ROBLOX: Pixels New Begining

ROBLOX: Pixels New Begining
Author: Michael Schuerman
Publisher: Michael Schuerman
Total Pages: 71
Release:
Genre: Games & Activities
ISBN:

"ROBLOX: Pixels New Begining" is a tale of exploration, creation, friendships, and adventures. It takes you through Pixel's journey from a fledgling Avatar to a seasoned digital explorer. As you turn the pages, you will experience the joys of building, the thrill of gaming contests, the exhilaration of overcoming challenges, and the warmth of new friendships formed in this pixelated paradise. This isn't just a story; it's a reflection of what millions of gamers live every day in the world of Roblox. Whether you're a veteran Robloxian or a curious newcomer, this journey will offer a fresh perspective on the magic of this gaming universe. So, buckle up, dear reader. A universe awaits. It's time for us to dive in and accompany Pixel on his exciting adventures across Robloxia. Welcome to the digital birth, welcome to a new reality.

Pixels of You

Pixels of You
Author: Ananth Hirsh
Publisher: Abrams
Total Pages: 188
Release: 2022-02-08
Genre: Young Adult Fiction
ISBN: 168335981X

A human and human-presenting AI slowly become friends—and maybe more—in this moving YA graphic novel In a near future, augmentation and AI changed everything and nothing. Indira is a human girl who has been cybernetically augmented after a tragic accident, and Fawn is one of the first human-presenting AI. They have the same internship at a gallery, but neither thinks much of the other’s photography. But after a huge public blowout, their mentor gives them an ultimatum: work together on a project or leave her gallery forever. Grudgingly, the two begin to collaborate, and what comes out of it is astounding and revealing for both of them. Pixels of You is about the slow transformation of a rivalry to a friendship to something more as Indira and Fawn navigate each other, the world around them—and what it means to be an artist and a person.

Beginning C++ Game Programming

Beginning C++ Game Programming
Author: John Horton
Publisher: Packt Publishing Ltd
Total Pages: 746
Release: 2019-10-31
Genre: Computers
ISBN: 1838647651

Get to grips with programming techniques and game development using C++ libraries and Visual Studio 2019 Key Features Learn game development and C++ with a fun, example-driven approach Build clones of popular games such as Timberman, Zombie Survival Shooter, a co-op puzzle platformer, and Space Invaders Discover tips to expand your finished games by thinking critically, technically, and creatively Book Description The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you'll get a fun introduction to game programming by building five fully playable games of increasing complexity. You'll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders. The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you'll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch What you will learn Set up your game development project in Visual Studio 2019 and explore C++ libraries such as SFML Explore C++ OOP by building a Pong game Understand core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound Use classes, inheritance, and references to spawn and control thousands of enemies and shoot rapid-fire machine guns Add advanced features to your game using pointers, references, and the STL Scale and reuse your game code by learning modern game programming design patterns Who this book is for This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book useful.

Ray Tracing Gems

Ray Tracing Gems
Author: Eric Haines
Publisher: Apress
Total Pages: 622
Release: 2019-02-25
Genre: Computers
ISBN: 1484244273

This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for:Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs

Amal Unbound

Amal Unbound
Author: Aisha Saeed
Publisher: Penguin
Total Pages: 242
Release: 2020-01-07
Genre: Juvenile Fiction
ISBN: 0399544690

A New York Times Bestseller! Amal has big dreams, until a nightmarish encounter . . . Twelve-year-old Amal's dream of becoming a teacher one day is dashed in an instant when she accidentally insults a member of her Pakistani village's ruling family. As punishment for her behavior, she is forced to leave her heartbroken family behind and go work at their estate. Amal is distraught but has faced setbacks before. So she summons her courage and begins navigating the complex rules of life as a servant, with all its attendant jealousies and pecking-order woes. Most troubling, though, is Amal's increasing awareness of the deadly measures the Khan family will go to in order to stay in control. It's clear that their hold over her village will never loosen as long as everyone is too afraid to challenge them--so if Amal is to have any chance of ensuring her loved ones' safety and winning back her freedom, she must find a way to work with the other servants to make it happen.

Processing 2

Processing 2
Author: Nikolaus Gradwohl
Publisher: Packt Publishing Ltd
Total Pages: 412
Release: 2013-05-20
Genre: Computers
ISBN: 1782166734

Using a project-based approach, you will be able to learn the coolest aspects of working with Processing. Each project contains step-by-step explanations, diagrams, screenshots, and downloadable material to make learning Processing even easier.This book targets Processing developers, visual artists, creative professionals, and students who want to move to the next level of learning Processing for gaining inspiration, work, or just for fun. The book assumes a basic understanding of programming. However, this book is also recommended to non-artistic readers, looking to expand their graphics and develop their creativity.

Hlsl Development Cookbook

Hlsl Development Cookbook
Author: Doron Feinstein
Publisher: Packt Publishing Ltd
Total Pages: 361
Release: 2013-06-13
Genre: Computers
ISBN: 1849694214

Written in an engaging yet practical manner, HLSL Development Cookbook allows you to pick the recipes you need as and when they are required.If you have some basic Direct3D knowledge and want to give your work some additional visual impact by utilizing advanced rendering techniques, then this book is for you. It is also ideal for those seeking to make the transition from DirectX 9 to DirectX 11, and those who want to implement powerful shaders with the High Level Shader Language (HLSL).

SFML Game Development

SFML Game Development
Author: Jan Haller
Publisher: Packt Publishing Ltd
Total Pages: 442
Release: 2013-01-01
Genre: Computers
ISBN: 1849696853

SFML Game Development is a fast-paced, step-by-step guide, providing you with all the knowledge and tools you need to create your first game using SFML 2.0.SFML Game Development addresses ambitious C++ programmers who want to develop their own game. If you have plenty of ideas for an awesome and unique game, but don't know how to start implementing them, then this book is for you. The book assumes no knowledge about SFML or game development, but a solid understanding of C++ is required.

Blender 3D Cookbook

Blender 3D Cookbook
Author: Enrico Valenza
Publisher: Packt Publishing Ltd
Total Pages: 609
Release: 2015-07-30
Genre: Computers
ISBN: 1783984899

This book will take you on a journey to understand the workflow normally used to create characters, from the modeling to the rendering stages using the tools of the last official release of Blender exclusively. This book helps you create a character mesh and sculpt features, using tools and techniques such as the Skin modifier and polygon merging. You will also get a detailed, step-by-step overview of how to rig and skin your character for animation, how to paint textures and create shaders, and how to perform rendering and compositing. With the help of this book, you will be making production-quality 3D models and characters quickly and efficiently, which will be ready to be added to your very own animated feature or game.