Programming Concepts And Methods
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Author | : Franklyn Turbak |
Publisher | : MIT Press |
Total Pages | : 1347 |
Release | : 2008-07-18 |
Genre | : Computers |
ISBN | : 0262303159 |
Key ideas in programming language design and implementation explained using a simple and concise framework; a comprehensive introduction suitable for use as a textbook or a reference for researchers. Hundreds of programming languages are in use today—scripting languages for Internet commerce, user interface programming tools, spreadsheet macros, page format specification languages, and many others. Designing a programming language is a metaprogramming activity that bears certain similarities to programming in a regular language, with clarity and simplicity even more important than in ordinary programming. This comprehensive text uses a simple and concise framework to teach key ideas in programming language design and implementation. The book's unique approach is based on a family of syntactically simple pedagogical languages that allow students to explore programming language concepts systematically. It takes as premise and starting point the idea that when language behaviors become incredibly complex, the description of the behaviors must be incredibly simple. The book presents a set of tools (a mathematical metalanguage, abstract syntax, operational and denotational semantics) and uses it to explore a comprehensive set of programming language design dimensions, including dynamic semantics (naming, state, control, data), static semantics (types, type reconstruction, polymporphism, effects), and pragmatics (compilation, garbage collection). The many examples and exercises offer students opportunities to apply the foundational ideas explained in the text. Specialized topics and code that implements many of the algorithms and compilation methods in the book can be found on the book's Web site, along with such additional material as a section on concurrency and proofs of the theorems in the text. The book is suitable as a text for an introductory graduate or advanced undergraduate programming languages course; it can also serve as a reference for researchers and practitioners.
Author | : John C. Mitchell |
Publisher | : Cambridge University Press |
Total Pages | : 546 |
Release | : 2003 |
Genre | : Computers |
ISBN | : 9780521780988 |
A comprehensive undergraduate textbook covering both theory and practical design issues, with an emphasis on object-oriented languages.
Author | : Gary B. Shelly |
Publisher | : |
Total Pages | : 460 |
Release | : 2001 |
Genre | : Computers |
ISBN | : 9780789560995 |
Part of the highly successful Shelly Cashman Series, this text provides introductory coverage of Java Programming. Emphasizes important object-oriented programming concepts, and uses real-world examples throughout.
Author | : James F. Smith |
Publisher | : |
Total Pages | : 545 |
Release | : 1994 |
Genre | : Ada (Computer program language) |
ISBN | : 9780070117259 |
Author | : M. Broy |
Publisher | : North Holland |
Total Pages | : 600 |
Release | : 1990 |
Genre | : Computers |
ISBN | : |
The papers presented in this book were originally presented at a conference organized jointly by IFIP working groups 2.2 and 2.3. The titles of the groups are Formal Description of Programming Concepts and Programming Methodology respectively. There is no formal division between these two areas. The papers here which relate to fundamental notions and notations reflect current issues in formal (semantic) description. Programming methods use such description languages but are also concerned with methods of developing implementations which can be shown to satisfy their specifications. Members of both working groups have an interest in mechanical support for the task of proving theorems and the book includes several papers relating to such systems or their underlying logical frameworks.
Author | : David N. Smith |
Publisher | : McGraw-Hill Companies |
Total Pages | : 214 |
Release | : 1991 |
Genre | : Computers |
ISBN | : |
There are many books on object-oriented programming for the professional programmer or designer who wants an in-depth knowledge. This is the first book for people that simply want to know what it is all about. It opens with a description of the differences between the procedural and object-oriented programming approaches. Then presents the basic concepts of object-oriented programming.
Author | : Maria Litvin |
Publisher | : |
Total Pages | : 0 |
Release | : 2010-12-15 |
Genre | : Electronic data processing |
ISBN | : 9780982477571 |
Author | : Wouter van Toll |
Publisher | : Springer Nature |
Total Pages | : 512 |
Release | : 2019-11-21 |
Genre | : Computers |
ISBN | : 3662592525 |
Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games – and without requiring any previous programming experience. Contrary to most programming books, van Toll, Egges, and Fokker do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games showing the various aspects of game development. Starting with a simple shooting game, the authors move on to puzzle games consisting of multiple levels, and conclude the book by developing a full-fledged platform game with animation, game physics, and intelligent enemies. They show a number of commonly used techniques in games, such as drawing layers of sprites, rotating, scaling and animating sprites, dealing with physics, handling interaction between game objects, and creating pleasing visual effects. At the same time, they provide a thorough introduction to C# and object-oriented programming, introducing step by step important programming concepts such as loops, methods, classes, collections, and exception handling. This second edition includes a few notable updates. First of all, the book and all example programs are now based on the library MonoGame 3.6, instead of the obsolete XNA Game Studio. Second, instead of explaining how the example programs work, the text now invites readers to write these programs themselves, with clearly marked reference points throughout the text. Third, the book now makes a clearer distinction between general (C#) programming concepts and concepts that are specific to game development. Fourth, the most important programming concepts are now summarized in convenient “Quick Reference” boxes, which replace the syntax diagrams of the first edition. Finally, the updated exercises are now grouped per chapter and can be found at the end of each chapter, allowing readers to test their knowledge more directly. The book is also designed to be used as a basis for a game-oriented programming course. Supplementary materials for organizing such a course are available on an accompanying web site, which also includes all example programs, game sprites, sounds, and the solutions to all exercises.
Author | : C.E. Hackl |
Publisher | : Springer Verlag |
Total Pages | : 501 |
Release | : 1975-03-11 |
Genre | : Computers |
ISBN | : 9783540071310 |
With contributions by numerous experts
Author | : David Gries |
Publisher | : Springer |
Total Pages | : 488 |
Release | : 2013-04-17 |
Genre | : Computers |
ISBN | : 0387353585 |
This book constitutes the Proceedings of the IFIP Working Conference PRO COMET'98, held 8-12 June 1998 at Shelter Island, N.Y. The conference is organized by the t'wo IFIP TC 2 Working Groups 2.2 Formal Description of Programming Concepts and 2.3 Programming Methodology. WG2.2 and WG2.3 have been organizing these conferences every four years for over twenty years. The aim of such Working Conferences organized by IFIP Working Groups is to bring together leading scientists in a given area of computer science. Participation is by invitation only. As a result, these conferences distinguish themselves from other meetings by extensive and competent technical discus sions. PROCOMET stands for Programming Concepts and Methods, indicating that the area of discussion for the conference is the formal description of pro gramming concepts and methods, their tool support, and their applications. At PROCOMET working conferences, papers are presented from this whole area, reflecting the interest of the individuals in WG2.2 and WG2.3.