Prototype-based Programming

Prototype-based Programming
Author: James Noble
Publisher: Singapore : Springer
Total Pages: 332
Release: 1999
Genre: Computers
ISBN:

This book presents the history and development of prototype-based programming and describes a number of prototype-based programming languages and applications. Applications range from programs for portable digital appliances graphical user-interface management systems for desktop and workstations and cutting edge research on software visualisation and program restructuring.

Advanced R

Advanced R
Author: Hadley Wickham
Publisher: CRC Press
Total Pages: 669
Release: 2015-09-15
Genre: Mathematics
ISBN: 1498759807

An Essential Reference for Intermediate and Advanced R Programmers Advanced R presents useful tools and techniques for attacking many types of R programming problems, helping you avoid mistakes and dead ends. With more than ten years of experience programming in R, the author illustrates the elegance, beauty, and flexibility at the heart of R. The book develops the necessary skills to produce quality code that can be used in a variety of circumstances. You will learn: The fundamentals of R, including standard data types and functions Functional programming as a useful framework for solving wide classes of problems The positives and negatives of metaprogramming How to write fast, memory-efficient code This book not only helps current R users become R programmers but also shows existing programmers what’s special about R. Intermediate R programmers can dive deeper into R and learn new strategies for solving diverse problems while programmers from other languages can learn the details of R and understand why R works the way it does.

Game Programming Patterns

Game Programming Patterns
Author: Robert Nystrom
Publisher: Genever Benning
Total Pages: 353
Release: 2014-11-03
Genre: Computers
ISBN: 0990582914

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Object-Oriented Programming

Object-Oriented Programming
Author: Günther Blaschek
Publisher: Springer Science & Business Media
Total Pages: 341
Release: 2012-12-06
Genre: Computers
ISBN: 3642780776

Object-oriented programming is a popular buzzword these days. What is the reason for this popularity? Is object-oriented programming the solution to the software crisis or is it just a fad? Is it a simple evolutionary step or a radical change in software methodology? What is the central idea behind object-orien ted design? Are there special applications for which object-oriented program ming is particularly suited? Which object-oriented language should be used? There is no simple answer to these questions. Although object-oriented programming was invented more than twenty years ago, we still cannot claim that we know everything about this programming technique. Many new con cepts have been developed during the past decade, and new applications and implications of object-oriented programming are constantly being discovered. This book can only try to explain the nature of object-oriented program ming in as much detail as possible. It should serve three purposes. First, it is intended as an introduction to the basic concepts of object-oriented program ming. Second, the book describes the concept of prototypes and explains why and how they can improve the way in which object-oriented programs are developed. Third, it introduces the programming language Omega, an object oriented language that was designed with easy, safe and efficient software development in mind.

Object-Oriented Programming Languages: Interpretation

Object-Oriented Programming Languages: Interpretation
Author: Iain D. Craig
Publisher: Springer Science & Business Media
Total Pages: 258
Release: 2007-07-16
Genre: Computers
ISBN: 184628774X

This comprehensive examination of the main approaches to object-oriented language explains key features of the languages in use today. Class-based, prototypes and Actor languages are all examined and compared in terms of their semantic concepts. This book provides a unique overview of the main approaches to object-oriented languages. Exercises of varying length, some of which can be extended into mini-projects are included at the end of each chapter. This book can be used as part of courses on Comparative Programming Languages or Programming Language Semantics at Second or Third Year Undergraduate Level. Some understanding of programming language concepts is required.

Programming JavaScript Applications

Programming JavaScript Applications
Author: Eric Elliott
Publisher: "O'Reilly Media, Inc."
Total Pages: 253
Release: 2014-06-26
Genre: Computers
ISBN: 1491950277

Take advantage of JavaScript’s power to build robust web-scale or enterprise applications that are easy to extend and maintain. By applying the design patterns outlined in this practical book, experienced JavaScript developers will learn how to write flexible and resilient code that’s easier—yes, easier—to work with as your code base grows. JavaScript may be the most essential web programming language, but in the real world, JavaScript applications often break when you make changes. With this book, author Eric Elliott shows you how to add client- and server-side features to a large JavaScript application without negatively affecting the rest of your code. Examine the anatomy of a large-scale JavaScript application Build modern web apps with the capabilities of desktop applications Learn best practices for code organization, modularity, and reuse Separate your application into different layers of responsibility Build efficient, self-describing hypermedia APIs with Node.js Test, integrate, and deploy software updates in rapid cycles Control resource access with user authentication and authorization Expand your application’s reach through internationalization

JavaScript for Impatient Programmers

JavaScript for Impatient Programmers
Author: Axel Rauschmayer
Publisher:
Total Pages: 526
Release: 2019-08-30
Genre: JavaScript (Computer program language)
ISBN: 9781091210097

This book makes JavaScript less challenging to learn for newcomers, by offering a modern view that is as consistent as possible. Highlights: Get started quickly, by initially focusing on modern features. Test-driven exercises and quizzes available for most chapters (sold separately). Covers all essential features of JavaScript, up to and including ES2019. Optional advanced sections let you dig deeper. No prior knowledge of JavaScript is required, but you should know how to program.

You Don't Know JS: Scope & Closures

You Don't Know JS: Scope & Closures
Author: Kyle Simpson
Publisher: "O'Reilly Media, Inc."
Total Pages: 98
Release: 2014-03-10
Genre: Computers
ISBN: 144933556X

No matter how much experience you have with JavaScript, odds are you don’t fully understand the language. This concise yet in-depth guide takes you inside scope and closures, two core concepts you need to know to become a more efficient and effective JavaScript programmer. You’ll learn how and why they work, and how an understanding of closures can be a powerful part of your development skillset. Like other books in the "You Don’t Know JS" series, Scope and Closures dives into trickier parts of the language that many JavaScript programmers simply avoid. Armed with this knowledge, you can achieve true JavaScript mastery. Learn about scope, a set of rules to help JavaScript engines locate variables in your code Go deeper into nested scope, a series of containers for variables and functions Explore function- and block-based scope, “hoisting”, and the patterns and benefits of scope-based hiding Discover how to use closures for synchronous and asynchronous tasks, including the creation of JavaScript libraries

Object-oriented Programming with Prototypes

Object-oriented Programming with Prototypes
Author: Günther Blaschek
Publisher:
Total Pages: 362
Release: 1994
Genre: Computers
ISBN:

Intended for the novice as well as for the experienced programmer who wants to learn more about object-oriented programming. Author is developer of the Omega programming environment. DLC: Object-oriented programming (Computer science)