Shadowrun The Johnson Run
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Author | : Kai O'connal |
Publisher | : Catalyst Game Labs |
Total Pages | : 344 |
Release | : 2019-07-15 |
Genre | : Fiction |
ISBN | : |
AGE IS MORE THAN JUST A NUMBER Keandra’s been around for a long time, outliving most Shadowrunners twice over. With a legacy of runs under her belt, she has the solid reputation and wisdom that comes with surviving the shadows longer than most. Looking for a way to cash in on her street cred, Keandra comes up with a novel idea: Why not set herself up as a Johnson? With her rep, she could take on the high-paying jobs, act as the in-between, and collect payment with no risk? With her rep, she could take on high paying jobs and farm them out to other capable teams, minus a small cut as a finder’s fee. Everyone wins, and no one’s the wiser…unless someone makes the wrong call. And when a run goes south, Keandra and her team must scramble to salvage more than just their reputations. They are thrust into a situation which could start a new world war, and have to figure out who to trust, and fast…but trust is hard to come by in the shadows…
Author | : Boyle |
Publisher | : Fanpro |
Total Pages | : 96 |
Release | : 2004-08-01 |
Genre | : |
ISBN | : 9781932564136 |
Author | : Stephen Kenson |
Publisher | : Ace |
Total Pages | : 0 |
Release | : 2006 |
Genre | : Elves |
ISBN | : 9780451460639 |
Shadowrunner Kellan Colt thinks she's ready to strike out on her own when she discovers the location of a secret cache of military weaponry-right in the heart of the supernatural creature-infested Awakened wilderness.
Author | : Catalyst Game Labs |
Publisher | : |
Total Pages | : 255 |
Release | : 2017-03-22 |
Genre | : Fantasy games |
ISBN | : 9781942487555 |
Every Step, Every Advantage, Every Millisecond Counts. The Streets Of The Sixth World Are Mean, And If They Want To Stay Alive, Shadowrunners Need Every Advantage They Can Get To Gain A Step On The Opposition. Fortunately, Run Faster Is Full Of Them. With It, You Can Learn About More Metatypes For Characters, Including Hobgoblins, Giants, Centaurs, And Sasquatch; Acquire New Qualities, Such As Disgraced, Hawk Eye, And Lightning Reflexes; And, If You Dare, Dabble With The Dangerous And Deadly Infected. Run Faster Also Has Advice On Fleshing Out Characters Of Different Metatypes, Expanded Contact And Lifestyle Rules, And Alternate Character Creation Methods To Help Ensure That Players Can Build Exactly The Character They Want. All These Options Make Run Faster A Crucial Companion To Players Who Want To Get The Most Out Of Their Shadowrun, Fifth Edition Core Rulebook.
Author | : Jason M. Hardy |
Publisher | : Roc |
Total Pages | : 0 |
Release | : 2006 |
Genre | : Fiction |
ISBN | : 9780451460837 |
The explosive new saga continues The year is 2063. Earth has been reborn, unleashing long-dormant magical forces across the globe. Megacorporations rule from on high, while organized crime syndicates rule the underworld. Sliding through the cracks are the shadowrunners-professionals who will do anything for a profit . . . and anything it takes to get the job done. Bannickburn is a burned-out Scottish mage with little power and fewer prospects when he falls into fast company. A notorious crime boss, Bigio family caporegime Quinn Bailey, offers him a job that could turn his life around. Soon Bannickburn is living once again in the style he's accustomed to. But when Bannickburn tries to leave the family, Bailey calls in his markers, and Bannickburn must aid the Bigios as they pit themselves against a rival mob in a power struggle that moves from the Seattle sprawl to the elven enclave of Portland.
Author | : Malik Toms |
Publisher | : Catalyst Game Labs |
Total Pages | : 391 |
Release | : 2021-11-12 |
Genre | : Fiction |
ISBN | : |
MIRROR IMAGE… Nero is a mage with a murky past, working with a tight-knit crew out of Amsterdam. When a Johnson hires the team to extract her to see what they can do, she surprises them even further with the real mission: infiltrate a high-level business meeting and make sure the pending asset sale goes to the Johnson herself. And there’s one more twist to this run: Nero will have to pose as the man who put the entire deal together—his twin brother Enzo…who left him for dead when they were teenagers years ago. Ghosts from Nero’s past clash with danger in his present, as he must now walk a tightrope between the shadowrunning world and the corporate world, an entire universe he knows nothing about, and one that works by its own intricate systems. But when the run goes wrong, Nero is suddenly placed in mortal peril, and it’s up to his team to get him out of a place where one wrong move can leave all of them very, very dead…
Author | : Tom Dowd |
Publisher | : McGraw-Hill/Contemporary |
Total Pages | : 104 |
Release | : 1990-04 |
Genre | : Fiction |
ISBN | : 9781555601225 |
Author | : Philip McGregor |
Publisher | : FASA Corporation |
Total Pages | : 152 |
Release | : 1991-12 |
Genre | : Fiction |
ISBN | : 9781555601690 |
Author | : Catalyst Game Labs |
Publisher | : |
Total Pages | : |
Release | : 2016-07-20 |
Genre | : |
ISBN | : 9781942487517 |
Howling Shadows is a core rulebook for Shadowrun, Fifth Edition, with a wealth of dangerous creatures, sprits, artificial intelligence, and more to add variety and fun to Shadowrun games. The critters were designed with both players and GMs in mind - they can be added as a resource for players to use or obstacles to overcome. The critters also have plot hooks built in to fuel plenty of adventures and campaigns. With full color art, this book displays the bizarre and dangerous critters of the Sixth World in their full glory.
Author | : Catalyst Game Labs |
Publisher | : Catalyst Game Labs |
Total Pages | : |
Release | : 2015-09-02 |
Genre | : |
ISBN | : 9781941582954 |
Shadowrunners cannot be limited by what their bodies canor cannotdo. They have to do more, stretch farther, surpass any limits, and accomplish the impossible. Some runners can rely on magic; for everyone else, there are augmentations. From shiny chrome that makes your body into a humanoid semitruck to genetech that alters you at the most fundamental level to drugs and chemicals that give you a quick and dirty boost, Chrome Flesh provides dozens of new ways to alter Shadowrun characters and make them better, stronger, faster, and altogether readier to kick ass and take names on the streets. Along with the gear and a compiled table of all cyberware, bioware, genetech, and nanotech currently available in Shadowrun, Fifth Edition, Chrome Flesh covers how runners break down and what resources can help fix them up, and where augmentation tech might go in the future. It's paydata every shadowrunner needs if they want to overcome everything the Sixth World is going to throw at them.