and Opportunities for Transforming From STEM to STEAM Education is a pivotal reference source that examines the challenges and opportunities presented in redesigning STEM education to include creativity, innovation, and design from the arts including new approaches to STEAM and their practical applications in the classroom. While highlighting topics including curriculum design, teacher preparation, and PreK-20 education, this book is ideally designed for teachers, curriculum developers, instructional designers, deans, museum educators, policymakers, administrators, researchers, academicians, and students.
Author | : Anne Jolly |
Publisher | : Routledge |
Total Pages | : 176 |
Release | : 2016-06-10 |
Genre | : Education |
ISBN | : 1317395786 |
How do you create effective STEM classrooms that energize students, help them grow into creative thinkers and collaborators, and prepare them for their futures? This practical book from expert Anne Jolly has all the answers and tools you need to get started or enhance your current program. Based on the author’s popular MiddleWeb blog of the same name, STEM by Design reveals the secrets to successful lessons in which students use science, math, and technology to solve real-world engineering design problems. You’ll learn how to: Select and adapt quality existing STEM lessons that present authentic problems, allow for creative approaches, and engage students in meaningful teamwork; Create your own student-centered STEM lessons based on the Engineering Design Process; Assess students’ understanding of basic STEM concepts, their problem-solving abilities, and their level of engagement with the material; Teach STEM in after-school programs to further build on concepts covered in class; Empower girls to aspire to careers in STEM and break down the barriers of gender bias; Tap into STEM's project-based learning style to attract and engage all students. Throughout this user-friendly book, you’ll find design tools such as checklists, activities, and assessments to aid you in developing or adapting STEM lessons. These tools, as well as additional teacher resources, are also available as free downloads from the book’s website, http://www.stem-by-design.com.