Starship Marines
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Author | : Robert Anson Heinlein |
Publisher | : Ace |
Total Pages | : 282 |
Release | : 1987 |
Genre | : Fiction |
ISBN | : |
In a futuristic military adventure a recruit goes through the roughest boot camp in the universe and into battle with the Terran Mobile Infantry in what historians would come to call the First Interstellar War
Author | : Farah Mendlesohn |
Publisher | : Unbound Publishing |
Total Pages | : 445 |
Release | : 2019-03-07 |
Genre | : Literary Criticism |
ISBN | : 1783526807 |
Robert A. Heinlein began publishing in the 1940s at the dawn of the Golden Age of science fiction, and today he is considered one of the genre's 'big three' alongside Arthur C. Clarke and Isaac Asimov. His short stories were instrumental in developing its structure and rhetoric, while novels such as Stranger in a Strange Land and Starship Troopers demonstrated that such writing could be a vehicle for political argument. Heinlein’s influence remains strong, but his legacy is fiercely contested. His vision of the future was sometimes radical, sometimes deeply conservative, and arguments have flared up recently about which faction has the most significant claim on his ideas. In this major critical study, Hugo Award-winner Farah Mendlesohn carries out a close reading of Heinlein’s work, including unpublished stories, essays, and speeches. It sets out not to interpret a single book, but to think through the arguments Heinlein made over a lifetime about the nature of science fiction, about American politics, and about himself.
Author | : Joshua James |
Publisher | : |
Total Pages | : 302 |
Release | : 2017-12-27 |
Genre | : |
ISBN | : 9781976739675 |
Leap into the action and hang on! In a desperate fight against insurmountable odds, mankind's only hope is a lifer Marine with a violent past he can barely remember and a penchant for picking fights he shouldn't win. Ambushed behind enemy lines and left for dead along with a handful of privates so green they actually respect his authority, Lance Cpl. Lucky Lee Savage has to master his inner demons, manage the ambitions of his foul-mouthed AI, and figure out what is tearing a hole in the fabric of space-time before everything goes tits up. Lucky wouldn't bet on the universe. One thing he will bet on: Somewhere, somehow, somebody is going to pay for all this. And he is going to be right there to pull the trigger. "Starship Troopers" meets "Jason Bourne" via "Aliens" in this gleefully addictive, full-throttle military sci-fi adventure. Feeling Lucky? Buy Lucky Universe today! Lucky Universe is the first book in the Lucky's Marines series. Lucky Legacy -- March 2018 Lucky Empire -- April 2018 Lucky Forever -- May 2018 Lucky Invasion -- June 2018 Lucky Revenge -- July 2018 Lucky Justice -- Aug 2018 Lucky Bastard -- Sept 2018
Author | : John Steakley |
Publisher | : Astra Publishing House |
Total Pages | : 434 |
Release | : 1984-12-04 |
Genre | : Fiction |
ISBN | : 1101664290 |
The military sci-fi classic of courage on a dangerous alien planet The planet is called Banshee. The air is unbreathable, the water is poisonous. It is home to the most implacable enemies that humanity, in all its interstellar expansion, has ever encountered. Body armor has been devised for the commando forces that are to be dropped on Banshee—the culmination of ten thousand years of the armorers’ craft. A trooper in this armor is a one-man, atomic powered battle fortress. But he will have to fight a nearly endless horde of berserk, hard-shelled monsters—the fighting arm of a species which uses biological technology to design perfect, mindless war minions. Felix is a scout in A-team Two. Highly competent, he is the sole survivor of mission after mission. Yet he is a man consumed by fear and hatred. And he is protected, not only by his custom-fitted body armor, but by an odd being which seems to live within him, a cold killing machine he calls “The Engine.” This is Felix’s story—a story of the horror, the courage, and the aftermath of combat, and the story, too, of how strength of spirit can be the greatest armor of all.
Author | : Edward Elmer Smith |
Publisher | : |
Total Pages | : 237 |
Release | : 1964 |
Genre | : |
ISBN | : |
Author | : Martin Rait |
Publisher | : FSpace Publications |
Total Pages | : 402 |
Release | : 2010-12-04 |
Genre | : Games & Activities |
ISBN | : 1877573523 |
FSpaceRPG is a science fiction roleplaying game in the classic mould. In the late 22nd century mankind expands into the the stars only to find them in more turmoil than it’s own internal nationalism. Pitted against the onslaught of the expansion of the Stotatl Empire, humanity must defend itself while forging alliances with others who face absorption.Whether you’re a Terran soldier or an Aronhi Warrior from the partially conquered Aronhi Empire, one goal stands supreme above all, survival. The wits and courage to stand and fight against superior odds and create victories from difficult situations.But not all the glory lies in the hands of warriors. Exploration of the vast wilderness that is space, charting dangers, finding resources and contacting potential allies is a cornerstone of survival.The conflict, intrigue, action and adventure of these times provide an exciting roleplaying environment for players, whether they like playing space marines, traders, spies, investigators or just general adventure seekers. The span of events in reality are all possible, giving a wide scope of play.If you don’t like flying around the cosmos as a British Royal Space Marine then you could always visit a primitive society and face the challenge of worlds filled with mystery, fantasy and danger. The Complete rulebook 2010 contains all you need to generate characters, select equipment and play this character level roleplaying game. Includes information on robots, starships and vehicles as well. Plenty of information on the various alien races and empires exist, including character generation profiles for 15 races. It also includes some starter scenarios to get you going. What you get: The FSpaceRPG Complete Rulebook 2010 v2 is a 400 page rulebook with all the core rules for running this role-playing game as well as plenty of information on the universe. Delivered in our color book style with plenty of colour illustrations, this edition is great entry into the world of FSpaceRPG.This book is a merger of the Concise Rulebook 4.2 with: • Derelict v2 • vehicle profiles from AGLC, Rough Rider and Tech Update • gun profiles from Tech Update and Turram Encounter • starship profiles from Tech Update and Turram Encounter • Robots v1 replaced entire robots section • Personality 1.1 • Martial Arts v1.1 • Serpenti Regional maps • Alt Skills • Library Data 2177 • the 2177 calendar from Netrules 2 • Kuetques v1.1 • Solarians 1.1 • Psionics v1.1 replacing entire psionics section • Quinkose Contact & Boarding Action scenarios from FED Times • Elements from Turram Encounter and McDougal Space v2
Author | : Gary Ammundsen, Robert Bettelheim, Richard Fields, David Hughes, Stephen Pritchard, Martin Rait |
Publisher | : FSpace Publications |
Total Pages | : 133 |
Release | : 2007 |
Genre | : Fiction |
ISBN | : 0958206295 |
FSpaceRPG is a science fiction roleplaying game in the classic mould. In the late 22nd century mankind expands into the the stars only to find them in more turmoil than it's own internal nationalism. Pitted against the onslaught of the expansion of the Stotatl Empire, humanity must defend itself while forging alliances with others who face absorption. Whether you're a Terran soldier or an Aronhi Warrior from the partially conquered Aronhi Empire, one goal stands supreme above all, survival. The wits and courage to stand and fight against superior odds and create victories from difficult situations. But not all the glory lies in the hands of warriors. Exploration of the vast wilderness that is space, charting dangers, finding resources and contacting potential allies is a cornerstone of survival. The conflict, intrigue, action and adventure of these times provide an exciting roleplaying environment for players, whether they like playing space marines, traders, spies, investigators or just general adventure seekers. The span of events in reality are all possible, giving a wide scope of play. If you don't like flying around the cosmos as a British Royal Space Marine then you could always visit a primitive society and face the challenge of worlds filled with mystery, fantasy and danger. What you get The FSpaceRPG Reference Manual is a 133 page rulebook with a set of condensed rules designing for character generation and general play. Ideal for players.
Author | : Martin Rait |
Publisher | : FSpace Publications |
Total Pages | : 80 |
Release | : 2009-12-08 |
Genre | : Games & Activities |
ISBN | : 187748573X |
This publication is a compilation of early development versions of work produced towards completing the Concise Rulebook. They were individual documents found on our 1999, March 2000, v2 and v3/2001 CDROMs.It is compilation of the original and development versions of: • Alien Characters • Armoury trial • Aronhi Profile • Conspiracy 97 Skills • Careers • Character Sheet • F-Files • Rulebook draft 1997 It is also a helpful look into the evolution of product development by a team of indie game developers.
Author | : Martin Rait |
Publisher | : FSpace Publications |
Total Pages | : 234 |
Release | : 2008-03-01 |
Genre | : Fiction |
ISBN | : 1877485128 |
FSpaceRPG is a science fiction roleplaying game in the classic mould. In the late 22nd century mankind expands into the the stars only to find them in more turmoil than it's own internal nationalism. Pitted against the onslaught of the expansion of the Stotatl Empire, humanity must defend itself while forging alliances with others who face absorption. Whether you're a Terran soldier or an Aronhi Warrior from the partially conquered Aronhi Empire, one goal stands supreme above all, survival. The wits and courage to stand and fight against superior odds and create victories from difficult situations. But not all the glory lies in the hands of warriors. Exploration of the vast wilderness that is space, charting dangers, finding resources and contacting potential allies is a cornerstone of survival. The conflict, intrigue, action and adventure of these times provide an exciting roleplaying environment for players, whether they like playing space marines, traders, spies, investigators or just general adventure seekers. The span of events in reality are all possible, giving a wide scope of play. If you don't like flying around the cosmos as a British Royal Space Marine then you could always visit a primitive society and face the challenge of worlds filled with mystery, fantasy and danger. The Concise rulebook contains all you need to generate characters, select equipment and play this roleplaying game. Includes information on robots, starships and vehicles as well. Plenty of information on the various alien races and empires exist, including character generation profiles for 15 races. This is a revised presentation of our prior book which includes 28 of the illustrations presented in colour. What you get The FSpaceRPG Concise Rulebook includes a 234 page rulebook with all the core rules for running this role-playing game as well as plenty of information on the universe.
Author | : John Pettegrew |
Publisher | : JHU Press |
Total Pages | : 232 |
Release | : 2015-11-15 |
Genre | : History |
ISBN | : 1421417863 |
Examines the U.S. Marines’ visual culture of combat in the Iraq War. American military power in the War on Terror has increasingly depended on the capacity to see the enemy. The act of seeing—enhanced by electronic and digital technologies—has separated shooter from target, eliminating risk of bodily harm to the remote warrior, while YouTube videos eroticize pulling the trigger and video games blur the line between simulated play and fighting. Light It Up examines the visual culture of the early twenty-first century military. Focusing on the Marine Corps, which played a critical part in the invasion and occupation of Iraq, John Pettegrew argues that U.S. military force in the Iraq War was projected through an “optics of combat.” Powerful military technology developed in the Iraq and Afghanistan wars has placed war in a new posthuman era. Pettegrew’s interviews with marines, as well as his analysis of first-person shooter videogames and combat footage, lead to startling insights into the militarization of popular digital culture. An essential study for readers interested in modern warfare, policy makers, and historians of technology, war, and visual and military culture.