Solid Modeling In Computer Graphics
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Author | : Christoph Martin Hoffmann |
Publisher | : Morgan Kaufmann Publishers |
Total Pages | : 374 |
Release | : 1989 |
Genre | : Computers |
ISBN | : |
It is the view of the author that the streams of geometric and solid modeling are converging, and that as the importance of this convergence is anticipated and recognized, the need for the development of techniques to bridge the gap between the two becomes critical. This book is devoted to filling that need. "Geometric and Solid Modeling" deals with the concepts and tools needed to design and implement solid-modeling systems and their infrastructure and substrata, making this information remarkably accessible--to the novice as well as to the experienced designer. The essential algorithms and the underlying theory needed to design these systems are given primary emphasis. Techniques for the study and implementation of geometric algorithms are taken from computer science, numerical analysis, and symbolic computation, among other areas. Special attention is given to geometric investigations of implicit and parametric surfaces, with the focal point being the possible integration of geometric and solid modeling.
Author | : David Salomon |
Publisher | : Springer Science & Business Media |
Total Pages | : 862 |
Release | : 2012-12-06 |
Genre | : Computers |
ISBN | : 1461215048 |
A book for those interested in how modern graphics programs work and how they can generate realistic-looking objects. It emphasises the mathematics behind computer graphics, most of which is included in an appendix. The main topics covered are: scan conversion methods; selecting the best pixels for generating lines, circles and other objects; geometric transformations and projections; translations, rotations, moving in 3D, perspective projections, curves and surfaces; construction, wire-frames, rendering, normals; CRTs, antialiasing, animation, colour, perception, polygons, compression. With its numerous illustrative examples and exercises, the book is ideal for a two-semester course for advanced undergraduates or graduates, while also making a fine reference for professionals in the field.
Author | : Martti Mäntylä |
Publisher | : Computer Science Press, Incorporated |
Total Pages | : 424 |
Release | : 1988 |
Genre | : Computers |
ISBN | : |
Author | : Dugan Um |
Publisher | : Springer |
Total Pages | : 339 |
Release | : 2018-03-20 |
Genre | : Technology & Engineering |
ISBN | : 3319745948 |
This updated, second edition provides readers with an expanded treatment of the FEM as well as new information on recent trends in rapid prototyping technology. The new edition features more descriptions, exercises, and questions within each chapter. In addition, more in-depth surface theory has been introduced in section four, with particular emphasis in surface theory. Promising cutting edge technologies in the area of rapid prototyping are introduced in section seven, MATLAB-based FEM analysis has been added in section eight, and development of the plan stress and plane strain stiffness equations are introduced as a new chapter. Revised and updated based on student feedback, Solid Modeling and Applications: Rapid Prototyping, CAD and CAE Theory is ideal for university students in various engineering disciplines as well as design engineers involved in product design, analysis, and validation. It equips them with an understanding of the theory and essentials and also with practical skills needed to apply this understanding in real world design and manufacturing settings.
Author | : Ronald Goldman |
Publisher | : CRC Press |
Total Pages | : 592 |
Release | : 2009-07-14 |
Genre | : Computers |
ISBN | : 1439803358 |
Taking a novel, more appealing approach than current texts, An Integrated Introduction to Computer Graphics and Geometric Modeling focuses on graphics, modeling, and mathematical methods, including ray tracing, polygon shading, radiosity, fractals, freeform curves and surfaces, vector methods, and transformation techniques. The author begins with f
Author | : |
Publisher | : |
Total Pages | : 170 |
Release | : 1984 |
Genre | : Computers |
ISBN | : |
Author | : Fabio Ganovelli |
Publisher | : CRC Press |
Total Pages | : 417 |
Release | : 2014-10-17 |
Genre | : Computers |
ISBN | : 1482236338 |
Teach Your Students How to Create a Graphics Application Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game. Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The authors help students understand how to handle 3D geometric transformations, texturing, complex lighting effects, and more. This practical approach leads students to draw the elements and effects needed to ultimately create a visually pleasing car racing game. The code is available at www.envymycarbook.com Puts computer graphics theory into practice by developing an interactive video game Enables students to experiment with the concepts in a practical setting Uses WebGL for code examples Requires knowledge of general programming and basic notions of HTML and JavaScript Provides the software and other materials on the book’s website Software development does not require installation of IDEs or libraries, only a text editor.
Author | : R. G. S. Asthana |
Publisher | : New Age International |
Total Pages | : 556 |
Release | : 2007 |
Genre | : Computer graphics |
ISBN | : 9788122408744 |
The Purpose Of This Book Is To Provide An Introductory Text For Understanding The Fundamental Principles Of Computer Graphics. Some Salient Features Are Chapters On Data Structures Along With Examples For Manipulating Pictures/Graphical Objects; Interactive Graphics Covering Input/Output Devices And Systems That Facilitate The Man-Machine Graphic Communication With Emphasis On Device-Independent Graphic Programming; 2-D And 3-D Graphics; Applications Of Graphics To Real-Life Problems, Such As Business Graphics, Graph Plotting, Line Drawing, Image Animation, 3-D Solid-Modeling, Fractals And Multi-Media. This Edition Includes Chapters On Multi-Media And Virtual Reality.
Author | : Julie Dorsey |
Publisher | : Elsevier |
Total Pages | : 329 |
Release | : 2010-07-21 |
Genre | : Computers |
ISBN | : 008055671X |
Computer graphics systems are capable of generating stunningly realistic images of objects that have never physically existed. In order for computers to create these accurately detailed images, digital models of appearance must include robust data to give viewers a credible visual impression of the depicted materials. In particular, digital models demonstrating the nuances of how materials interact with light are essential to this capability. Digital Modeling of Material Appearance is the first comprehensive work on the digital modeling of material appearance: it explains how models from physics and engineering are combined with keen observation skills for use in computer graphics rendering. Written by the foremost experts in appearance modeling and rendering, this book is for practitioners who want a general framework for understanding material modeling tools, and also for researchers pursuing the development of new modeling techniques. The text is not a "how to" guide for a particular software system. Instead, it provides a thorough discussion of foundations and detailed coverage of key advances. Practitioners and researchers in applications such as architecture, theater, product development, cultural heritage documentation, visual simulation and training, as well as traditional digital application areas such as feature film, television, and computer games, will benefit from this much needed resource. ABOUT THE AUTHORS Julie Dorsey and Holly Rushmeier are professors in the Computer Science Department at Yale University and co-directors of the Yale Computer Graphics Group. François Sillion is a senior researcher with INRIA (Institut National de Recherche en Informatique et Automatique), and director of its Grenoble Rhône-Alpes research center. - First comprehensive treatment of the digital modeling of material appearance - Provides a foundation for modeling appearance, based on the physics of how light interacts with materials, how people perceive appearance, and the implications of rendering appearance on a digital computer - An invaluable, one-stop resource for practitioners and researchers in a variety of fields dealing with the digital modeling of material appearance
Author | : David F. Rogers |
Publisher | : Springer Science & Business Media |
Total Pages | : 562 |
Release | : 2001-10-31 |
Genre | : Computers |
ISBN | : 9780387972374 |
In the third paper in this chapter, Mike Pratt provides an historical intro duction to solid modeling. He presents the development of the three most freqently used techniques: cellular subdivision, constructive solid modeling and boundary representation. Although each of these techniques devel oped more or less independently, today the designer's needs dictate that a successful system allows access to all of these methods. For example, sculptured surfaces are generally represented using a boundary represen tation. However, the design of a complex vehicle generally dictates that a sculptured surface representation is most efficient for the 'skin' while constructive solid geometry representation is most efficent for the inter nal mechanism. Pratt also discusses the emerging concept of design by 'feature line'. Finally, he addresses the very important problem of data exchange between solid modeling systems and the progress that is being made towards developing an international standard. With the advent of reasonably low cost scientific workstations with rea sonable to outstanding graphics capabilities, scientists and engineers are increasingly turning to computer analysis for answers to fundamental ques tions and to computer graphics for present~tion of those answers. Although the current crop of workstations exhibit quite impressive computational ca pability, they are still not capable of solving many problems in a reasonable time frame, e. g. , executing computational fluid dynamics and finite element codes or generating complex ray traced or radiosity based images. In the sixth chapter Mike Muuss of the U. S.