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Shadowline [Revised and Expanded]
Author | : Iain McCaig |
Publisher | : Simon and Schuster |
Total Pages | : 256 |
Release | : 2021-11-16 |
Genre | : Art |
ISBN | : 1647224926 |
A stunning collection from renowned artist Iain McCaig, now expanded with sixteen pages of bonus content from this expert craftsman and storyteller. "What is Shadowline? It is the place where things meet: light and shadows, hope and despair, good and evil. It is, to me, the most interesting place to hunt for stories." So begins this stunningly realized and beautifully rendered retrospective showcasing work from master storyteller and artist Iain McCaig. McCaig is best known for his work as a principal designer on the three Star Wars prequels, including the iconic characters Queen Amidala and Darth Maul, as well as his work on many major motion pictures, television, and video games. His touch can be seen in such acclaimed films as Terminator 2, Hook, Francis Ford Coppola's Dracula, Interview with a Vampire, and Harry Potter and the Goblet of Fire. Shadowline presents a stunning portfolio of more than two decades of McCaig's masterful concept designs and storyboards, cover art and illustrations, as well as his private sketchbooks and personal paintings, all woven together within the confines of an engrossing, otherworldly journey to his creative realm: Shadowline. . ICONIC CHARACTERS: Discover visionary designs for Queen Amidala, Darth Maul, and other beloved characters across film and pop culture PRIVATE SKETCHBOOKS: More than a retrospective of McCaig’s film work, Shadowline contains dozens of images from the artist’s personal archive CREATIVE PROCESS: At the heart of Shadowline is a supernatural story that gives readers insight into the artist’s creative process LEARN TO DRAW: Features instruction in how to draw and make art REVISED AND EXPANDED: Includes bonus content featuring pieces from McCaig’s work on Guardians of the Galaxy, The Avengers, and more.
Inquisitor Sketchbook
Author | : John Blanche |
Publisher | : Games Workshop(uk) |
Total Pages | : 0 |
Release | : 2005-12-13 |
Genre | : |
ISBN | : 9781841541495 |
In the dark and war-torn world of Warhammer, humankind is beset by danger from all sides. From the sewers and drains crawl the Ratmen, filthy beasts of fur and claw, killer, spreaders of disease: the Skaven! Long have they desired to destroy the people of the Old World, but even as their power waxes, most men remain blind to it.
Rats!
Author | : Jane Cutler |
Publisher | : Farrar, Straus and Giroux (BYR) |
Total Pages | : 128 |
Release | : 1998-03-19 |
Genre | : Juvenile Fiction |
ISBN | : 9780374462031 |
The Fraser brothers are back in this lighthearted sequel to "No Dogs Allowed." Now entering fourth grade, Jason wonders if it isn't time to find a new look in clothing and acquires an unwanted girlfriend whom Mrs. Fraser unwittingly invites to dinner. Edward, a first-grader, must face a pre-Halloween haunted house complete with spaghetti brains, and experiences mother-hood up close when his pet rat Spike, who isn't supposed to, has babies. With humorous black-and-white drawings, these five stories perfectly capture teh brothers' never-ending adventures.
The Emperor's Might
Author | : John Blanche |
Publisher | : Games Workshop |
Total Pages | : 0 |
Release | : 2012-10-30 |
Genre | : Art |
ISBN | : 9781849702485 |
The sketchbook from the wild imaginae of Games Workshop's John Blanche The steadfast Imperial Guard, millions-strong, the hammer of the Emperor. The mighty Space Marines, finest warriors in the galaxy. The pious Sisters of Battle, defenders of the Imperial Church. Together, they hold back the darkness, protecting the Imperium from the alien, the witch and the traitor. Packed with previously unseen illustrations as well as a host of classic images, this full-colour artbook provides an unrivalled look at the fighting forces of the Imperium.
The Art of Ian Miller
Author | : Ian Miller |
Publisher | : National Geographic Books |
Total Pages | : 0 |
Release | : 2014-04-15 |
Genre | : Art |
ISBN | : 1781167796 |
Featuring over 300 pieces of artwork spanning decades of Ian's work, this collection is a treat for all lovers of great fantasy art - from Lovecraft novel covers to Tolkien bestiaries to Warhammer 40,000 concept art, through a veritable trove of gothic humour, fantasy battles, dragons, beasts and a world of nightmarish visions.
Reality's Edge
Author | : Joseph McGuire |
Publisher | : Bloomsbury Publishing |
Total Pages | : 322 |
Release | : 2019-08-22 |
Genre | : Games & Activities |
ISBN | : 1472826639 |
Hyper-reality. The area between the thriving mass of humanity known as the Sprawl and the digital refuge of Cyberspace. This is your playground. As a Showrunner, you can see and manipulate the flow of digital data through the real world – for you, reality is limitless. Welcome to Reality's Edge, a skirmish wargame set in a dystopian cyberpunk future, where players take on the roles of Showrunners – mercenary hackers who lead small teams of trusted operatives and disposable freelancers. Funded by shadow backers, the Showrunners accept jobs from faceless clients for profit, glory, and better chrome... always better chrome. Battles take place in the concrete jungle known as the Sprawl, but Showrunners must remain wary of the threat posed by Cyberspace. Hacking is pivotal to the game, with data nodes, robots, machines, and even enemy chrome presenting potential targets for a cunning Console Cowboy. In an ongoing campaign, each skirmish offers you the opportunity to earn experience and equipment, from advanced weaponry and synthetics to cyber-implants, biological enhancements, clones, and much more. This is a world obsessed with whether something can be done, not whether it should.
Models of Seizures and Epilepsy
Author | : Asla Pitkänen |
Publisher | : Academic Press |
Total Pages | : 1180 |
Release | : 2017-06-14 |
Genre | : Medical |
ISBN | : 012804067X |
Models of Seizures and Epilepsy, Second Edition, is a valuable, practical reference for investigators who are searching for the most appropriate laboratory models to address key questions in the field. The book also provides an important background for physicians, fellows, and students, offering insight into the potential for advances in epilepsy research as well as R&D drug development. Contents include the current spectrum of models available to model different epilepsy syndromes, epilepsy in transgenic animals, comorbidities in models of epilepsy, and novel technologies to study seizures and epilepsies in animals. - Provides a comprehensive reference detailing animal models of epilepsy and seizure - Offers insights on the use of novel technologies that can be applied in experimental epilepsy research - Edited by leading experts in the field that provide not only technical reviews of these models but also conceptual critiques - Comments on the strengths and limitations of various models, including their relationship to clinical phenomenology and their value in developing better understanding and treatments
Space-Time Geometries for Motion and Perception in the Brain and the Arts
Author | : Tamar Flash |
Publisher | : Springer Nature |
Total Pages | : 265 |
Release | : 2021-01-04 |
Genre | : Mathematics |
ISBN | : 3030572277 |
This book is based on a two-day symposium at the Paris Institute of Advanced Study titled "space-time geometries and movement in the brain and the arts". It includes over 20 chapters written by the leading scientists and artists who presented their related research studies at the symposium and includes six sections; the first three focus on space-time geometries in perception, action and memory while the last three focus on specific artistic domains: drawing and painting, dance, music, digital arts and robotics. The book is accompanied by a dedicated webpage including related images and videos. There is an ever-growing interest in the topics covered by this book. Space and time are of fundamental importance for our understanding of human perception, action, memory and cognition, and are entities which are equally important in physics, biology, neuroscience and psychology. Highly prominent scientists and mathematicians have expressed their belief that our bodies and minds shape the ways we perceive space and time and the physical laws we formulate. Understanding how the brain perceives motion and generates -bodily movements is of great significance. There is also growing interest in studying how space, time and movement subserve artistic creations in different artistic modalities (e.g., fine arts, digital and performing arts and music). This interest is inspired by the idea that artists make intuitive use of the principles and simplifying strategies used by the brain in movement generation and perception. Building upon new understanding of the spatio-temporal geometries subserving movement generation and perception by the brain we can start exploring how artists make use of such neuro --geometrical and neuro-dynamic representations in order to express artistic concepts and emotionally affect the human observers and listeners. Scientists have also started formulating new ideas of how aesthetic judgements emerge from the principles and brain mechanisms subserving motor control and motion perception. Covering novel and multidisciplinary topics, this advanced book will be of interest to neuroscientists, behavioral scientists, artificial intelligence and robotics experts, students and artists.