Spy Fall
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Author | : Diana Quincy |
Publisher | : Loveswept |
Total Pages | : 271 |
Release | : 2016-05-10 |
Genre | : Fiction |
ISBN | : 042528638X |
“Lovers of historical fiction could hardly do better than Diana Quincy’s Spy Fall,” proclaims Fresh Fiction. In this uniquely fresh and innovative Regency romance, a fearless French parachutist lands on top of a wicked rogue who endangers her mission—and her heart. Mari Lamarre is gaining fame on both sides of the Channel for her daring aeronautic endeavors, but she hasn’t come to Dorset to showcase her talents. Rather, she’s been tasked with recovering sensitive information that may have fallen into the hands of the Marquess of Aldridge. It’s the riskiest adventure of her career—and it begins with a crash landing. Her fall is broken by the Marquess’s very own son, Cosmo, who’s clearly a rake and a drunk, not to mention a liability. So why does Mari find him so utterly alluring? When he first spots the vision of loveliness in the sky, Lord Cosmo Dunsmore surmises he’s imbibed one drop too many, and an angel has come to fetch him. Little does he know that this female daredevil will make him feel more alive than ever before. But when their torrid affair takes a shocking turn, Cosmo must choose where his loyalties lie: with his respectable father—or with the captivating beauty whose fierce passion makes him feel like a new man. Look for all of Diana Quincy’s enchanting Rebellious Brides novels: SPY FALL | A LICENSE TO WED | FROM LONDON WITH LOVE | THE DUKE WHO RAVISHED ME Praise for Spy Fall “There’s a gonzo style to this book that I just adore. Plus, I love the twist on the Regency romance. I’ve read an awful lot of Regency romances and I’ve yet to read one in which a pants-wearing female French spy parachutes onto a drunk duke who thinks she’s an angel. It takes ‘meet cute’ to a whole new level.”—Smart Bitches, Trashy Books Includes a special message from the editor, as well as an excerpt from another Loveswept title.
Author | : C. Thi Nguyen |
Publisher | : |
Total Pages | : 253 |
Release | : 2020 |
Genre | : Games & Activities |
ISBN | : 0190052082 |
Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game designers tell us who to be in games and what to care about; they designate the player's in-game abilities and motivations. In other words, designers create alternate agencies, and players submerge themselves in those agencies. Games let us explore alternate forms of agency. The fact that we play games demonstrates something remarkable about the nature of our own agency: we are capable of incredible fluidity with our own motivations and rationality. This volume presents a new theory of games which insists on games' unique value in human life. C. Thi Nguyen argues that games are an integral part of how we become mature, free people. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. We can pursue goals, not for their own value, but for the sake of the struggle. Playing games involves a motivational inversion from normal life, and the fact that we can engage in this motivational inversion lets us use games to experience forms of agency we might never have developed on our own. Games, then, are a special medium for communication. They are the technology that allows us to write down and transmit forms of agency. Thus, the body of games forms a "library of agency" which we can use to help develop our freedom and autonomy. Nguyen also presents a new theory of the aesthetics of games. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. They are unlike traditional artworks in that they are designed to sculpt activities - and to promote their players' aesthetic appreciation of their own activity.
Author | : Marco Arnaudo |
Publisher | : McFarland |
Total Pages | : 256 |
Release | : 2023-12-15 |
Genre | : Games & Activities |
ISBN | : 1476651930 |
This book is an overview of the ongoing revolution in tabletop gaming design and culture, which exploded to unprecedented levels of vitality in the 21st century, leading to new ways of creating, marketing, and experiencing a game. Designers have become superstars, publishers have improved quality control, and the community of players is expanding. Most importantly, new and old players have started engaging with the games in a more meaningful way. The book explores the reasons for these changes. It describes how games have begun to keep players engaged until the end. It analyzes the ways in which traditional mechanics have been reimagined to give them more variety and complexity, and reviews the unprecedented mechanics found and perfected. Very interesting is the exploration of how games have performed novel tasks such as reducing conflict, fostering cooperation, creating aesthetic experiences, and telling stories. The book is aimed at scholars, dedicated and aspiring fans, and game designers who want to expand their toolbox with the most up-to-date innovations in the profession.
Author | : Jonathan Ward |
Publisher | : epubli |
Total Pages | : 191 |
Release | : 2024-01-31 |
Genre | : Performing Arts |
ISBN | : 375846692X |
Chris Chibnall's Doctor Who era is regarded by many (though obviously not all) to have been a complete disaster. But is this fair? Let's take a deep dive into the Chris Chibnall/Jodi Whittaker era of the iconic series and examine the highs and lows of Chris Chibnall's Doctor Who... Includes a guide to all the episodes of the Chris Chibnall Doctor Who era.
Author | : Olen Steinhauer |
Publisher | : Macmillan |
Total Pages | : 417 |
Release | : 2014-03-18 |
Genre | : Fiction |
ISBN | : 1250036135 |
"As [four characters] converge on the city of Cairo ... a portrait [develops] of a marriage, a jigsaw puzzle of loyalty and betrayal against a dangerous world of political games, where allegiances are never clear and outcomes are never guaranteed"--Dust jacket flap.
Author | : Doctor Who |
Publisher | : Random House |
Total Pages | : 272 |
Release | : 2024-08-15 |
Genre | : Juvenile Fiction |
ISBN | : 1405969881 |
“Now, if you don’t mind, there is a great big universe out there calling, and I’ve gotta get going!” With exclusive content from Ncuti Gatwa’s first outing as the Fifteenth Doctor, discover more about the Time Lord who has been keeping the Earth safe for over 60 years. This brand-new edition is the ultimate guide to all of the Doctor’s fifteen incarnations – from William Hartnell to Tom Baker and including both of David Tennant’s eras – you will learn fascinating facts from all of space and time. Discover more about the Doctor’s many helpful companions, fearsome foes and, of course, the TARDIS who has been through it all. Learn the difference between regeneration and bi-generation, why you should never anger a Meep, and always, always get Cherry Sunday a cup of tea! So, allons-y!
Author | : Bebo |
Publisher | : Everything |
Total Pages | : 320 |
Release | : 2019-07-16 |
Genre | : Games & Activities |
ISBN | : 1507210620 |
Tabletop and board games aren’t just for rainy days or awkward family events anymore. As the game industry grows, people of all ages are jumping to play “the original social network.” In our ever-increasing technological world, playing old-school games is a welcome retreat from the overexposure to Instagram, Twitter, Facebook, and the rest of social media. Over the past few years, board games have become the hot new hobby. Instead of friends sitting around the same table and staring at their phones, they are now either working with or against each other. Millions upon millions of new fans have begun to join their friends in real life for a fun game of Pandemic, 7 Wonders, or Ticket to Ride. The Everything Tabletop Games Book shows how to play some of the best tabletop games in the world, from classic strategy games like Settlers of Catan to great new games like Gloomhaven. Throughout the book, you’ll learn the different genres of tabletop and board games; how to play each game; rules and strategies to help you win; and even where to play online—including new expansions to keep your favorite games fresh and exciting. So gather up some friends, pick a game from this book, and start playing! You’ll be having a blast in no time.
Author | : Geoffrey Engelstein |
Publisher | : CRC Press |
Total Pages | : 517 |
Release | : 2019-06-25 |
Genre | : Computers |
ISBN | : 0429773773 |
Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms compiles hundreds of different mechanisms, organized by category. Each has a description of how it works, discussion of its pros and cons, how it can be implemented, and examples of specific games that use it. Building Blocks can be read cover to cover, used as a reference when looking for inspiration for a new design, help solving a specific problem, or assist in getting unstuck in the midst of a project. This book, the first to collect mechanisms like this in the tabletop game design field, aims to be a practical guide that will be a great starting point for beginning designers, a handy guidebook for the experienced, and an ideal classroom textbook. Key Features The first compendium of its kind in the tabletop game field. Covers the nuts and bolts of design to resolve specific challenges. Serves as a practical guide, a great starting point for beginning designers, and a reference for seasoned professionals. Contains discussion of a series of standalone mechanisms, in a standard format and style, with cross-links to related mechanics and specific examples. Includes hundreds of mechanism entries with accompanying diagrams and sample games to study. Ideal for professional or classroom use.
Author | : Erik Arneson |
Publisher | : S&S/Simon Element |
Total Pages | : 192 |
Release | : 2020-10-27 |
Genre | : Games & Activities |
ISBN | : 1982150475 |
From party games to legacy games, setting up to hosting a crowd, tabletop game expert Erik Arneson gives you the strategies you need to host an epic game night. Break out the chips and grab a drink! With enthusiasm for tabletop games at an all-time high and exciting new board games and card games hitting Kickstarter every week, game night is more popular than ever. But there’s more to the perfect game night than choosing between classics like Scrabble and Catan or introducing friends and family to games like Ticket to Ride, Carcassonne, and Codenames. Tabletop gaming expert and experienced game night host Erik Arneson is here to help. Organizing his advice by group size, Arneson walks you through everything from selecting the right venue and snacks to managing a game library and bad attitudes, answering questions like: -How can I make the most of a small space? -Am I explaining the rules right? -What should I do if guests show up late? -How do I keep my dog from eating the pieces? -Do I have to invite Sean? Marrying the practicality of Emily Post with curated lists of games perfect for every occasion, Arneson’s humorous, down-to-earth approach will help readers everywhere navigate these fun and rewarding gatherings. Ideal for novice hosts and seasoned players alike, How to Host a Game Night is the perfect book for anyone wanting to up the ante on their hosting game.
Author | : Brigid Cherry |
Publisher | : Manchester University Press |
Total Pages | : 362 |
Release | : 2021-10-05 |
Genre | : Performing Arts |
ISBN | : 1526151863 |
Doctor Who – new dawn explores the latest cultural moment in this long-running BBC TV series: the casting of a female lead. Analysing showrunner Chris Chibnall and Jodie Whittaker’s era means considering contemporary Doctor Who as an inclusive, regendered brand. Featuring original interview material with cast members, this edited collection also includes an in-depth discussion with Segun Akinola, composer of the iconic theme tune’s current version. The book critically address the series’ representations of diversity, as well as fan responses to the thirteenth Doctor via the likes of memes, cosplay and even translation into Spanish as a grammatically gendered language. In addition, concluding essays look at how this moment of Who has been merchandised, especially via the ‘experience economy’, and how official/unofficial reactions to UK lockdown helped the show to further re-emphasise its public-service potential.