Shadowrun Companion
Author | : FASA Corporation |
Publisher | : FASA Corporation |
Total Pages | : 140 |
Release | : 1996-09 |
Genre | : Games & Activities |
ISBN | : 9781555602987 |
A rulebook expansion for the Shadowrun game system.
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Author | : FASA Corporation |
Publisher | : FASA Corporation |
Total Pages | : 140 |
Release | : 1996-09 |
Genre | : Games & Activities |
ISBN | : 9781555602987 |
A rulebook expansion for the Shadowrun game system.
Author | : Catalyst Game Labs |
Publisher | : |
Total Pages | : |
Release | : 2016-07-20 |
Genre | : |
ISBN | : 9781942487517 |
Howling Shadows is a core rulebook for Shadowrun, Fifth Edition, with a wealth of dangerous creatures, sprits, artificial intelligence, and more to add variety and fun to Shadowrun games. The critters were designed with both players and GMs in mind - they can be added as a resource for players to use or obstacles to overcome. The critters also have plot hooks built in to fuel plenty of adventures and campaigns. With full color art, this book displays the bizarre and dangerous critters of the Sixth World in their full glory.
Author | : Anna McFarlane |
Publisher | : Routledge |
Total Pages | : 694 |
Release | : 2019-11-28 |
Genre | : Literary Criticism |
ISBN | : 135113986X |
In this companion, an international range of contributors examine the cultural formation of cyberpunk from micro-level analyses of example texts to macro-level debates of movements, providing readers with snapshots of cyberpunk culture and also cyberpunk as culture. With technology seamlessly integrated into our lives and our selves, and social systems veering towards globalization and corporatization, cyberpunk has become a ubiquitous cultural formation that dominates our twenty-first century techno-digital landscapes. The Routledge Companion to Cyberpunk Culture traces cyberpunk through its historical developments as a literary science fiction form to its spread into other media such as comics, film, television, and video games. Moreover, seeing cyberpunk as a general cultural practice, the Companion provides insights into photography, music, fashion, and activism. Cyberpunk, as the chapters presented here argue, is integrated with other critical theoretical tenets of our times, such as posthumanism, the Anthropocene, animality, and empire. And lastly, cyberpunk is a vehicle that lends itself to the rise of new futurisms, occupying a variety of positions in our regionally diverse reality and thus linking, as much as differentiating, our perspectives on a globalized technoscientific world. With original entries that engage cyberpunk’s diverse ‘angles’ and its proliferation in our life worlds, this critical reference will be of significant interest to humanities students and scholars of media, cultural studies, literature, and beyond.
Author | : Catalyst Game Labs |
Publisher | : |
Total Pages | : |
Release | : 2016-11-30 |
Genre | : |
ISBN | : 9781941582190 |
Shadowrun Remains One Of The Most Beloved Gaming Settings Of All Time. The Cyberpunk-Crossed-With-Fantasy Setting Has A Wide And Enduring Appeal, And Anarchy Provides Rules For A New Style Of Play In This Great World. Storytelling Come To The Fore In This Book, Allowing Gamemasters And Players To Work Together To Craft A Fun, Fast-Moving Gaming Experience. Whether You'Re Brand New To Tabletop Role-Playing Or A Long-Time Shadowrun Player Just Looking For A Different Way To Enjoy Your Favorite Setting. Shadowrun: Anarchy Offers A Fun, Fantastic Storytelling Game.
Author | : FASA Corporation |
Publisher | : FASA Corporation |
Total Pages | : 0 |
Release | : 1999-08 |
Genre | : Shadowrun (Game) |
ISBN | : 9781555603755 |
Big guns, high-tech gadgets, and cutting-edge combat gear guaranteed to ruin the oppositions day are included in this ultimate weapons catalog for Shadowrun. Created for use with Shadowrun, third edition, this book includes detailed descriptions and a complete list of every weapon in the Shadowrun universe.
Author | : Catalyst Game Labs |
Publisher | : Catalyst Game Labs |
Total Pages | : |
Release | : 2015-09-02 |
Genre | : |
ISBN | : 9781941582954 |
Shadowrunners cannot be limited by what their bodies canor cannotdo. They have to do more, stretch farther, surpass any limits, and accomplish the impossible. Some runners can rely on magic; for everyone else, there are augmentations. From shiny chrome that makes your body into a humanoid semitruck to genetech that alters you at the most fundamental level to drugs and chemicals that give you a quick and dirty boost, Chrome Flesh provides dozens of new ways to alter Shadowrun characters and make them better, stronger, faster, and altogether readier to kick ass and take names on the streets. Along with the gear and a compiled table of all cyberware, bioware, genetech, and nanotech currently available in Shadowrun, Fifth Edition, Chrome Flesh covers how runners break down and what resources can help fix them up, and where augmentation tech might go in the future. It's paydata every shadowrunner needs if they want to overcome everything the Sixth World is going to throw at them.
Author | : Catalyst Game Labs |
Publisher | : Catalyst Game Labs |
Total Pages | : 373 |
Release | : 2009-08-15 |
Genre | : Games |
ISBN | : 9781934857311 |
"The year is 2072. Magic has returned and creatures of myth and legend walk among us as megacorps bleed the world dry. You're a shadowrunner -- a deniable asset, a corporate pawn -- using bleeding-edge science and magic to make your meat body and mind better-than-flesh. Stay on the edge, and you may survive another run on the mean sprawl streets"--P.[4] of cover.
Author | : Boyle |
Publisher | : Fanpro |
Total Pages | : 96 |
Release | : 2004-08-01 |
Genre | : |
ISBN | : 9781932564136 |
Author | : FASA Corporation |
Publisher | : FASA Corporation |
Total Pages | : 0 |
Release | : 1998-12 |
Genre | : Shadowrun (Game) |
ISBN | : 9781555603588 |
Magic in the Shadows is an advanced magic book that combines all the previously published Shadowrun magic rules with all new rules and magical creatures. This new volume features rewritten, reworked, and expanded rules built on the core magic rules published in Shadowrun: Third Edition and will include a spell creation system as well as advanced rules on all aspects of playing a magical character. This product is a must for any Shadowrun player and gamemaster.
Author | : Tom Dowd |
Publisher | : McGraw-Hill/Contemporary |
Total Pages | : 104 |
Release | : 1990-04 |
Genre | : Fiction |
ISBN | : 9781555601225 |