PunkApocalyptic the RPG

PunkApocalyptic the RPG
Author: Robert Schwalb
Publisher:
Total Pages:
Release: 2020-03
Genre:
ISBN: 9781734408201

The world has gone to hell and nearly everyone who has lived through it has gone mad.In PunkApocalyptic: The RPG, based on the wild and irreverent miniatures game of the samename by Bad Roll Games, you and your friends assume the roles of mercenaries who roam theWasteland. In this bleak and radioactive land, you fight to survive, explore the ruins of whatcame before, and trade blood, sweat, and tears for the precious bullets that have become theland's currency. Explore the radioactive ruins, fight battle-crazed mutants, negotiate withbizarre cultists, bargain with junkers and scavengers, and unearth fantastic relics from the past.Brutal and filthy, PunkApocalyptic: The RPG offers thrilling adventures steeped in the carnage ofa bleak and devastated future.

Cepheus Atom

Cepheus Atom
Author:
Publisher:
Total Pages: 52
Release: 2021-03
Genre:
ISBN: 9781678091675

The bombs fell. Nations wielded varied and monstrous weapons against one another. Fires, clouds of poison, and worse have swept the world. Now only the savage Wastes remain: haunted by mutants, deranged robots, and genegineered monstrosities. But from the fire, heroes and villains rise: tribals, survivors, mutants, all the warped remnants of Humanity. Armed with primitive weapons, pre-Collapse artifacts, and afflicted by strange mutations, they set forth to conquer the wastes, or at least to survive them. By spear and laser, they shall prevail - or die a horrible death. Cepheus Atom is a lightweight role-playing game where players assume the roles of survivors exploring a sci-fantasy post-apocalyptic world. This is, as some people call it, a "gonzo" apocalypse - expect sentient mutant animals and plants!, death-ray guns, and wild mutations, rather than the grimmer darkness of a more realistic apocalypse. The rules are designed for fast, "beer and pretzels" play, where players roll dice and blow up stuff between bites of pizza and sips of soft drink, all while enjoying an evening with friends. All you need to play are this booklet, a few six-sided dice, writing supplies, and your wild imagination.

Heart

Heart
Author: Grant Howitt
Publisher:
Total Pages:
Release: 2020-06
Genre:
ISBN: 9780996376570

Roleplaying game set in a strange undercity that warps to match your heart's desire.

Kult - Divinity Lost

Kult - Divinity Lost
Author: Modiphius Entertainment
Publisher: Modiphius Entertainment
Total Pages:
Release: 2019-03
Genre: Games & Activities
ISBN: 9781912743087

In KULT: DIVINITY LOST the world around us is a lie. Mankind is trapped in an illusion. We do not see the great citadels of Metropolis towering over our highest skyscrapers. We do not hear the screams coming from the cellar where hidden stairs lead us to Inferno. We do not smell the blood and burnt flesh from those sacrificed to gods long since forgotten. But, some of us see glimpses beyond the veil. We have this strange feeling that something is not right - the ramblings of a madman in the subway seems to carry a hidden message, and our reclusive neighbor does not appear to be completely human. By slowly discovering the truth about our prison, our captors and our hidden pasts, we can finally awaken from our induced sleep and take control of our destiny.

Freeport Companion

Freeport Companion
Author: Robert J. Schwalb
Publisher:
Total Pages: 0
Release: 2010
Genre: Adventure games
ISBN: 9781934547359

Freeport (the pirate-themed fantasy setting) has proven popular with gamers, spawning multiple editions and titles. This sourcebook provides all the rules needed to run campaigns in the Freeport setting using the Pathfinder RPG system from Paizo Publishing. The Freeport Companion features game stats for the setting's major characters, new core classes and prestige classes, new magic items and spells, and rules for character insanity. An introductory adventure is also included.

Elder Evils

Elder Evils
Author: Robert J. Schwalb
Publisher:
Total Pages: 0
Release: 2007
Genre: Dungeons and Dragons (Game)
ISBN: 9780786947331

Providing Dungeon Masters with 160 pages of truly wicked threats to challenge high-level heroes, this tome comes with stat blocks for the elder evil and its minions, tips for how to incorporate the elder evil into any D&D campaign, and how to create unique villains and endgame encounters.

Symbaroum

Symbaroum
Author: Martin Bergstrom
Publisher: Symbaroum
Total Pages: 261
Release: 2016-04-01
Genre: Games
ISBN: 9789187915055

Come join the adventure in Symbaroum, the acclaimed Swedish roleplaying game! Explore the vast Forest of Davokar in the hunt for treasure, lost wisdom and eternal fame. Visit the barbarian clans to trade or to plunder their treasuries. Establish a base of power among princes, guilds or rebellious refugees in the capital city of Yndaros. Or survive encounters with Arch Trolls, dark-minded Blight Beasts and undead warlords. But whatever you do, never ignore the warnings spoken by the wardens of the forest: tread carefully and do not disturb the ruins of old, for the dark deep of Davokar is about to awaken. Made in Sweden

Masks of Nyarlathotep

Masks of Nyarlathotep
Author: Larry DiTillio
Publisher:
Total Pages: 0
Release: 2010-06
Genre: Games & Activities
ISBN: 9781568823294

Masks of Nyarlathotep is a Lovecraftian exercise in horror and mystery. This Call of Cthulhu roleplaying classic is a series of linked adventures forming one long and unforgettable campaign. Horrifying deeds and dangerous sorcery dog those who dare attempt to unravel the fate of the Carlyle Expedition. Set in 1925, adventures begin in New York, then move overseas to England, Egypt, Kenya Colony, Shanghai, and western Australia. Such extended globetrotting requires wit and planning by the players. Their investigators must have steady finances, good language skills, and a willingness to persevere despite governmental interference and cultist harassment. Meanwhile the keeper must bring to life different exotic locales, recreate the sensibilities of other cultures, and balance non-player-character foes and friends to allow each investigator to earn his or her own destiny--ultimate triumph, perhaps, or perhaps madness and agonizing death.