Programming Languages for Business Problem Solving

Programming Languages for Business Problem Solving
Author: Shouhong Wang
Publisher: CRC Press
Total Pages: 386
Release: 2007-11-08
Genre: Business & Economics
ISBN: 1420062654

It has become crucial for managers to be computer literate in today's business environment. It is also important that those entering the field acquire the fundamental theories of information systems, the essential practical skills in computer applications, and the desire for life-long learning in information technology. Programming Languages

Programming Languages for Business Problem Solving

Programming Languages for Business Problem Solving
Author: Shouhong Wang
Publisher: Auerbach Publications
Total Pages: 384
Release: 2007-11-08
Genre: Business & Economics
ISBN: 9781420062649

It has become crucial for managers to be computer literate in today’s business environment. It is also important that those entering the field acquire the fundamental theories of information systems, the essential practical skills in computer applications, and the desire for life-long learning in information technology. Programming Languages for Business Problem Solving presents a working knowledge of the major programming languages, including COBOL, C++, Java, HTML, JavaScript, VB.NET, VBA, ASP.NET, Perl, PHP, XML, and SQL, used in the current business computing environment. The book examines the concepts shared by these languages and details the unique features of each. It also focuses on various programming techniques, including structured, object-oriented, client-side and server-side programming, as well as graphical user-interface and multi-media processing. Self-contained, the book provides hands-on examples, self-review questions, project requirements, report formats, and operational manuals of programming environments for use by both MIS students and professionals.

Problem Solving in Automata, Languages, and Complexity

Problem Solving in Automata, Languages, and Complexity
Author: Ding-Zhu Du
Publisher: John Wiley & Sons
Total Pages: 405
Release: 2004-04-05
Genre: Computers
ISBN: 0471464082

Automata and natural language theory are topics lying at the heart of computer science. Both are linked to computational complexity and together, these disciplines help define the parameters of what constitutes a computer, the structure of programs, which problems are solvable by computers, and a range of other crucial aspects of the practice of computer science. In this important volume, two respected authors/editors in the field offer accessible, practice-oriented coverage of these issues with an emphasis on refining core problem solving skills.

Think Like a Programmer

Think Like a Programmer
Author: V. Anton Spraul
Publisher: No Starch Press
Total Pages: 260
Release: 2012-08-12
Genre: Computers
ISBN: 1593274564

The real challenge of programming isn't learning a language's syntax—it's learning to creatively solve problems so you can build something great. In this one-of-a-kind text, author V. Anton Spraul breaks down the ways that programmers solve problems and teaches you what other introductory books often ignore: how to Think Like a Programmer. Each chapter tackles a single programming concept, like classes, pointers, and recursion, and open-ended exercises throughout challenge you to apply your knowledge. You'll also learn how to: –Split problems into discrete components to make them easier to solve –Make the most of code reuse with functions, classes, and libraries –Pick the perfect data structure for a particular job –Master more advanced programming tools like recursion and dynamic memory –Organize your thoughts and develop strategies to tackle particular types of problems Although the book's examples are written in C++, the creative problem-solving concepts they illustrate go beyond any particular language; in fact, they often reach outside the realm of computer science. As the most skillful programmers know, writing great code is a creative art—and the first step in creating your masterpiece is learning to Think Like a Programmer.

Programming and Problem Solving with Java

Programming and Problem Solving with Java
Author: Nell B. Dale
Publisher: Jones & Bartlett Learning
Total Pages: 872
Release: 2008
Genre: Computers
ISBN: 9780763734022

Extensively revised, the new Second Edition of Programming and Problem Solving with Java continues to be the most student-friendly text available. The authors carefully broke the text into smaller, more manageable pieces by reorganizing chapters, allowing student to focus more sharply on the important information at hand. Using Dale and Weems' highly effective "progressive objects" approach, students begin with very simple yet useful class design in parallel with the introduction of Java's basic data types, arithmetic operations, control structures, and file I/O. Students see first hand how the library of objects steadily grows larger, enabling ever more sophisticated applications to be developed through reuse. Later chapters focus on inheritance and polymorphism, using the firm foundation that has been established by steadily developing numerous classes in the early part of the text. A new chapter on Data Structures and Collections has been added making the text ideal for a one or two-semester course. With its numerous new case studies, end-of-chapter material, and clear descriptive examples, the Second Edition is an exceptional text for discovering Java as a first programming language!

Programming and Problem Solving with C++

Programming and Problem Solving with C++
Author: Nell B. Dale
Publisher: Jones & Bartlett Publishers
Total Pages: 1322
Release: 1997
Genre: Computers
ISBN:

In the tradition of Pascal and Turbo Pascal, authors Nell Dale and Chip Weems have teamed up with Mark Headington to offer Programming and Problem Solving with C++ for students in the CS1/C101 course. Written in the same style as the successful Pascal books, this text provides an accessible introduction to programming using C++ for beginning students. The first half of the text gives students a solid foundation in top-down programming techniques. The second half builds on this foundation and explains ADTs, the C++ class, encapsulation, information hiding, and object-oriented software development.

Dive Into Python

Dive Into Python
Author: Mark Pilgrim
Publisher: Apress
Total Pages: 419
Release: 2004-07-12
Genre: Computers
ISBN: 1430207000

* Quick start to learning python—very example oriented approach * Book has its own Web site established by the author: http://diveintopython.org/ Author is well known in the Open Source community and the book has a unique quick approach to learning an object oriented language.

Problem Solving 101

Problem Solving 101
Author: Ken Watanabe
Publisher: Penguin
Total Pages: 130
Release: 2009-03-05
Genre: Business & Economics
ISBN: 1101029188

The fun and simple problem-solving guide that took Japan by storm Ken Watanabe originally wrote Problem Solving 101 for Japanese schoolchildren. His goal was to help shift the focus in Japanese education from memorization to critical thinking, by adapting some of the techniques he had learned as an elite McKinsey consultant. He was amazed to discover that adults were hungry for his fun and easy guide to problem solving and decision making. The book became a surprise Japanese bestseller, with more than 370,000 in print after six months. Now American businesspeople can also use it to master some powerful skills. Watanabe uses sample scenarios to illustrate his techniques, which include logic trees and matrixes. A rock band figures out how to drive up concert attendance. An aspiring animator budgets for a new computer purchase. Students decide which high school they will attend. Illustrated with diagrams and quirky drawings, the book is simple enough for a middleschooler to understand but sophisticated enough for business leaders to apply to their most challenging problems.

Problem Solving with Fortran 90

Problem Solving with Fortran 90
Author: David R. Brooks
Publisher: Springer Science & Business Media
Total Pages: 712
Release: 2012-12-06
Genre: Computers
ISBN: 1461219523

The author shows how using computers and FORTRAN 95 it is possible to tackle and solve a wide range of problems as they might be encountered in engineering or in the physical sciences.

Exercises for Programmers

Exercises for Programmers
Author: Brian P. Hogan
Publisher: Pragmatic Bookshelf
Total Pages: 120
Release: 2015-09-04
Genre: Computers
ISBN: 1680503480

When you write software, you need to be at the top of your game. Great programmers practice to keep their skills sharp. Get sharp and stay sharp with more than fifty practice exercises rooted in real-world scenarios. If you're a new programmer, these challenges will help you learn what you need to break into the field, and if you're a seasoned pro, you can use these exercises to learn that hot new language for your next gig. One of the best ways to learn a programming language is to use it to solve problems. That's what this book is all about. Instead of questions rooted in theory, this book presents problems you'll encounter in everyday software development. These problems are designed for people learning their first programming language, and they also provide a learning path for experienced developers to learn a new language quickly. Start with simple input and output programs. Do some currency conversion and figure out how many months it takes to pay off a credit card. Calculate blood alcohol content and determine if it's safe to drive. Replace words in files and filter records, and use web services to display the weather, store data, and show how many people are in space right now. At the end you'll tackle a few larger programs that will help you bring everything together. Each problem includes constraints and challenges to push you further, but it's up to you to come up with the solutions. And next year, when you want to learn a new programming language or style of programming (perhaps OOP vs. functional), you can work through this book again, using new approaches to solve familiar problems. What You Need: You need access to a computer, a programming language reference, and the programming language you want to use.