Programming In Lua
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Author | : Roberto Ierusalimschy |
Publisher | : Roberto Ierusalimschy |
Total Pages | : 329 |
Release | : 2006 |
Genre | : Computers |
ISBN | : 8590379825 |
Authored by Roberto Ierusalimschy, the chief architect of the language, this volume covers all aspects of Lua 5---from the basics to its API with C---explaining how to make good use of its features and giving numerous code examples. (Computer Books)
Author | : Gabor Szauer |
Publisher | : Packt Publishing Ltd |
Total Pages | : 194 |
Release | : 2018-07-27 |
Genre | : Computers |
ISBN | : 1789340136 |
The easiest way to learn Lua programming Key Features The easiest way to learn Lua coding Use the Lua standard libraries and debug Lua code Embed Lua as a scripting language using the Lua C API Book Description Lua is a small, powerful and extendable scripting/programming language that can be used for learning to program, and writing games and applications, or as an embedded scripting language. There are many popular commercial projects that allow you to modify or extend them through Lua scripting, and this book will get you ready for that. This book is the easiest way to learn Lua. It introduces you to the basics of Lua and helps you to understand the problems it solves. You will work with the basic language features, the libraries Lua provides, and powerful topics such as object-oriented programming. Every aspect of programming in Lua, variables, data types, functions, tables, arrays and objects, is covered in sufficient detail for you to get started. You will also find out about Lua's module system and how to interface with the operating system. After reading this book, you will be ready to use Lua as a programming language to write code that can interface with the operating system, automate tasks, make playable games, and much more. This book is a solid starting point for those who want to learn Lua in order to move onto other technologies such as Love2D or Roblox. A quick start guide is a focused, shorter title that provides a faster paced introduction to a technology. It is designed for people who don't need all the details at this point in their learning curve. This presentation has been streamlined to concentrate on the things you really need to know. What you will learn Understand the basics of programming the Lua language Understand how to use tables, the data structure that makes Lua so powerful Understand object-oriented programming in Lua using metatables Understand standard LUA libraries for math, file io, and more Manipulate string data using Lua Understand how to debug Lua applications quickly and effciently Understand how to embed Lua into applications with the Lua C API Who this book is for This book is for developers who want to get up and running with Lua. This book is ideal for programmers who want to learn to embed Lua in their own applications, as well as for beginner programmers who have never coded before.
Author | : Kurt Jung |
Publisher | : John Wiley & Sons |
Total Pages | : 677 |
Release | : 2011-08-15 |
Genre | : Computers |
ISBN | : 1118079116 |
This book is for students and professionals who are intrigued by the prospect of learning and using a powerful language that provides a rich infrastructure for creating programs. No programming knowledge is necessary to benefit from this book except for the section on Lua bindings, which requires some familiarity with the C programming language. A certain comfort level with command-line operations, text editing, and directory structures is assumed. You need surprisingly little in the way of computer resources to learn and use Lua. This book focuses on Windows and Unix-like (including Linux) systems, but any operating system that supports a command shell should be suitable. You'll need a text editor to prepare and save Lua scripts. If you choose to extend Lua with libraries written in a programming language like C, you'll need a suitable software development kit. Many of these kits are freely available on the Internet but, unlike Lua, they can consume prodigious amounts of disk space and memory.
Author | : Luiz Henrique de Figueiredo |
Publisher | : Lua.Org |
Total Pages | : 346 |
Release | : 2008 |
Genre | : Lua (Computer program language) |
ISBN | : 9788590379843 |
This collection of articles record some of the existing wisdom and practice on how to program well in Lua. In well-written articles that go much beyond the brief informal exchange of tips in the mailing list or the wiki, the authors share their mastery of all aspects of Lua programming, elementary and advanced. The articles cover a wide spectrum of areas and approaches, with authors from both the industry and academia and titles about game programming, programming techniques, embedding and extending, algorithms and data structures, and design techniques.
Author | : David Young |
Publisher | : Packt Publishing Ltd |
Total Pages | : 571 |
Release | : 2014-11-28 |
Genre | : Computers |
ISBN | : 1783281340 |
If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.
Author | : |
Publisher | : Brandon LaRouche |
Total Pages | : 282 |
Release | : |
Genre | : |
ISBN | : 0985451300 |
Author | : Seth Kenlon |
Publisher | : Apress |
Total Pages | : 324 |
Release | : 2018-12-19 |
Genre | : Computers |
ISBN | : 1484241703 |
Learn to set up a Pi-based game development environment, and then develop a game with Lua, a popular scripting language used in major game frameworks like Unreal Engine (BioShock Infinite), CryEngine (Far Cry series), Diesel (Payday: The Heist), Silent Storm Engine (Heroes of Might and Magic V) and many others. More importantly, learn how to dig deeper into programming languages to find and understand new functions, frameworks, and languages to utilize in your games. You’ll start by learning your way around the Raspberry Pi. Then you’ll quickly dive into learning game development with an industry-standard and scalable language. After reading this book, you'll have the ability to write your own games on a Raspberry Pi, and deliver those games to Linux, Mac, Windows, iOS, and Android. And you’ll learn how to publish your games to popular marketplaces for those desktop and mobile platforms. Whether you're new to programming or whether you've already published to markets like Itch.io or Steam, this book showcases compelling reasons to use the Raspberry Pi for game development. Use Developing Games on the Raspberry Pi as your guide to ensure that your game plays on computers both old and new, desktop or mobile. What You'll Learn Confidently write programs in Lua and the LOVE game engine on the Raspberry PiResearch and learn new libraries, methods, and frameworks for more advanced programmingWrite, package, and sell apps for mobile platformsDeliver your games on multiple platforms Who This Book Is ForSoftware engineers, teachers, hobbyists, and development professionals looking to up-skill and develop games for mobile platforms, this book eases them into a parallel universe of lightweight, POSIX, ARM-based development.
Author | : Official Roblox Books(Pearson) |
Publisher | : Sams Publishing |
Total Pages | : 944 |
Release | : 2021-12-07 |
Genre | : Computers |
ISBN | : 0136829287 |
In just 24 lessons of one hour or less, Coding with Roblox Lua in 24 Hours: The Official Roblox Guide helps you learn all the skills and techniques you'll need to code your own Roblox experiences. Perfect for beginners, each short and easy lesson builds upon everything that's come before, helping you quickly master the essentials of Lua programming. Step-by-step instructions walk you through common questions, issues, and tasks; Q&As, Quizzes, and Exercises build and test your knowledge; “Did You Know?” tips offer insider advice and shortcuts; and “Watch Out!” alerts help you avoid pitfalls. Learn how to... * Code with properties, variables, functions, if/then statements, and loops * Organize information using arrays and dictionaries * Work with events to make things move, explode, count down, and do whatever you can imagine * Keep your code manageable with abstractions and object-oriented programming * Store data permanently to create leaderboards, inventories, and custom currency * Use raycasting to allow visitors to place their own objects, such as furniture and props, within your world
Author | : Roberto Ierusalimschy |
Publisher | : Lua.Org |
Total Pages | : 388 |
Release | : 2016-08 |
Genre | : Computer programming |
ISBN | : 9788590379867 |
The author, the chief architect of the Lua programming language, illustrates the features and functionalities of Lua 5.2 using code examples and exercises.
Author | : Andrew Crouthamel |
Publisher | : Packt Publishing Ltd |
Total Pages | : 318 |
Release | : 2018-05-31 |
Genre | : Computers |
ISBN | : 1788621360 |
Use Wireshark 2 to overcome real-world network problems Key Features Delve into the core functionalities of the latest version of Wireshark Master network security skills with Wireshark 2 Efficiently find the root cause of network-related issues Book Description Wireshark, a combination of a Linux distro (Kali) and an open source security framework (Metasploit), is a popular and powerful tool. Wireshark is mainly used to analyze the bits and bytes that flow through a network. It efficiently deals with the second to the seventh layer of network protocols, and the analysis made is presented in a form that can be easily read by people. Mastering Wireshark 2 helps you gain expertise in securing your network. We start with installing and setting up Wireshark2.0, and then explore its interface in order to understand all of its functionalities. As you progress through the chapters, you will discover different ways to create, use, capture, and display filters. By halfway through the book, you will have mastered Wireshark features, analyzed different layers of the network protocol, and searched for anomalies. You’ll learn about plugins and APIs in depth. Finally, the book focuses on pocket analysis for security tasks, command-line utilities, and tools that manage trace files. By the end of the book, you'll have learned how to use Wireshark for network security analysis and configured it for troubleshooting purposes. What you will learn Understand what network and protocol analysis is and how it can help you Use Wireshark to capture packets in your network Filter captured traffic to only show what you need Explore useful statistic displays to make it easier to diagnose issues Customize Wireshark to your own specifications Analyze common network and network application protocols Who this book is for If you are a security professional or a network enthusiast and are interested in understanding the internal working of networks, and if you have some prior knowledge of using Wireshark, then this book is for you.