Research Anthology on Developments in Gamification and Game-Based Learning

Research Anthology on Developments in Gamification and Game-Based Learning
Author: Management Association, Information Resources
Publisher: IGI Global
Total Pages: 1971
Release: 2021-11-26
Genre: Education
ISBN: 1668437112

Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.

Keep It Real With PBL, Elementary

Keep It Real With PBL, Elementary
Author: Jennifer Pieratt
Publisher: Corwin Press
Total Pages: 201
Release: 2019-09-25
Genre: Education
ISBN: 1544369360

Plan enriching Project-Based Learning experiences with ease! The book′s companion website features an updated guide to help teachers integrate technology into PBL experiences for online and blended learning instruction. Is project-planning a project in and of itself? Does project-based learning (PBL) feel more like a pipe dream than a reality in your classroom? Dr. Jennifer Pieratt, a consultant and former teacher herself, knows just where you′re coming from. Developed from the author′s experience in the trenches of project-based learning over the past decade, this book will lead you through the planning process for an authentic PBL experience in a clear and efficient way. Project-based learning has been found to develop workforce readiness, innovation, and student achievement. In this book, the keys to implementing PBL effectively are explored in a simple, easy-to-use format. In addition to thought-provoking questions for journaling, readers will find a visually accessible style featuring • #realtalk soundbites that honor the challenges to implementing PBL • Tips and resources to support the project-planning process • Planning forms to guide you through planning your projects • Key terminology and acronyms in PBL • Exercises to help you reflect and process throughout your project plans If mastering a PBL framework is on your list, prepare to cross it off with the help of this book! Foreword INDIES Book of the Year Awards Winner

Teach with Magic

Teach with Magic
Author: Kevin Roughton
Publisher: Theme Park Press
Total Pages: 216
Release: 2021-05
Genre:
ISBN: 9781683903062

Learn from the Engagement Masters Education is a battle for attention. Whether you are a teacher trying to reach a classroom full of students or a parent trying to prepare your child for the world to come, getting our audience to just listen can be a real challenge. When students have access to personalized entertainment sitting in their pockets, anything that doesn't jump out and grab their attention right away is easily drowned out. But there is a place where even today all those modern distractions melt away--Disneyland. When you're there, you're not only in a different world, you're in Walt Disney's world. Whether you are Peter Pan flying over London in Fantasyland or a rebel fighter struggling against the First Order in Galaxy's Edge, you are 100% engaged. Sights, sounds and even smells ensure that your brain is locked into the experience. If we can bring those techniques into our teaching, we can create engaging experiences for our students, grab their attention, and boost their learning. You'll improve your teaching and create a place students want to visit. In this book we'll learn from the world's greatest engagement masters--the Disney Imagineers. Through narrative visits to attractions throughout Disneyland and Disney California Adventure, you'll experience a visit to the park as we share memories and see how the Imagineers make it all work. We'll be guided by Imagineering icon Marty Sklar's Mickey's 10 Commandments of Theme Park Design as we turn our classrooms into the most engaging places on Earth!

81 Fresh & Fun Critical-thinking Activities

81 Fresh & Fun Critical-thinking Activities
Author: Laurie Rozakis
Publisher: Scholastic Inc.
Total Pages: 124
Release: 1998
Genre: Education
ISBN: 9780590375269

Help children of all learning styles and strengths improve their critical thinking skills with these creative, cross-curricular activities. Each engaging activity focuses on skills such as recognizing and recalling, evaluating, and analyzing.

Place Value

Place Value
Author: David A. Adler
Publisher: Holiday House
Total Pages: 16
Release: 2016-02-15
Genre: Juvenile Nonfiction
ISBN: 0823436136

You had better not monkey around when it comes to place value. The monkeys in this book can tell you why! As they bake the biggest banana cupcake ever, they need to get the amounts in the recipe correct. There’s a big difference between 216 eggs and 621 eggs. Place value is the key to keeping the numbers straight. Using humorous art, easy-to-follow charts and clear explanations, this book presents the basic facts about place value while inserting some amusing monkey business.

Gaming SEL

Gaming SEL
Author: Matthew Farber
Publisher: Peter Lang Us
Total Pages: 204
Release: 2021
Genre: Affective education
ISBN: 9781433185953

In an engaging and readable tone, Farber explores key research about games and SEL. Teachers, game designers, and experts from CASEL, the Fred Rogers Center, Greater Good in Education, iThrive Games, Minecraft Education, UNESCO MGIEP, Harvard's EASEL Lab, and more share advice.

My Rainy Day Rocket Ship

My Rainy Day Rocket Ship
Author: Markette Sheppard
Publisher: Denene Millner Books/Simon & Schuster Books for Young Readers
Total Pages: 32
Release: 2020-05-05
Genre: Juvenile Fiction
ISBN: 1534461779

Rainy summer days are no match for a little astronaut who builds the perfect rocket ship for an indoor space adventure to another galaxy, where the sky is his only limit! A stormy afternoon and an order from Mom to stay inside are no match for this little dreamer, who uses everyday household items—a rocket chair, a cardboard box, an old dish rag, and a super-duper imagination—to whip up a trip around the universe he won’t soon forget. My Rainy Day Rocket Ship is a high-spirited, engaging salute to the imagination of Black boys who use their beautiful minds to transform the mundane into the extraordinary, dream out loud, and boldly go where their sky is the only limit.