Programming Windows Games With Borland C
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Author | : Nabajyoti Barkakati |
Publisher | : Prentice Hall |
Total Pages | : 548 |
Release | : 1993 |
Genre | : Computers |
ISBN | : 9780672302923 |
The how-to guide for creating computer games! Intermediate and advanced programmers learn how to use object-oriented programming to write computer games. -- Provides a quick overview of Windows programming with Borland C++ and OWL -- Includes a disk containing shareware Windows games as well as source code and executable versions of Spuzzle and Blockade
Author | : Blair Carter |
Publisher | : Nova Publishers |
Total Pages | : 182 |
Release | : 2002 |
Genre | : Games & Activities |
ISBN | : 9781590335260 |
Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.
Author | : Michael Morrison |
Publisher | : Sams Publishing |
Total Pages | : 510 |
Release | : 2003 |
Genre | : Computers |
ISBN | : 9780672324611 |
A gentle introduction to game programming on the Windows platform for the complete beginner.
Author | : André LaMothe |
Publisher | : Sams Publishing |
Total Pages | : 1092 |
Release | : 2002 |
Genre | : Computers |
ISBN | : 9780672323690 |
"Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.
Author | : Ted Faison |
Publisher | : Prentice Hall |
Total Pages | : 904 |
Release | : 1994 |
Genre | : Computers |
ISBN | : |
The first part of this book presents powerful and practical examples of object-oriented applications, using the excellent class library supplied by Borland International. The second part delves into Windows programming with Borland C++, building an extensive class hierarchy specifically for Windows applications--and includes coverage of Borland's Applications Frameworks.
Author | : Greg M. Perry |
Publisher | : Prentice Hall |
Total Pages | : 492 |
Release | : 1993 |
Genre | : Computers |
ISBN | : |
This book covers the basic aspects of programming. Readers will get a good understanding of various programming languages. Discusses programming with Windows, DOS, UNIX, and OS/2, and the differences between them.
Author | : Evangelos Petroutsos |
Publisher | : Sybex |
Total Pages | : 908 |
Release | : 2000-01-18 |
Genre | : Computers |
ISBN | : |
Evangelos Petroutsos is a computer engineer who gained much of his experience at the California Institue of Technology and MCI.
Author | : D. P. MUKHERJEE |
Publisher | : PHI Learning Pvt. Ltd. |
Total Pages | : 194 |
Release | : 1998-01-01 |
Genre | : Computers |
ISBN | : 8120314468 |
Intended as a textbook for students of computer science and management, this study strives to bring the concept of multimedia and computer graphics into a single volume. The book covers most of the scan conversion algorithms and other necessary ingredients for realistic rendering, such as techniques of image clipping, illumination and shading. It lays down the fundamental principles of computer graphics and provides the methodologies and algorithms, which act as building blocks of advanced animation and rendering techniques. The emphasis is clearly on explaining the techniques and the mathematical basis. The book also gives an introductory level description on graphics and audio and video hardware, which is sufficient for understanding some of the intricacies in these fields. Since graphics are best learnt with the help of computer implementation of the graphics algorithm, the pseudocodes and problems at the ends of chapters will encourage readers to implement some of the interesting applications of graphics.
Author | : Robert Lafore |
Publisher | : |
Total Pages | : 800 |
Release | : 1992 |
Genre | : Computers |
ISBN | : 9781878739087 |
If you wish to learn the new techniques of object-oriented programming using the powerful Microsoft C++ compiler and environment, then this book is for you. Bestselling author Robert Lafore takes you from no understanding of C or C++, to complete competency in C++ and object-oriented techniques.
Author | : Stephen Potts |
Publisher | : |
Total Pages | : 1036 |
Release | : 1994 |
Genre | : Computers |
ISBN | : |
A revision of one of the bestselling Borland C++ titles of all time. This book/disk combination offers a thorough tutorial of Borland C++, along with in-depth coverage of OLE encapsulation--the most significant new feature of the new version of Borland C++. Disk includes all the book's project files, source code, and a set of third-party custom controls which enable the programmer to extend the power of Borland C++.