Scream Team

Scream Team
Author: Bill H. Doyle
Publisher:
Total Pages: 96
Release: 2012
Genre: Baseball stories
ISBN: 9781451758412

"All Karl wants to do is make the Junior Club Werewolves team. But when tryouts turn into a monster letdown, Karl decides to bark up a different tree"--P. [4] of cover.

Scream Team A NYC Story Told By 'ANTLIVE"

Scream Team A NYC Story Told By 'ANTLIVE
Author: Moore Publishing LLC & Anthony Battle
Publisher: Moore Publishing LLC
Total Pages: 108
Release: 2024-01-15
Genre: True Crime
ISBN:

Based on incredible true events, Antlive tells the remarkable story of his involvement as a member of Scream Team, a New York City powerful, dangerous and Violent organization/gang founded in the early 90s when drugs and crime were at an ultimate high. FBI agents arrested and imprisoned Anthony battle and sentenced him to 20 years for illegal drug operations, attempt murder and acts of violence. The chilling events will have you astonished breaking down every event taking place leading to him getting shot followed by prison time.

The Zombie at the Finish Line (Scream Team #4)

The Zombie at the Finish Line (Scream Team #4)
Author: Bill Doyle
Publisher: Scholastic Inc.
Total Pages: 109
Release: 2013-03-01
Genre: Juvenile Fiction
ISBN: 0545510430

Don't fall apart. Try to hold yourself together. This is no time to go to pieces. There's a zombie at the finish line! It's time for the Junior Monster League's track-and-field competition. Unfortunately, Patsy the Zombie just can't seem to hold herself together for any of the events. She's trained for the Die-athalon but keeps losing her head before she can finish. But then the team pulls together and realizes that they all have a special talent for their own event...even Patsy.

The Big Foot in the End Zone (Scream Team #3)

The Big Foot in the End Zone (Scream Team #3)
Author: Bill Doyle
Publisher: Scholastic Inc.
Total Pages: 109
Release: 2012-10-01
Genre: Juvenile Fiction
ISBN: 0545510449

Are you ready for some Bigfoot-ball? Karl and the rest of the Scream Team kick off football season with a new monster on the squad! It's Dr. Neuron's nephew. And this cranky creature is pulling out every prank to keep victory on the sidelines. Not good news for Karl who's howling ready to play in the Wolfenstein Muck Bowl, or for Beck whose big feet have become the league's biggest joke. One thing's for sure, the game of football has never been so funny!

Monsters, Inc.: Scream Team

Monsters, Inc.: Scream Team
Author: Disney Books
Publisher: Disney Electronic Content
Total Pages: 61
Release: 2012-11-20
Genre: Juvenile Fiction
ISBN: 1423184726

Top scarer Sulley and his enthusiastic Scare Assistant Mike work at Monsters, Inc., the largest scream-processing factory in Monstropolis. The main power source of the monster world is the collected screams of human children, but all monsters believe children are dangerous and toxic. The monsters are scared silly when a little girl wanders into their world, and it''s up to the Scream Team of Mike and Sulley to put her back! Relive the magic of the hit Disney/Pixar film with this easy-to-read chapter book, including a full retelling of the story and dozens of stills from the movie.

The Vampire at Half Court

The Vampire at Half Court
Author: Bill H. Doyle
Publisher: Scholastic Paperbacks
Total Pages: 0
Release: 2012
Genre: Basketball stories
ISBN: 9780545341998

Struggling with a lack of sponsorship and playing time, Scream Team player Dennis is unable to win his teammates' trust because of his relationship with the Vampire Team and attempts to change their opinion during a championship game.

Make It Scream, Make It Burn

Make It Scream, Make It Burn
Author: Leslie Jamison
Publisher: Little, Brown
Total Pages: 242
Release: 2019-09-24
Genre: Literary Collections
ISBN: 0316259667

From the "astounding" (Entertainment Weekly), "spectacularly evocative" (The Atlantic), and "brilliant" (Los Angeles Times) author of the New York Times bestsellers The Recovering and The Empathy Exams comes a return to the essay form in this expansive book. With the virtuosic synthesis of memoir, criticism, and journalism for which Leslie Jamison has been so widely acclaimed, the fourteen essays in Make It Scream, Make It Burn explore the oceanic depths of longing and the reverberations of obsession. Among Jamison's subjects are 52 Blue, deemed "the loneliest whale in the world"; the eerie past-life memories of children; the devoted citizens of an online world called Second Life; the haunted landscape of the Sri Lankan Civil War; and an entire museum dedicated to the relics of broken relationships. Jamison follows these examinations to more personal reckonings -- with elusive men and ruptured romances, with marriage and maternity -- in essays about eloping in Las Vegas, becoming a stepmother, and giving birth. Often compared to Joan Didion and Susan Sontag, and widely considered one of the defining voices of her generation, Jamison interrogates her own life with the same nuance and rigor she brings to her subjects. The result is a provocative reminder of the joy and sustenance that can be found in the unlikeliest of circumstances. Finalist for the PEN/Diamonstein-Spielvogel Award for the Art of the Essay One of the fall's most anticipated books: Time, Entertainment Weekly, O, Oprah Magazine, Boston Globe, Newsweek, Esquire, Seattle Times, Baltimore Sun, BuzzFeed, BookPage, The Millions, Marie Claire, Good Housekeeping, Minneapolis Star Tribune, Lit Hub, Women's Day, AV Club, Nylon, Bustle, Goop, Goodreads, Book Riot, Yahoo! Lifestyle, Pacific Standard, The Week, and Romper.

Parallel Agile – faster delivery, fewer defects, lower cost

Parallel Agile – faster delivery, fewer defects, lower cost
Author: Doug Rosenberg
Publisher: Springer Nature
Total Pages: 238
Release: 2020-01-03
Genre: Computers
ISBN: 3030307018

From the beginning of software time, people have wondered why it isn’t possible to accelerate software projects by simply adding staff. This is sometimes known as the “nine women can’t make a baby in one month” problem. The most famous treatise declaring this to be impossible is Fred Brooks’ 1975 book The Mythical Man-Month, in which he declares that “adding more programmers to a late software project makes it later,” and indeed this has proven largely true over the decades. Aided by a domain-driven code generator that quickly creates database and API code, Parallel Agile (PA) achieves significant schedule compression using parallelism: as many developers as necessary can independently and concurrently develop the scenarios from initial prototype through production code. Projects can scale by elastic staffing, rather than by stretching schedules for larger development efforts. Schedule compression with a large team of developers working in parallel is analogous to hardware acceleration of compute problems using parallel CPUs. PA has some similarities with and differences from other Agile approaches. Like most Agile methods, PA "gets to code early" and uses feedback from executable software to drive requirements and design. PA uses technical prototyping as a risk-mitigation strategy, to help sanity-check requirements for feasibility, and to evaluate different technical architectures and technologies. Unlike many Agile methods, PA does not support "design by refactoring," and it doesn't drive designs from unit tests. Instead, PA uses a minimalist UML-based design approach (Agile/ICONIX) that starts out with a domain model to facilitate communication across the development team, and partitions the system along use case boundaries, which enables parallel development. Parallel Agile is fully compatible with the Incremental Commitment Spiral Model (ICSM), which involves concurrent effort of a systems engineering team, a development team, and a test team working alongside the developers. The authors have been researching and refining the PA process for several years on multiple test projects that have involved over 200 developers. The book’s example project details the design of one of these test projects, a crowdsourced traffic safety system.

The Scream Team

The Scream Team
Author: R. L. Stine
Publisher: Simon & Schuster/Paula Wiseman Books
Total Pages: 388
Release: 1998
Genre: Juvenile Fiction
ISBN: 9780671022945

HIDE AND SHRIEK Randy knows the twelve-year-olds of Shadyside play a big game of hide-and-seek in the woods every June. Sounds like fun, she thinks. Until she finds out who's 'it'. A ghost named Pete who wants to tag Randy and take over her body forever. SPELL OF THE SCREAMING JOKERS Brittany and her friends agree to play cards with Max, a sick kid from their class. But the jokers in Max's magic deck are alive! And they're evil! FIELD OF SCREAMS Buddy always wanted to play on the best baseball team in Shadyside. But he never dreamed he'd be sent to the past to do it - or that his very life would depend on winning!

Debugging Teams

Debugging Teams
Author: Brian W. Fitzpatrick
Publisher: "O'Reilly Media, Inc."
Total Pages: 190
Release: 2015-10-13
Genre: Business & Economics
ISBN: 1491932511

In the course of their 20+-year engineering careers, authors Brian Fitzpatrick and Ben Collins-Sussman have picked up a treasure trove of wisdom and anecdotes about how successful teams work together. Their conclusion? Even among people who have spent decades learning the technical side of their jobs, most haven’t really focused on the human component. Learning to collaborate is just as important to success. If you invest in the "soft skills" of your job, you can have a much greater impact for the same amount of effort. The authors share their insights on how to lead a team effectively, navigate an organization, and build a healthy relationship with the users of your software. This is valuable information from two respected software engineers whose popular series of talks—including "Working with Poisonous People"—has attracted hundreds of thousands of followers.