Project Design Patterns 32 Patterns Of Practical Knowledge For Producers Project Managers And Those Involved In Launching New Businesses
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Author | : Takashi Iba |
Publisher | : Lulu.com |
Total Pages | : 182 |
Release | : 2019-01-14 |
Genre | : Business & Economics |
ISBN | : 0359325998 |
Architect/designer Fumio Kajiwara and pattern language expert Takashi Iba bring to life 32 patterns crucial to creating and managing innovative projects. "Project Design Patterns" is a unique guide for producers, project managers, entrepreneurs, and anyone involved in managing complex projects. This book is a compilation of project design knowledge based on Fumio Kajiwara (architect/designer/chairman of UDS Ltd.) and his years of experience leading various renowned spatial design projects in Asia. His know-hows are outlined by Takashi Iba (Professor at Keio University) using the "pattern language" method, a way of organizing/sharing practical knowledge. This book is the first case in which the pattern language method, originally invented by architect Christopher Alexander, is used in the context of project design. Through this collaboration, "Project Design Patterns" provides approachable but profound hints that help demystify the difficulty of carrying out innovative projects.
Author | : Gavin Allanwood |
Publisher | : Bloomsbury Publishing |
Total Pages | : 184 |
Release | : 2015-01-29 |
Genre | : Design |
ISBN | : 1474238726 |
By putting people at the centre of interactive design, user experience (UX) techniques are now right at the heart of digital media design and development. As a designer, you need to create work that will impact positively on everyone who is exposed to it. Whether it's passive and immutable or interactive and dynamic, the success of your design will depend largely on how well the user experience is constructed. User Experience Design shows how researching and understanding users' expectations and motivations can help you develop effective, targeted designs. The authors explore the use of scenarios, personas and prototyping in idea development, and will help you get the most out of the latest tools and techniques to produce interactive designs that users will love. With practical projects to get you started, and stunning examples from some of today's most innovative studios, this is an essential introduction to modern UXD.
Author | : Erich Gamma |
Publisher | : Pearson Deutschland GmbH |
Total Pages | : 512 |
Release | : 1995 |
Genre | : Business & Economics |
ISBN | : 9783827328243 |
Software -- Software Engineering.
Author | : Alan Shalloway |
Publisher | : Pearson Education |
Total Pages | : 449 |
Release | : 2004-10-12 |
Genre | : Computers |
ISBN | : 0321630041 |
"One of the great things about the book is the way the authors explain concepts very simply using analogies rather than programming examples–this has been very inspiring for a product I'm working on: an audio-only introduction to OOP and software development." –Bruce Eckel "...I would expect that readers with a basic understanding of object-oriented programming and design would find this book useful, before approaching design patterns completely. Design Patterns Explained complements the existing design patterns texts and may perform a very useful role, fitting between introductory texts such as UML Distilled and the more advanced patterns books." –James Noble Leverage the quality and productivity benefits of patterns–without the complexity! Design Patterns Explained, Second Edition is the field's simplest, clearest, most practical introduction to patterns. Using dozens of updated Java examples, it shows programmers and architects exactly how to use patterns to design, develop, and deliver software far more effectively. You'll start with a complete overview of the fundamental principles of patterns, and the role of object-oriented analysis and design in contemporary software development. Then, using easy-to-understand sample code, Alan Shalloway and James Trott illuminate dozens of today's most useful patterns: their underlying concepts, advantages, tradeoffs, implementation techniques, and pitfalls to avoid. Many patterns are accompanied by UML diagrams. Building on their best-selling First Edition, Shalloway and Trott have thoroughly updated this book to reflect new software design trends, patterns, and implementation techniques. Reflecting extensive reader feedback, they have deepened and clarified coverage throughout, and reorganized content for even greater ease of understanding. New and revamped coverage in this edition includes Better ways to start "thinking in patterns" How design patterns can facilitate agile development using eXtreme Programming and other methods How to use commonality and variability analysis to design application architectures The key role of testing into a patterns-driven development process How to use factories to instantiate and manage objects more effectively The Object-Pool Pattern–a new pattern not identified by the "Gang of Four" New study/practice questions at the end of every chapter Gentle yet thorough, this book assumes no patterns experience whatsoever. It's the ideal "first book" on patterns, and a perfect complement to Gamma's classic Design Patterns. If you're a programmer or architect who wants the clearest possible understanding of design patterns–or if you've struggled to make them work for you–read this book.
Author | : |
Publisher | : |
Total Pages | : 108 |
Release | : 2000-10-16 |
Genre | : |
ISBN | : |
For more than 40 years, Computerworld has been the leading source of technology news and information for IT influencers worldwide. Computerworld's award-winning Web site (Computerworld.com), twice-monthly publication, focused conference series and custom research form the hub of the world's largest global IT media network.
Author | : |
Publisher | : |
Total Pages | : 1562 |
Release | : 1998-11 |
Genre | : Government purchasing |
ISBN | : |
Author | : |
Publisher | : |
Total Pages | : 96 |
Release | : 1980-08-11 |
Genre | : |
ISBN | : |
For more than 40 years, Computerworld has been the leading source of technology news and information for IT influencers worldwide. Computerworld's award-winning Web site (Computerworld.com), twice-monthly publication, focused conference series and custom research form the hub of the world's largest global IT media network.
Author | : |
Publisher | : |
Total Pages | : 80 |
Release | : 1989 |
Genre | : Industrial management |
ISBN | : |
Author | : |
Publisher | : |
Total Pages | : 332 |
Release | : 2007 |
Genre | : Dissertations, Academic |
ISBN | : |
Author | : IEEE Computer Society |
Publisher | : |
Total Pages | : 348 |
Release | : 2014 |
Genre | : Computer software |
ISBN | : 9780769551661 |
In the Guide to the Software Engineering Body of Knowledge (SWEBOK(R) Guide), the IEEE Computer Society establishes a baseline for the body of knowledge for the field of software engineering, and the work supports the Society's responsibility to promote the advancement of both theory and practice in this field. It should be noted that the Guide does not purport to define the body of knowledge but rather to serve as a compendium and guide to the knowledge that has been developing and evolving over the past four decades. Now in Version 3.0, the Guide's 15 knowledge areas summarize generally accepted topics and list references for detailed information. The editors for Version 3.0 of the SWEBOK(R) Guide are Pierre Bourque (Ecole de technologie superieure (ETS), Universite du Quebec) and Richard E. (Dick) Fairley (Software and Systems Engineering Associates (S2EA)).