Programming the Windows 95 User Interface

Programming the Windows 95 User Interface
Author: Nancy Winnick Cluts
Publisher:
Total Pages: 376
Release: 1995-01-01
Genre: Computers
ISBN: 9781556158841

A practical insider's guide to coding the new UI features. Coverage includes implementing the new common controls, shell extensions, new environment features called shortcuts, and changes to the common dialog boxes. The disk provides all the source code and a complete application that combines a broad assortment of the new interface elements.

Teach Yourself Windows 95 Programming in 21 Days

Teach Yourself Windows 95 Programming in 21 Days
Author: Charles Calvert
Publisher: Prentice Hall
Total Pages: 1280
Release: 1995
Genre: Computers
ISBN: 9780672305313

This sequel to the bestselling Teach Yourself Windows Programming in 21 Days is a 21 day tutorial on learning Windows programming. The second edition features all the new programming protocols and functions involved with the newest version of Microsoft Windows.

Programmer's Guide to Microsoft Windows 95

Programmer's Guide to Microsoft Windows 95
Author: Microsoft Press
Publisher:
Total Pages: 704
Release: 1995
Genre: Computers
ISBN:

This book explains how best to use the powerful features of Windows 95 in Win32-based applications, 16-bit Windows application, and MS-DOS-based applications. It also provides guidelines for developing virtual devices that support applications. Provided by members of the Microsoft Windows 95 technical team, this important information is not available anywhere else.

Systems Programming for Windows 95

Systems Programming for Windows 95
Author: Walter Oney
Publisher:
Total Pages: 715
Release: 1996
Genre: Computers
ISBN: 9781556159497

Explaining how and why developers can combine various low-level system calls to accomplish high-end results, this book emphasizes low-level solutions using C and C++. The CD contains sample code so programmers can work with it online.

Windows 95 Game Developer's Guide Using the Game SDK

Windows 95 Game Developer's Guide Using the Game SDK
Author: Michael Morrison
Publisher:
Total Pages: 626
Release: 1996
Genre: Computers
ISBN: 9780672306617

Written by professional Windows game developers, this book offers comprehensive coverge of how to create distributable Windows 95 games. It explains all of the components of Microsoft's Windows 95 Game SDK extensively. The CD includes all the source code from the book as well as sample applications and demo software from the leading game development tools manufacturing companies.

Object Programming with Visual Basic 4

Object Programming with Visual Basic 4
Author: Joel P. Dehlin
Publisher:
Total Pages: 554
Release: 1996
Genre: Computers
ISBN: 9781556158995

Currently there are more than 500,000 programmers worldwide who use Visual Basic and Microsoft Office to develop applications. This is a great book for beginner and intermediate Visual Basic programmers and an excellent training guide for in-house corporate developers. The tutorial/reference focuses on automating objects--mostly Office 95 objects--from Visual Basic for Windows 95.

Advanced Windows

Advanced Windows
Author: Jeffrey Richter
Publisher:
Total Pages: 986
Release: 1995
Genre: Computers
ISBN:

To create programs for the Windows 95 or Windows NT operating systems, programmers need to know the art of 32-bit programming. Richter presents the first truly advanced book on programming for Windows that concentrates on advanced topics and advanced material on core topics, and provides a stepping stone to the next release of Microsoft Windows. Disk includes sample code and applications.

Microsoft Excel/Visual Basic Programmer's Guide

Microsoft Excel/Visual Basic Programmer's Guide
Author: Microsoft Press
Publisher:
Total Pages: 347
Release: 1995
Genre: Computers
ISBN: 9781556158193

With the Microsoft Excel/Visual Basic for Windows 95 Programmer's Guide, you'll learn to create concise, lean, and efficient code with the powerful programming language used in Microsoft Excel. This book will teach you how to become more productive with Visual Basic for Applications by customizing and adapting tools for your specific needs - you'll learn how you can create custom commands, menus, dialog boxes, messages, and buttons, as well as display custom online help for all of these items. Microsoft Excel/Visual Basic for Windows 95 Programmer's Guide runs quickly through the basics and then goes on to cover such topics as working with objects, optimizing for size and speed, debugging, communicating with other applications, accessing external data, and creating add-ins. The four appendixes cover topics that include writing code for international use, switching from the old Microsoft Excel macro language, and customizing toolbars. Written by members of the Microsoft Excel team, Microsoft Excel/Visual Basic for Windows 95 Programmer's Guide contains important information that only those intimately involved with the product can impart. If you're already practiced in recording and running macros in Microsoft Excel and want to move to more advanced programming, Microsoft Excel/Visual Basic for Windows 95 Programmer's Guide is the perfect guide for you.

Windows 95 Game SDK Strategy Guide

Windows 95 Game SDK Strategy Guide
Author: Clayton Walnum
Publisher: Que
Total Pages: 604
Release: 1995
Genre: Computer games
ISBN: 9780789706614

Focusing on learning the techniques of game programming using Windows 95 Game SDK, this clear guide explains how the Game SDK libraries are implemented under Windows 95 and Windows NT. Readers will discover that the Game SDK enables them to write hot Windows games with many of the advantages of working in a device-independent environment. The CD contains source code, project files, and more.

Schildt's Windows 95 Programming in C and C++

Schildt's Windows 95 Programming in C and C++
Author: Herbert Schildt
Publisher: Osborne Publishing
Total Pages: 488
Release: 1995
Genre: Computers
ISBN:

This book, written by a leading programming authority, will teach all of the basics, such as creating dialog boxes, menus, bitmaps, etc. It will take on all of the key issues for programmers who have Windows experience, but need to learn about topics not covered in Windows 3.1, such as handling multithreaded programs, creating custom controls, and working in a 32-bit environment.