Science Fiction Video Games

Science Fiction Video Games
Author: Neal Roger Tringham
Publisher: CRC Press
Total Pages: 540
Release: 2014-09-10
Genre: Computers
ISBN: 1040074618

Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical a

Stationfall

Stationfall
Author: Arthur Byron Cover
Publisher:
Total Pages: 308
Release: 1989
Genre: Fiction
ISBN: 9780380753871

Water Temperatures Off the South Atlantic Coast of the United States, Theodore N. Gill Cruises 1-9, 1953-54

Water Temperatures Off the South Atlantic Coast of the United States, Theodore N. Gill Cruises 1-9, 1953-54
Author: William Wyatt Anderson
Publisher:
Total Pages: 214
Release: 1961
Genre: Ocean temperature
ISBN:

Water temperature data obtained during nine cruises of the M/V Theodore N. Gill off the south Atlantic coast of the United States are further processed and organized in a much more usable and readily available form. Surface water temperatures by season are presented graphically.

Game Development with Ren'Py

Game Development with Ren'Py
Author: Robert Ciesla
Publisher: Apress
Total Pages: 361
Release: 2019-06-29
Genre: Computers
ISBN: 1484249208

Get your feet wet in developing visual novels and take a guided tour through easy to follow tutorials using three of the most popular tools (Ren'Py, TyranoBuilder, and Twine). This book uses a two-pronged approach into the fine art of text-based games, showing you what makes for compelling writing as well as the programming logic and techniques needed to bring your visual novels to life. In this book, you will uncover the rich history of interactive fiction from the bare-bones 1970s games to the audiovisually rich modern output. You will take a detailed look at how to work with some of the most popular and exotic sub-genres and tropes of interactive fiction, such as nakige ("crying game"), dating sims, and horror. Once the stage is set, you will learn to use all-purpose programming logic and techniques in three mini tutorial games and also learn how to deploy your titles to both desktop and mobile platforms. Not solely relegated to the ancient historical period of the 1980s and 1990s, interactive fiction has again become appealing to developers as new tools became available. The visual novel is an increasingly popular and potentially lucrative genre of video game, being deployed for Windows, Mac, iOS, Android, and more. Game Development with Ren'Py reveals how multi-platform tools such as Ren'Py, TyranoBuilder, and Twine are becoming ever more plentiful for creating games in this genre. What You'll Learn Gain a working knowledge of Ren'Py, TyranoBuilder, and Twine Examine the basics of general programming logic Deploy to all available operating systems and platforms Review different approaches to fiction writing in the context of text-based games Who This Book Is For People with no programming experience who are interested in working in the genre of visual novels or interactive fiction.