Sams Teach Yourself Palm Programming in 24 Hours

Sams Teach Yourself Palm Programming in 24 Hours
Author: Gavin Maxwell
Publisher: Sams Publishing
Total Pages: 506
Release: 1999
Genre: Computers
ISBN:

Sams Teach Yourself Palm Programming in 24 Hours is a step-by-step tutorial that teaches you how to create fully functioning Palm applications using a variety of end-user and development tools. A variety of methods requiring different levels of programming are covered. Learn several different methods for customizing your Palm or Palm-compatible PDA. Topics include: Understanding the Palm OS Architecture, Event-Driven Programming, Palm User Interfaces, Desktop verses Conduit, Managing Memory and Storing Data, Programming with Satellite Forms, Programming with PenDragon, Programming CbasPad, Programming with CodeWarrior, and the Palm OS API.

Sams Teach Yourself Beginning Programming in 24 Hours

Sams Teach Yourself Beginning Programming in 24 Hours
Author: Greg Perry
Publisher: Sams Publishing
Total Pages: 508
Release: 2001-11-02
Genre: Computers
ISBN: 0768686687

Sams Teach Yourself Beginning Programming in 24 Hours, Second Edition explains the basics of programming in the successful 24-Hours format. The book begins with the absolute basics of programming: Why program? What tools to use? How does a program tell the computer what to do? It teaches readers how to program the computer and then moves on by exploring the some most popular programming languages in use. The author starts by introducing the reader to the Basic language and finishes with basic programming techniques for Java, C++, and others.

Sams Teach Yourself Android Game Programming in 24 Hours

Sams Teach Yourself Android Game Programming in 24 Hours
Author: Jonathan Harbour
Publisher: Sams Publishing
Total Pages: 827
Release: 2012-11-15
Genre: Computers
ISBN: 0133033791

In just 24 sessions of one hour or less, Sams Teach Yourself Android Game Programming in 24 Hours will help you master mobile game development for Android 4. Using a straightforward, step-by-step approach, you’ll gain hands-on expertise with the entire process: from getting access to the hardware via the Android SDK to finishing a complete example game. You’ll learn to use the Android SDK and open source software to design and build fast, highly playable games for the newest Android smartphones and tablets. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Android game programming tasks. Quizzes and exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Jonathan Harbour is a writer and instructor whose love for computers and video games dates back to the Commodore PET and Atari 2600 era. He has a Master’s in Information Systems Management. His portfolio site at http://www.jharbour.com includes a discussion forum. He also authored Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours. His love of science fiction led to the remake of a beloved classic video game with some friends, resulting in Starflight—The Lost Colony (http://www.starflightgame.com). Learn how to... Install and configure the free development tools, including the Android 4 SDK, Java Development Kit, and Eclipse (or NetBeans) Use the Android graphics system to bring your game characters to life Load and manage bitmaps, and use double buffering for better performance Incorporate timing and animation with threaded game loops Tap into the touch screen for user input Learn to use Android sensors such as the accelerometer, gyroscope, compass, light detector, and thermometer Integrate audio into your games using the media player Build your own game engine library to simplify gameplay code in your projects Animate games with sprites using atlas images and fast matrix transforms Employ object-oriented programming techniques using inheritance and data hiding Create an advanced animation system to add interesting behaviors to game objects Detect collisions and simulate realistic movement with trigonometry Experiment with an evolving engine coding technique that more naturally reflects how games are written

Python Programming for Raspberry Pi, Sams Teach Yourself in 24 Hours

Python Programming for Raspberry Pi, Sams Teach Yourself in 24 Hours
Author: Richard Blum
Publisher: Sams Publishing
Total Pages: 1429
Release: 2015-12-10
Genre: Technology & Engineering
ISBN: 0134389573

Python Programming for Raspberry Pi® In just 24 sessions of one hour or less, Sams Teach Yourself Python Programming for Raspberry Pi in 24 Hours teaches you Python programming on Raspberry Pi, so you can start creating awesome projects for home automation, home theater, gaming, and more. Using this book’s straight-forward, step-by-step approach, you’ll move from the absolute basics all the way through network and web connections, multimedia, and even connecting with electronic circuits for sensing and robotics. Every lesson and case study application builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Raspberry Pi Python programming tasks. Quizzes at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Richard Blum has administered systems and networks for more than 25 years. He has published numerous Linux and open source books, and is an online instructor for web programming and Linux courses used by colleges across the United States. His books include Ubuntu Linux Secrets; Linux for Dummies, Ninth Edition; PostgreSQL 8 for Windows; and Professional Linux Programming. Christine Bresnahan began working as a systems administrator more than 25 years ago. Now an Adjunct Professor at Ivy Tech Community College, she teaches Python programming, Linux administration and computer security. She is coauthor of The Linux Bible, Eighth Edition. With Blum, she also coauthored Linux Command Line & Shell Scripting Bible, Second Edition. Get your Raspberry Pi and choose the right low-cost peripherals Set up Raspian Linux and the Python programming environment Learn Python basics, including arithmetic and structured commands Master Python 3 lists, tuples, diction-aries, sets, strings, files, and modules Reuse the same Python code in multiple locations with functions Manipulate string data efficiently with regular expressions Practice simple object-oriented programming techniques Use exception handling to make your code more reliable Program modern graphical user interfaces with Raspberry Pi and OpenGL Create Raspberry Pi games with the PyGame library Learn network, web, and database techniques you can also use in business software Write Python scripts that send email Interact with other devices through Raspberry Pi’s GPIO interface Walk through example Raspberry Pi projects that inspire you to do even more On the Web: Register your book at informit.com/title/9780672337642 for access to all code examples from the book, as well as update and corrections as they become available.

Sams Teach Yourself Active Server Pages in 24 Hours

Sams Teach Yourself Active Server Pages in 24 Hours
Author: Christoph Wille
Publisher: Sams Publishing
Total Pages: 508
Release: 1999
Genre: Computers
ISBN: 9780672316128

Sams Teach Yourself Active Server Pages in 24 Hours is a step-by-step tutorial that teaches you how to create dynamic, fully functioning Web applications using Active Server Pages. Detailed coverage is provided for both Microsoft Personal Web Server and Microsoft Internet Information Server. Shows how to make sure your Web server is up and running correctly as well as how to build basic ASP applications. In addition to coverage of the basics of data access, you'll learn to send data, retrieve information, manage user sessions, use components, and work with files. Advanced topics include debugging ASP applications, building components, designing effective sites, adding security, and tuning ASP applications.

Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours

Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours
Author: Jonathan Harbour
Publisher: Sams Publishing
Total Pages: 383
Release: 2012
Genre: Computers
ISBN: 0672335549

One step at a time, this text teaches all facets of mobile game development, from design through publishing via Microsoft's Marketplace. Top game development author Jonathan S. Harbour starts with the absolute basics, making Windows Phone game development accessible even to programmers who've never written a game before.

Sams Teach Yourself PHP in 24 Hours

Sams Teach Yourself PHP in 24 Hours
Author: Matt Zandstra
Publisher: Sams Publishing
Total Pages: 578
Release: 2004
Genre: Computers
ISBN: 9780672326196

Think of all the things you could do in 24 hours. Go sightseeing. Read a book. Learn PHP. Sams Teach Yourself PHP in 24 Hours is a unique learning tool that is divided into 24 one-hour lessons over five sections. Starting with the basics, you will discover the fundamentals of PHP and how to apply that knowledge to create dynamic websites with forms, cookies and authentication functions. You will also find out how to access databases, as well as how to integrate system components, e-mail, LDAP, network sockets and more. A support website includes access to source code, PHP updates, errata and links to other relevant websites. Sams Teach Yourself PHP in 24 Hours is a quick and easy way to learn how to create interactive websites for your end user.

Sams Teach Yourself PHP4 in 24 Hours

Sams Teach Yourself PHP4 in 24 Hours
Author: Matt Zandstra
Publisher:
Total Pages: 0
Release: 2000
Genre: Information technology
ISBN: 9780672318047

In just 24 lessons of one hour or less, you will be up and running with PHP4. Using a straightforward, step-by-step approach, each lesson builds upon the previous one, allowing you to learn the essentials of PHP4 from the ground up. - Back cover.