Starting Out with Programming Logic and Design

Starting Out with Programming Logic and Design
Author: Tony Gaddis
Publisher: Pearson Higher Ed
Total Pages: 443
Release: 2013-10-03
Genre: Computers
ISBN: 1292053089

Starting Out with Programming Logic and Design, Third Edition, is a language-independent introductory programming book that orients students to programming concepts and logic without assuming any previous programming experience. In the successful, accessible style of Tony Gaddis’ best-selling texts, useful examples and detail-oriented explanations allow students to become comfortable with fundamental concepts and logical thought processes used in programming without the complication of language syntax. Students gain confidence in their program design skills to transition into more comprehensive programming courses. The book is ideal for a programming logic course taught as a precursor to a language-specific introductory programming course, or for the first part of an introductory programming course.

Starting Out with Programming Logic and Design

Starting Out with Programming Logic and Design
Author: Tony Gaddis
Publisher: Addison-Wesley Longman
Total Pages: 0
Release: 2010
Genre: Computer programming
ISBN: 9780136077732

Starting Out with Programming Logic and Design, Second Edition, is a language-independent introductory programming book that orients students to programming concepts and logic without assuming any previous programming experience. In the successful, accessible style of Tony Gaddis’ best-selling texts, useful examples and detail-oriented explanations allow students to become comfortable with fundamental concepts and logical thought processes used in programming without the complication of language syntax. Students gain confidence in their program design skills to transition into more comprehensive programming courses. The book is ideal for a programming logic course taught as a precursor to a language-specific introductory programming course, or for the first part of an introductory programming course.

Just Enough Programming Logic and Design

Just Enough Programming Logic and Design
Author: Joyce Farrell
Publisher:
Total Pages: 0
Release: 2010-12-31
Genre: Java (Computer program language)
ISBN: 9781111822866

JUST ENOUGH JAVA(TM) PROGRAMS TO ACCOMPANY JUST ENOUGH PROGRAMMING LOGIC AND DESIGN is specifically designed to be paired with Farrell's concise JUST ENOUGH PROGRAMMING LOGIC AND DESIGN. Together, the two books provide an ideal opportunity for students who want to learn the fundamentals of programming, while gaining exposure to an actual programming language. Readers discover how real Java code functions while still learning within the context of a traditional language-independent logic and design course.

Starting Out with Programming Logic and Design

Starting Out with Programming Logic and Design
Author: Tony Gaddis
Publisher: Addison-Wesley
Total Pages: 656
Release: 2015-02-16
Genre: Computers
ISBN: 9780133985078

For introductory courses in Computer Programming. The Fundamentals of Programming When it comes to programming, understanding the founding concepts can greatly improve student engagement and future success. In its Fourth Edition, Starting Out with Programming Logic and Design is a language-independent introductory programming book, ideal for a precursor programming course or the first unit of an introductory programming course. The text covers fundamental topics such as data types, variables, input, output, control structures, modules, functions, arrays, files, object-oriented concepts, GUI development, and event-driven programming. Designed for beginners, the text is clear and approachable, making the complex concepts accessible to every student. In this edition, Gaddis uses updated, contemporary examples to familiarize students with models and logical thought processes used in programming without further complicating them with language syntax. By using easy-to-understand pseudocode, flowcharts, and other tools, Gaddis illustrates how to design the logic of programs. Then, confident in their high-level understanding of computer programming, students are able to handle programming languages and syntax with greater ease and aptitude.

An Object-oriented Approach to Programming Logic and Design

An Object-oriented Approach to Programming Logic and Design
Author: Joyce Farrell
Publisher: Cengage Learning
Total Pages: 539
Release: 2012
Genre: Logic design
ISBN: 9781133188230

Provide beginning programmers with a guide to developing object-oriented program logic with Farrell's AN OBJECT-ORIENTED APPROACH TO PROGRAMMING LOGIC AND DESIGN, 4E, International Edition. This text takes a unique, language-independent approach to ensure students develop a strong foundation in traditional programming principles and object-oriented concepts before learning the details of a specific programming language. The author presents object-oriented programming terminology without highly technical language, making the book ideal for students with no previous programming experience. Common business examples clearly illustrate key points.The book begins with a strong object-oriented focus in updated chapters that make even the most challenging programming concepts accessible. A wealth of updated programming exercises in every chapter provide diverse practice opportunities, while new Video Lessons by the author clarify and expand on key topics. Use this text alone or with a language-specific companion text that emphasizes C++, Java or Visual Basic for the solid introduction to object-oriented programming logic your students need for success.

C++ Programs to Accompany Programming Logic and Design

C++ Programs to Accompany Programming Logic and Design
Author: Jo Ann Smith
Publisher:
Total Pages: 0
Release: 2012
Genre: C++ (Computer program language)
ISBN: 9781133525806

Learn how to use C++ to transform program logic and design concepts into working programs with Smith's C++ PROGRAMS TO ACCOMPANY PROGRAMMING LOGIC AND DESIGN, 7E. Specifically designed to be paired with the latest edition of Farrell's highly successful PROGRAMMING LOGIC AND DESIGN, this new guide combine the power of C++ with the popular, language-independent, logical approach of the PROGRAMMING LOGIC AND DESIGN text. Together, the two books provide the perfect opportunity for readers to learn the fundamentals of programming, while also learning an actual leading programming language.

Starting Out with C++

Starting Out with C++
Author: Tony Gaddis
Publisher: Pearson Higher Education
Total Pages: 1376
Release: 2019-02-18
Genre: C++ (Computer program language)
ISBN: 9780135235003

Introduce students to the basics of C++ programming Written in clear, friendly, easy-to-understand language. The material is written specifically for beginner students, and thoroughly explains important concepts. Teaches C++ in a step-by-step fashion. Each chapter covers a major set of topics and builds knowledge as the student progresses through the book. Although the chapters can be easily taught in their existing sequence, flexibility is also provided. New and Updated - New features of the C++11 standard have been added or expanded throughout the text. New or Revised - Many topics have had material revised or added, for example, alternate forms of variable initialization, Boolean expressions and variables, and character conversion and testing. New and Updated - The material on the Standard Template Library (STL) has been moved to its own dedicated chapter and rewritten with expanded information. Revised - The bubble sort algorithm (Chapter 9) has been completely rewritten for better student comprehension. New - Information on increasing this algorithm''s efficiency has been added. New - Thirteen new figures illustrate both the bubble sort and selection sort functions. New and Updated - Figures throughout the book have been added and improved to help students visualize important concepts. Features for student success Hundreds of Example Programs are used, each designed to highlight specific programming topics. In most cases, these are practical, real-world examples. Source code for these programs is provided so that students can run the programs themselves. Concept Statements, Checkpoints, Notes, Tips and Warnings all call out important pieces of information for the student Case studies appear in many chapters throughout the text and additional case studies are provided on the book''s companion site (www.pearson.com/gaddis). A thorough and diverse set of Review Questions, such as fill-in-the-blank and short answer, check students'' mastery of the basic material presented in each chapter. These are followed by exercises requiring problem solving and analysis, such as the Algorithm Workbench, Predict the Output, and Find the Errors sections. Programming Challenges presented in each chapter are designed to solidify students'' knowledge of the topics, typically through real-world problems to be solved. New and Updated - Programs, checkpoint questions, end-of-chapter questions and exercises, and programming challenge problems have been added and updated throughout the book. Also available with MyLab Programming By combining trusted author content with digital tools and a flexible platform, MyLab [or Mastering] personalizes the learning experience and improves results for each student.With MyLab Programming, students work through hundreds of short, auto-graded coding exercises and receive immediate and helpful feedback based on their work. Note: You are purchasing a standalone product; MyLab Programming does not come packaged with this content. Students, if interested in purchasing this title with MyLab Programming, ask your instructor for the correct package ISBN and Course ID. Instructors, contact your Pearson representative for more information.

Game Programming Patterns

Game Programming Patterns
Author: Robert Nystrom
Publisher: Genever Benning
Total Pages: 353
Release: 2014-11-03
Genre: Computers
ISBN: 0990582914

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

How to Design Programs, second edition

How to Design Programs, second edition
Author: Matthias Felleisen
Publisher: MIT Press
Total Pages: 793
Release: 2018-05-25
Genre: Computers
ISBN: 0262344122

A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming.

Head First Programming

Head First Programming
Author: David Griffiths
Publisher: "O'Reilly Media, Inc."
Total Pages: 440
Release: 2009-11-16
Genre: Computers
ISBN: 1449369812

Looking for a reliable way to learn how to program on your own, without being overwhelmed by confusing concepts? Head First Programming introduces the core concepts of writing computer programs -- variables, decisions, loops, functions, and objects -- which apply regardless of the programming language. This book offers concrete examples and exercises in the dynamic and versatile Python language to demonstrate and reinforce these concepts. Learn the basic tools to start writing the programs that interest you, and get a better understanding of what software can (and cannot) do. When you're finished, you'll have the necessary foundation to learn any programming language or tackle any software project you choose. With a focus on programming concepts, this book teaches you how to: Understand the core features of all programming languages, including: variables, statements, decisions, loops, expressions, and operators Reuse code with functions Use library code to save time and effort Select the best data structure to manage complex data Write programs that talk to the Web Share your data with other programs Write programs that test themselves and help you avoid embarrassing coding errors We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First Programming uses a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.