Project Reaper

Project Reaper
Author: M.W. Fletcher
Publisher: Andrews UK Limited
Total Pages: 262
Release: 2016-05-25
Genre: Fiction
ISBN: 1782342796

What would a British Scientific Nobel prize winning Professor and the head of a South American Drugs Cartel have in common? Professor Winston Alexander Hooke is the head of the Advanced Genetic Biotechnology (AGB) Research Centre that is the largest agricultural research centre in the United Kingdom. Two years ago, a government subcommittee had approached him to find a way to eradicate the opium poppy plant; the Project became known as Project Reaper. He succeeds and the results will be devastating to the opium plant. Toledo Verdugo is the head of the Verdugo cartel in Bucaramanga Colombia. His empire has thrived on the cultivation of the opium plant and selling the Heroine derived from it, to whomever can afford it from him. When Verdugo learns of this Project Reaper he is not going to allow anything to interfere with his business. He hatches a plan and the consequences result in chaos and bloodshed on the streets and the skies above Britain. As a result of this Max Storm, Major Strayker and the Operational strike Command have once more to step up to the plate in an attempt to bring order to the chaos and retribution to people who have instigated it. From the UK to the Maldives, Washington USA and South America there will be no hiding from the OSC. The OSC; is Britain's first and last line of offence.

There is a Reaper...

There is a Reaper...
Author: Charles V. deVet
Publisher: Simon and Schuster
Total Pages: 8
Release: 2015-02-13
Genre: Fiction
ISBN: 1633559130

>Doctors had given him just one month to live. A month to wonder, what comes afterward? There was one way to find out—ask a dead man!

The Omega Project

The Omega Project
Author: Steve Alten
Publisher: Macmillan
Total Pages: 335
Release: 2013-08-06
Genre: Fiction
ISBN: 0765336324

Joining a scientific team originally scheduled to travel to one of Jupiter's moons, tech genius Robert Eisenbraun is put into hibernation against his will and awakens on a hostile Earth where he must defeat a technological adversary of his own making.

Robert B. Parker's Damned If You Do

Robert B. Parker's Damned If You Do
Author: Michael Brandman
Publisher: Penguin
Total Pages: 242
Release: 2013-09-10
Genre: Fiction
ISBN: 1101636483

Police Chief Jesse Stone returns in another outstanding entry in the New York Times-bestselling series. The woman on the bed was barely out of her teens. She wasn’t exactly beautiful, but she’d tried to make the most of her looks. And now, alone in a seedy beachfront motel, she was dead. Paradise Police Chief Jesse Stone doesn’t know her name. Whoever she is, she didn’t deserve to die. Jesse starts digging, only to find himself caught in the crosshairs of a bitter turf war between two ruthless pimps. And more blood will spill before it’s over.

Game Audio Fundamentals

Game Audio Fundamentals
Author: Keith Zizza
Publisher: CRC Press
Total Pages: 283
Release: 2023-07-03
Genre: Art
ISBN: 1000899322

- Uniquely accessible guide to game audio, requiring no pre-existing knowledge from the reader, making it suitable for readers from a range of background, including game design, music technology and production, composition and audio engineering - Accompanied by online DAW exercises using Reaper, a free-to-use DAW software - Our first beginners guide to game audio, contributing to our growing collection of titles in this growing field

Game Audio Development with Unity 5.X

Game Audio Development with Unity 5.X
Author: Micheal Lanham
Publisher: Packt Publishing Ltd
Total Pages: 394
Release: 2017-06-30
Genre: Computers
ISBN: 1787120805

Create 'AAA' quality game audio with new features and tools built for Unity About This Book Explore the basics of audio development in Unity to create spatial sound, mixing, effects, composition, adaptive audio and more. Leverage the Audio Mixer of Unity 5.x to create blockbuster sound and music for your game. Learn about developing professional audio for games with FMOD Studio and composing original music with Reaper. Build amazing audio synchronized graphic visualizations with Unity. Understand how real-time character lip syncing can be implemented. Who This Book Is For The ideal target audience for this book will be game developers, both Indie as well as semi pro. No prior knowledge of Unity and audio development is assumed, What You Will Learn Develop game audio and other audio effects with Unity Getting familiar with the new Audio Mixer introduced in Unity 5 Implement dynamic and adaptive audio using various tools and strategies Explore interesting ways to incorporate audio into a game with sound visualization Use 3rd party professional audio development tools like FMOD Compose original music and record vocals Understand and troubleshoot audio performance issues In Detail Game Audio is one of the key components in making a game successful and it is quite popular in the gaming industry. So if you are a game developer with an eye on capturing the gamer market then this book is the right solution for you. In this book, we will take you through a step by step journey which will teach you to implement original and engaging soundtracks and SFX with Unity 5.x. You will be firstly introduced to the basics of game audio and sound development in Unity. After going through the core topics of audio development: audio sources, spatial sound, mixing, effects, and more; you will then have the option of delving deeper into more advanced topics like dynamic and adaptive audio. You will also learn to develop dynamic and adaptive audio using the Unity Audio Mixer. Further, you will learn how professional third party tools like FMOD are used for audio development in Unity. You will then go through the creation of sound visualization techniques and creating your own original music using the simple yet powerful audio workstation Reaper. Lastly, you will go through tips, techniques and strategies to help you optimize game audio performance or troubleshoot issues. At the end of the book, you'll have gained the skills to implement professional sound and music. Along with a good base knowledge audio and music principles you can apply across a range of other game development tools. Style and approach This book will have a step by step practical approach where downloadable free games will be given with the book and readers will be free to work with them.

The contribution of ISTAR to operations

The contribution of ISTAR to operations
Author: Great Britain: Parliament: House of Commons: Defence Committee
Publisher: The Stationery Office
Total Pages: 96
Release: 2010-03-25
Genre: Technology & Engineering
ISBN: 9780215545183

This report recognises the efforts of the Ministry of Defence (MoD) to improve the methods by which intelligence is collected, interpreted and then disseminated over the battlefield, where it can be used to best effect - a process known as ISTAR (Intelligence, Surveillance, Target Acquisition and Reconnaissance). However there are fears that plans for the development of ISTAR capability might be put to one side or slowed during the process of the Strategic Defence Review, due largely to financial constraints. The report warns that control of such a vital resource as ISTAR needs to be clarified to ensure proper coordination and development across the Services. The Committee has been impressed by the commitment within the MoD, the Armed Forces and within industry to improve detection of Improvised Explosive Devices (IEDs) as a priority, and to work creatively and co-operatively to that end. The technologies and techniques refined during the current campaign in Afghanistan must be mainstreamed into future UK ISTAR capability. However the theoretical expectations of what ISTAR can contribute to minimising civilian and UK military casualties must be kept in proportion. Realism about the nature of asymmetric warfare, and what ISTAR can contribute, is essential if current and future missions are to succeed.