Second Life In World Travel Guide
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Author | : Sean Percival |
Publisher | : Pearson Education |
Total Pages | : 195 |
Release | : 2007-12-14 |
Genre | : Computers |
ISBN | : 0132714485 |
Some new users to Second Life may find that it can be very difficult to navigate this new 3D space and even harder to find some of the more interesting places to visit. Many of the best places to visit in Second Life have remained a secret to the most active and seasoned users, until now! Now there is a guide for everyone who wants to access the top destinations on Second Life. “This book provides over 200 destinations in six areas - shopping, entertainment, education, real life in Second Life, adults only, and where to live” to “ over 100 top destinations in shopping, entertainment, adults only, virtual travel, education, and where to live. Answering questions like - where to go for a night out on the town, how to find the best shopping experience or find a specific area like Adidas. The book briefly covers the basics of navigating Second Life with tips on flying, teleporting and creating landmarks, then jumps into the main areas of travel. It also includes profiles of some of the people behind these locations. In most cases they are just as colorful as some of the places they create. Each location will be highlighted with a brief write up, screen shots, and location information.
Author | : Charles Wankel |
Publisher | : Emerald Group Publishing |
Total Pages | : 267 |
Release | : 2009-11-23 |
Genre | : Education |
ISBN | : 1849506094 |
Targeted at educators and researchers wishing to use virtual environments in their teaching practice, this work provides practical advice specifically for educators in higher education. It focuses on the use of Second Life - a free, readily-accessible virtual world which is increasingly being used for both formal and informal learning.
Author | : Greg Lastowka |
Publisher | : Yale University Press |
Total Pages | : 246 |
Release | : 2010-10-26 |
Genre | : Law |
ISBN | : 0300163169 |
Tens of millions of people today are living part of their life in a virtual world. In places like World of Warcraft, Second Life, and Free Realms, people are making friends, building communities, creating art, and making real money. Business is booming on the virtual frontier, as billions of dollars are paid in exchange for pixels on screens. But sometimes things go wrong. Virtual criminals defraud online communities in pursuit of real-world profits. People feel cheated when their avatars lose virtual property to wrongdoers. Increasingly, they turn to legal systems for solutions. But when your avatar has been robbed, what law is there to assist you?In Virtual Justice, Greg Lastowka illustrates the real legal dilemmas posed by virtual worlds. Presenting the most recent lawsuits and controversies, he explains how governments are responding to the chaos on the cyberspace frontier. After an engaging overview of the history and business models of today's virtual worlds, he explores how laws of property, jurisdiction, crime, and copyright are being adapted to pave the path of virtual law.Virtual worlds are becoming more important to society with each passing year. This pioneering study will be an invaluable guide to scholars of online communities for years to come.
Author | : Sue Martin Mahar |
Publisher | : AMACOM/American Management Association |
Total Pages | : 290 |
Release | : 2009 |
Genre | : Business & Economics |
ISBN | : 081441270X |
Why market and sell to people only in the "real world"...when there's a "second life" filled with unlimited possibilities for profit?
Author | : Virginia Saba |
Publisher | : McGraw Hill Professional |
Total Pages | : 845 |
Release | : 2011-06-10 |
Genre | : Medical |
ISBN | : 0071745319 |
The classic text on how nurses can use technology to improve patient care -- and every aspect of their job performance, education, and career Written by leaders in nursing informatics, this comprehensive, up-to-date text explores the ever-growing role technology plays in the field of nursing. Offering theoretical background to help you understand how informatics serves many aspects of the profession, Essential of Nursing Informatics also gives you practical help in unlocking computing’s benefits -- both now and into the future. Numerous case studies and examples add real-world relevance to the material. An internationally recognized contributor team provides information and insights not found in any other text on essential topics such as the application of computers to nursing administration, education, and research; electronic medical records (EMRs) and personal health records (PHRs); coding; and government, clinical, and private sector system requirements. Completely revised and updated with the latest information on specialized softwares and contributions, the fifth edition of Essentials of Nursing Informatics covers: Computer systems Information theory Current issues in informatics Continuum of care information technology systems Educational applications Research applications International perspectives (including Europe, Canada, Pacific Rim, Asia, South America, and South Africa) The future of informatics
Author | : Kimberly Rufer-Bach |
Publisher | : John Wiley & Sons |
Total Pages | : 372 |
Release | : 2009-06-03 |
Genre | : Computers |
ISBN | : 0470524766 |
Corporations, non-profits, and educational institutions will welcome this official guide that shows how to establish and maintain a successful virtual presence in Second Life. Written with the full support of Linden Lab, this is the perfect resource for organizations entering Second Life. Topics discussed include the technical and social issues of participating in Second Life, including integrating corporate culture into Second Life, in-world marketing techniques, selecting a solution provider, and how to conduct real-world business in Second Life. Plus, you’ll get hands-on solutions, smart tactics, and practical techniques, such as setting up useful meeting spaces and planning and moderating events. The book is filled with actual case studies of how top organizations have leveraged Second Life and offers analysis of their SL presence.
Author | : Fred Elmer Marble |
Publisher | : |
Total Pages | : 538 |
Release | : 1927 |
Genre | : Travel |
ISBN | : |
Author | : Arthur James Wells |
Publisher | : |
Total Pages | : 1922 |
Release | : 2009 |
Genre | : Bibliography, National |
ISBN | : |
Author | : Paul Carr |
Publisher | : St. Martin's Griffin |
Total Pages | : 226 |
Release | : 2007-04-17 |
Genre | : Games & Activities |
ISBN | : 1429941979 |
Imagine an enormous, breathtaking virtual world to explore, where land can be bought for less than a dollar and new construction is limited only by your imagination. An online tourist destination where you can shop for virtual designer clothes in a shopping mall atop a live volcano, teleport to an underwater gig by U2, before taking a new friend back to your personal spaceship for virtual coffee or...well, you get the idea. The Unofficial Tourists' Guide to Second Life is a fast, fun guidebook that introduces first-time visitors to the endless wonders offered by this exciting and rapidly developing online world. All of Second Life is here, including: - The Essentials. What to wear and how to behave. - The People. Finding likeminded souls-or soulmates. - The Major Destinations. Must-see tourist hotspots, shops, and shows. - Shopping and Nightlife
Author | : Elizabeth Hodge |
Publisher | : Jones & Bartlett Publishers |
Total Pages | : 553 |
Release | : 2009-12-14 |
Genre | : Computers |
ISBN | : 0763792055 |
Step into the world of virtual reality with your newly created avatar and begin to experience the tools that make this world interactive! During their infancy stage, virtual environments were largely based upon the gaming community and over time have been adapted to meet the growing number of users and educators. The Virtual Worlds Handbook, with CD-ROM, provides a user-friendly approach that will help trainers and educators create an effective and interactive environment within the Second Life virtual world. This book was written to help the novice user tackle the natural learning curve while providing the experienced user with tips, tools, and tricks to help any educator or trainer meet their professional goals faster. The opportunities using virtual reality are limitless and provide online students with a unique opportunity to connect both physically and educationally to one another, to faculty, to university, and to a worldwide market.