Starblazer Adventures
Download Starblazer Adventures full books in PDF, epub, and Kindle. Read online free Starblazer Adventures ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Author | : Chris Birch |
Publisher | : |
Total Pages | : 0 |
Release | : 2009-07-29 |
Genre | : |
ISBN | : 9780955542336 |
Gigantic fleets prowl the starlanes, mysteriousaliens devise inexplicable fates for humankind, devilish scientists operate enormous engines of destruction and swashbuckling princes defend their world from ancient empires... This is the rock and roll space-pulp universe of Starblazer Adventures! Using the Ennie Award winning FATE System, revised for intense space opera RPG action, Starblazers adds big picture gaming rules for starship creation and combat, fleet battles, facing epic space monsters or giant star relics, setting up and running galactic empires or Star Patrol outposts and how to deal with intergalactic diplomacy, conspiracies, social intrigue and ancient powers. Starblazer Adventures is your gateway to rock and roll sci-fi adventure, bringing friends together to save the galaxy in new and dangerous ways in this exciting gaming experience from Cubicle 7!
Author | : Sarah Newton |
Publisher | : Createspace Independent Publishing Platform |
Total Pages | : 0 |
Release | : 2012-08-09 |
Genre | : |
ISBN | : 9781478348023 |
IT IS THE SECOND AGE OF SPACE... In the seventeenth millennium, the New Commonality of Humankind is expanding, using newly-discovered faster-than-light travel to rediscover lost worlds colonised in the distant past. It's a time of turmoil, of clashing cultures, as civilisations shudder and collapse before the might of a benevolent empire ten millennia old. In the Solenine Cluster, things are going from bad to worse, as hyper-advanced technologies destabilise a world in chaos. Thaddeus Clay and his SCI Force special ops team are on the trail of the Transmigration Heresy. What they find is something beyond even their imagining - something which could tear the whole Commonality apart... "Thrilling adventure and mystery wrapped up with an inventive, mind-bending look at mankind's future." - Howard Andrew Jones, author of The Desert of Souls "Science fiction like this never dies." - Chris Helton, Dorkland "Complex, gripping... the most original sci-fi you're likely to get..." - G*M*S Magazine "a very exciting and intelligently-written novel that should be on the reading list of every SF fan!" - Stargazer's World "William Gibson-like in the intensity of the ideas it introduces... a heady mixture of action, crunchy science fiction elements and that perennial cyberpunk or transhuman question: what does human mean?" - Shores of Night
Author | : Sarah Newton |
Publisher | : Cubicle 7 Entertainment |
Total Pages | : 352 |
Release | : 2010-07-13 |
Genre | : Games |
ISBN | : 9781907204227 |
Legends of Anglerre shoves a massive battle axe in the hands of the Ennie Award nominated Starblazer Adventures roleplaying game. This stand-alone fantasy interpretation of the popular FATE rules features two detailed settings: - Anglerre, the world featured in the original Starblazer fantasy comics, and - Lords of the Hither Kingdoms, a brand new setting. Artwork from the Starblazer comics brings the worlds to life and will inspire Story Tellers to get plotting! Players will be able to start with gritty characters through to epic demi-god like heroes, lead armies, fleets and kingdoms, conduct sieges and build a dynasty. New FATE rules include an elegantly simple system for magic and creature powers, personal campaign goals, epic style abilities, combo manoeuvres, magic artefacts and summoning as well as a detailed character background generator. Two introductory adventures, a fantasy campaign generator and fantasy bestiary will help new players jump straight in to the action! Imagine your patrol ship strafing a fleet of galley's defended by dragons and sorcerors! Legends of Anglerre is fully compatible with the Starblazer Adventures core book, allowing space opera characters to be dropped in to a fantasy campaign.
Author | : John Fleskes |
Publisher | : |
Total Pages | : 128 |
Release | : 2021-06-15 |
Genre | : |
ISBN | : 9781640410398 |
In 1948 a young Al Williamson accepted his first commercial assignment--for an issue of Famous Funnies comics, which launched his career as a professional in the field. Developing an elegant and illustrative style, he soon gained prominence in the highly influential EC Comics line of the 1950s. Over the next few decades, his exquisite art also illuminated many Atlas comics, various incarnations of Flash Gordon and the comic strips Secret Agent Corrigan and Star Wars, as well as a host of other titles and properties. This extraordinary body of superior work cemented Williamson's longstanding popularity. By the end of his career in the early 2000s, he had become one of the most highly regarded comic and strip artists in the industry, especially noted for the graceful ink line that he spent a lifetime pursuing. This first compendium in a new series is the perfect introduction to Al Williamson's work. You will find samples that span his fifty-year career along with anecdotes and historical details salted throughout. Cover art, interior pages, drawings and sketches--plus photographs of Al and his friends posing as reference for his sequential art--are included. This volume contains a mixture of both his most-obscure and best-known works, all meticulously reproduced from the original art. Until now, this captivating original artwork has only been seen by those fortunate enough to visit the Williamson studio in person. For the first time, readers will be able to view the artist's most-cherished works. Williamson's love of 1920s and 1930s adventure, fantasy and science-fiction pop culture--and his admiration of artists such as Flash Gordon creator Alex Raymond--grounded his drawing technique and storytelling, which evolved throughout his life. He was able to take these inspirations and carry on the legacy of the past masters while becoming a unique icon in the industry. In this collection, readers will be able to witness Williamson's development as an artist.
Author | : Philip Pullman |
Publisher | : Scholastic Inc. |
Total Pages | : 164 |
Release | : 2017-05-30 |
Genre | : Juvenile Fiction |
ISBN | : 133816659X |
An unforgettable graphic novel of time travel and adventure on the high seas from the #1 international bestselling author of the His Dark Materials series. Trapped in the mists of time by a terrible research experiment gone wrong, John Blake and his mysterious ship are doomed to sail between the centuries, searching for a way home. In the ocean of the modern day, John rescues a shipwrecked young girl his own age, Serena, and promises to help. But returning Serena to her own time means traveling to the one place where the ship is in most danger of destruction. The all-powerful Dahlberg Corporation has an ambitious leader with plans far greater and more terrible than anyone has realized, and he is hot on their trail. For only John, Serena, and the crew know Dahlberg’s true intentions, and only they have the power to stop him from bending the world to his will . . . Praise for The Adventures of John Blake “With obvious affection for Tintin, Pullman threads this complicated skein of plot with customary measures of awe and menace . . . he proves an expert visual storyteller. Fordham animates with characters who have the detail and agility of a Studio Ghibli cast . . . Anything new from Pullman is big news, and his first original graphic novel won’t disappoint.” —Booklist, starred review “The various plot threads coalesce into a powerful tale, with the artwork creating a soaring, cinematic feel. A modern seafaring epic, highly recommended for all Pullman and fantasy fans and more than worthy of its author’s oeuvre.” —School Library Journal, starred review “Purloined technology, time travelers, ghost ships, and deception converge in this graphic page-turner . . . A richly imagined high-octane thriller.” —Kirkus Reviews “The graphic novel format lets Pullman’s . . . dialogue shine, and Fordham’s lucid panels are strong, legible, and charged with energy.” —Publishers Weekly
Author | : Sarah Newton |
Publisher | : |
Total Pages | : 128 |
Release | : 2010-09-07 |
Genre | : Games |
ISBN | : 9780857440143 |
The Legends of Anglerre Companion is the first supplement for the Fate-powered Legends of Anglerre fantasy roleplaying game, giving you new rules, tools, and scenarios to take your Legends of Anglerre games to new heights of action and adventure! Packed with new rules for families and dynasties, city and island adventures, aspects-only play, and a complete random adventure generator, as well as two complete scenarios ("Dreams on Dragon Island" and "The Sirens of Simris"), and much more.
Author | : Benjamin Baugh |
Publisher | : ARC Dream Publishing |
Total Pages | : 374 |
Release | : 2011-07 |
Genre | : |
ISBN | : 9780983231387 |
Play the heroes and villains of a Strange century! Doctor Archibald Monroe, the erudite chemist and physician-chimpanzee. "Stony" Joe Smithson, the honest London boxer transformed into living rock. Maeve O'Connel, Queen of the Mudlarks, the eternal child touched by Faerie. The Lady Mirabel, who by darkness defends Whitechapel as the terrifying Night Hag. When the victims and enthusiasts of magic and bizarre science meet in an infamous club for "the Strange," thrilling action is sure to follow! The Kerberos Club (FATE Edition) is a complete roleplaying game for thrilling superheroic and steampunk action in Victorian London. It includes a treatment of Victorian society in its every particular, especially the incredible and sometimes awful changes that "the Strangeness" comes to wreak upon Queen and Country alike. New FATE rules by Mike Olson expand character skills into the realms of the superhuman and the godlike, making them endlessly customizable to suit anything you can imagine. The Kerberos Club (FATE Edition) gives players every tool they need to create new heroes and villains in a world beset by Strange mysteries and diabolical threats. There is, after all, every good reason for the club's motto: "MALUM NECESSARIUM."
Author | : Daniel Jupp |
Publisher | : Lulu.com |
Total Pages | : 168 |
Release | : 2012-04-13 |
Genre | : Crafts & Hobbies |
ISBN | : 1471666611 |
The Camelot Cosmos Players Guide offers a new roleplaying setting and a user-friendly version of the FATE RPG system. The Players Book contains everything you need to know in order to create characters and select from hundreds of options. The setting combines Arthurian and post-apocalyptic elements as players take sides in an epic conflict between the forces of King Gawain and the dreaded Queen Morgan le Fay. AI, combat cyborgs, and VR meet mages, knights and holy relics in a game that breaks all the old genre barriers. The Players Guide is packed with info including: - A streamlined version of the FATE system. Quicker, deadlier, easier than other FATE versions. - 13 described Realms in an extensive Gazetteer of the setting. - A Players version of the History of the setting. - Scores of new playable Races with unique characteristics. - Over 200 fully described Aspects and 100 Skills. - Simple character creation and combat rules ensure that you can be playing within 20 minutes.
Author | : Daniel Jupp |
Publisher | : Lulu.com |
Total Pages | : 70 |
Release | : 2012-07-20 |
Genre | : Games & Activities |
ISBN | : 1471795667 |
The following adventure is intended for beginning players using the FATE roleplaying system and theCamelot Cosmos setting. This introductory adventure should provide players and GMs alike with a good sense of the unique features of the Camelot Cosmos setting and a base for future adventures, but is also designed to be easily adapted to other fantasy roleplaying systems and settings if required.
Author | : Daniel Jupp |
Publisher | : Lulu.com |
Total Pages | : 200 |
Release | : 2012-04-13 |
Genre | : Crafts & Hobbies |
ISBN | : 1471666646 |
The Camelot Cosmos GMs Guide offers even more information on the genre-busting Camelot Cosmos setting. The GMs book contains tons of information ensuring that GMs can fully describe this exciting setting and all the politics and places within it. In this book you will find a huge number of plot seeds and secrets designed to make campaign creation easier. The setting is fully described and GMs can: - Learn the true history behind the Days of Gedd and the destruction of the First Empire. - Discover the secrets of the Key NPCs of the setting. - Learn the aims and plots of 20 powerful Organisations. - Use the Relic Creation Tables to create new magic items. - Reward players with Quest-linked special powers as they advance through various factions. - Use the Name, Patron, Villain, Quest and Location Tables of the Adventure Creation System to create endless and varied adventures. - Read full descriptions of 50 existing Artefacts including the legendary Moon Grail and Excalibar.